add stop after current check to pop up queue
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@@ -65,6 +65,8 @@ type playbackEngine struct {
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isRadio bool
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loopMode LoopMode
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stopAfterCurrent bool // flag to stop playback after current track ends
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// flags for handleOnTrackChange / handleOnStopped callbacks - reset to false in the callbacks
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wasStopped bool // true iff player was stopped before handleOnTrackChange invocation
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alreadyScrobbled bool // true iff the previously-playing track was already scrobbled
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@@ -334,6 +336,15 @@ func (p *playbackEngine) Stop() error {
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return p.player.Stop(false)
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}
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func (p *playbackEngine) SetStopAfterCurrent(stopAfterCurrent bool) {
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p.stopAfterCurrent = stopAfterCurrent
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if p.stopAfterCurrent {
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p.setNextTrack(-1) // clear next playing track from internal player, if any
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} else if p.loopMode != LoopNone || p.nowPlayingIdx < len(p.playQueue)-1 {
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p.needToSetNextTrack = true // need to restore next track to internal player queue
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}
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}
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func (p *playbackEngine) Pause() error {
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return p.player.Pause()
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}
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@@ -634,6 +645,7 @@ func (p *playbackEngine) handleOnStopped() {
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p.alreadyScrobbled = false
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p.wasStopped = true
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p.nowPlayingIdx = -1
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p.stopAfterCurrent = false
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}
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// to be invoked as soon as the next item in the queue that should play changes
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@@ -855,7 +867,7 @@ func (p *playbackEngine) handleTimePosUpdate(seeked bool) {
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meta = np.Metadata()
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}
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isNearEnd := meta.Type != mediaprovider.MediaItemTypeRadioStation && s.TimePos > meta.Duration.Seconds()-10
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if p.needToSetNextTrack && isNearEnd {
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if p.needToSetNextTrack && !p.stopAfterCurrent && isNearEnd {
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p.needToSetNextTrack = false
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p.setNextTrack(p.nextPlayingIndex())
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}
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@@ -669,6 +669,14 @@ func (p *PlaybackManager) PlayPause() {
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}
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}
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func (p *PlaybackManager) SetStopAfterCurrent(stopAfterCurrent bool) {
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p.engine.SetStopAfterCurrent(stopAfterCurrent)
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}
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func (p *PlaybackManager) IsStopAfterCurrent() bool {
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return p.engine.stopAfterCurrent
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}
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func (p *PlaybackManager) enqueueAutoplayTracks() {
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nowPlaying := p.NowPlaying()
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if nowPlaying == nil {
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