refactor UI for better separation
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@@ -0,0 +1,153 @@
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package widgets
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import (
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"supersonic/ui/util"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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)
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// TrackPosSlider is a custom slider that doesn't trigger
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// the seek action until drag end.
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type TrackPosSlider struct {
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widget.Slider
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OnDragEnd func(float64)
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isDragging bool
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lastDraggedValue float64
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}
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func NewTrackPosSlider() *TrackPosSlider {
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slider := &TrackPosSlider{
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Slider: widget.Slider{
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Value: 0,
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Min: 0,
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Max: 1,
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Step: 0.002,
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Orientation: widget.Horizontal,
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},
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}
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slider.ExtendBaseWidget(slider)
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return slider
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}
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func (t *TrackPosSlider) DragEnd() {
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t.isDragging = false
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t.Slider.DragEnd()
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if t.OnDragEnd != nil {
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t.OnDragEnd(t.lastDraggedValue)
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}
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}
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func (t *TrackPosSlider) Dragged(e *fyne.DragEvent) {
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t.isDragging = true
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t.Slider.Dragged(e)
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t.lastDraggedValue = t.Value
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}
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func (t *TrackPosSlider) IsDragging() bool {
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return t.isDragging
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}
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type PlayerControls struct {
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widget.BaseWidget
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slider *TrackPosSlider
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curTimeLabel *widget.Label
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totalTimeLabel *widget.Label
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prev *widget.Button
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playpause *widget.Button
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next *widget.Button
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container *fyne.Container
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totalTime float64
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}
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var _ fyne.Widget = (*PlayerControls)(nil)
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// NewPlayerControls sets up the seek bar, and transport buttons.
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func NewPlayerControls() *PlayerControls {
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pc := &PlayerControls{}
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pc.ExtendBaseWidget(pc)
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pc.slider = NewTrackPosSlider()
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pc.curTimeLabel = widget.NewLabel("0:00")
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pc.totalTimeLabel = widget.NewLabel("0:00")
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pc.slider.OnChanged = func(f float64) {
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time := f * pc.totalTime
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pc.curTimeLabel.SetText(util.SecondsToTimeString(time))
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}
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pc.prev = widget.NewButtonWithIcon("", theme.MediaSkipPreviousIcon(), func() {})
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pc.next = widget.NewButtonWithIcon("", theme.MediaSkipNextIcon(), func() {})
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pc.playpause = widget.NewButtonWithIcon("", theme.MediaPlayIcon(), func() {})
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buttons := container.NewHBox(pc.prev, pc.playpause, pc.next)
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b := container.New(layout.NewCenterLayout(), buttons)
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c := container.NewBorder(nil, nil, pc.curTimeLabel, pc.totalTimeLabel, pc.slider)
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pc.container = container.NewVBox(c, b)
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return pc
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}
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func (pc *PlayerControls) OnSeek(f func(float64)) {
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pc.slider.OnDragEnd = f
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}
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func (pc *PlayerControls) OnSeekPrevious(f func()) {
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pc.prev.OnTapped = f
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}
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func (pc *PlayerControls) OnSeekNext(f func()) {
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pc.next.OnTapped = f
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}
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func (pc *PlayerControls) OnPlayPause(f func()) {
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pc.playpause.OnTapped = f
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}
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func (pc *PlayerControls) SetPlaying(playing bool) {
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if playing {
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pc.playpause.SetIcon(theme.MediaPauseIcon())
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} else {
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pc.playpause.SetIcon(theme.MediaPlayIcon())
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}
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}
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func (pc *PlayerControls) UpdatePlayTime(curTime, totalTime float64) {
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// TODO: there is a bug with very long tracks (~20min) where the
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// curtime label will bounce back and forth +- 1sec (rounding issue?)
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pc.totalTime = totalTime
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v := 0.0
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if totalTime > 0 {
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v = curTime / totalTime
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}
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updated := false
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tt := util.SecondsToTimeString(totalTime)
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if tt != pc.totalTimeLabel.Text {
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pc.totalTimeLabel.SetText(tt)
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updated = true
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}
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if !pc.slider.IsDragging() {
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ct := util.SecondsToTimeString(curTime)
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if ct != pc.curTimeLabel.Text {
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pc.curTimeLabel.SetText(ct)
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updated = true
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}
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if updated {
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// Only update slider once a second when time label changes
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pc.slider.SetValue(v)
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}
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}
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}
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func (p *PlayerControls) CreateRenderer() fyne.WidgetRenderer {
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return widget.NewSimpleRenderer(p.container)
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}
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