pre-cache next two files in queue; TODO - use them
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@@ -0,0 +1,135 @@
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package backend
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import (
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"context"
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"errors"
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"log"
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"os"
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"path/filepath"
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"slices"
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"sync"
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"github.com/20after4/configdir"
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"github.com/dweymouth/supersonic/sharedutil"
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)
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// AudioCache manages temporary local storage of audio files fetched from the remote music server.
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// It prefetches and stores tracks on disk based on an upcoming play queue.
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type AudioCache struct {
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mutex sync.Mutex
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s *ServerManager
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rootCtx context.Context
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baseCacheDir string
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entries map[string]*cacheEntry
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}
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type cacheEntry struct {
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done bool
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cancel context.CancelFunc
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}
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// AudioCacheRequest represents a request to prefetch and cache an audio file.
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type AudioCacheRequest struct {
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ID string
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DownloadURL string
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}
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// NewAudioCache initializes an AudioCache using the given context, server manager,
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// and local filesystem directory for storing audio files.
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func NewAudioCache(ctx context.Context, s *ServerManager, baseCacheDir string) (*AudioCache, error) {
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if err := configdir.MakePath(baseCacheDir); err != nil {
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return nil, errors.New("failed to create audio cache dir")
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}
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return &AudioCache{
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s: s,
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rootCtx: ctx,
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baseCacheDir: baseCacheDir,
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entries: make(map[string]*cacheEntry),
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}, nil
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}
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// PathForCachedFile returns the local filesystem path for a cached track,
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// if the file has finished downloading. If not cached, it returns an empty string.
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func (a *AudioCache) PathForCachedFile(id string) string {
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if item, ok := a.entries[id]; ok && item.done {
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return a.pathForID(id)
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}
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return ""
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}
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// cacheFile begins downloading a file (if not already downloading) and stores it
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// to the cache directory under its ID as filename. The download is asynchronous.
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func (a *AudioCache) cacheFile(id, dlURL string) {
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s := a.s.Server
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if s == nil {
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return
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}
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if _, ok := a.entries[id]; !ok {
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ctx, cancel := context.WithCancel(a.rootCtx)
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a.entries[id] = &cacheEntry{cancel: cancel}
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go func() {
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ok, err := sharedutil.DownloadFileWithContext(ctx, dlURL, a.pathForID(id))
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if ok {
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a.mutex.Lock()
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if e, ok := a.entries[id]; ok {
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e.done = true
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}
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a.mutex.Unlock()
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} else if err != context.DeadlineExceeded {
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log.Printf("error downloading audio file: %v", err)
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}
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cancel() // release ctx resources when done
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}()
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}
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}
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// CacheOnly ensures that only the given 'fetch' list of files (plus one extra 'keep' ID) remain cached.
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// Any other cached files are cancelled and deleted from disk.
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func (a *AudioCache) CacheOnly(keep string, fetch []AudioCacheRequest) {
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a.mutex.Lock()
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defer a.mutex.Unlock()
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// delete files we're not keeping
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for id, e := range a.entries {
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if id != keep && !slices.ContainsFunc(fetch, func(a AudioCacheRequest) bool {
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return a.ID == id
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}) {
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e.cancel()
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_ = os.Remove(a.pathForID(id))
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delete(a.entries, id)
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}
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}
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// start caching the ones from fetch if not already present
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for _, item := range fetch {
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if _, ok := a.entries[item.ID]; !ok {
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a.cacheFile(item.ID, item.DownloadURL)
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}
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}
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}
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// Shutdown cancels all in-progress downloads and deletes all files in the audio cache directory.
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// This should be called during application shutdown to clean up temporary audio data.
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func (a *AudioCache) Shutdown() {
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a.mutex.Lock()
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// Cancel all active downloads
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for _, entry := range a.entries {
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if entry.cancel != nil {
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entry.cancel()
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}
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}
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a.entries = nil // clear cache state
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a.mutex.Unlock()
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// Remove all files in the cache directory
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if a.baseCacheDir != "" {
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_ = os.RemoveAll(a.baseCacheDir)
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}
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}
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func (a *AudioCache) pathForID(id string) string {
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return filepath.Join(a.baseCacheDir, id)
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}
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