Expose Pause & Continue player functions
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+21
-11
@@ -396,23 +396,33 @@ func (p *Player) PlayPause() error {
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}
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return nil
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case Playing:
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err := p.setPaused(true)
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if err == nil {
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p.prePausedState = p.status.State
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p.setState(Paused)
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}
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return err
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return p.Pause()
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case Paused:
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err := p.setPaused(false)
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if err == nil {
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p.setState(p.prePausedState)
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}
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return err
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return p.Continue()
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default:
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return errors.New("Unknown player state")
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}
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}
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// Pause playback and update the player state
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func (p *Player) Pause() error {
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err := p.setPaused(true)
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if err == nil {
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p.prePausedState = p.status.State
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p.setState(Paused)
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}
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return err
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}
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// Continue playback and update the player state
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func (p *Player) Continue() error {
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err := p.setPaused(false)
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if err == nil {
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p.setState(p.prePausedState)
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}
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return err
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}
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// Get the loop mode of the player.
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func (p *Player) GetLoopMode() LoopMode {
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return p.loopMode
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