don't use audio cache to pre-download files if not using waveform seekbar

This commit is contained in:
Drew Weymouth
2025-08-04 08:27:02 -07:00
parent 6c4435314c
commit d8ef747b8b
+6 -4
View File
@@ -144,11 +144,13 @@ func StartupApp(appName, displayAppName, appVersion, appVersionTag, latestReleas
a.ServerManager = NewServerManager(appName, appVersion, a.Config, !portableMode && a.Config.Application.EnablePasswordStorage)
a.ImageManager = NewImageManager(a.bgrndCtx, a.ServerManager, cacheDir)
ac, err := NewAudioCache(a.bgrndCtx, a.ServerManager, filepath.Join(cacheDir, "audio"))
if err != nil {
log.Printf("failed to create audio cache: %s", err.Error())
if a.Config.Playback.UseWaveformSeekbar {
ac, err := NewAudioCache(a.bgrndCtx, a.ServerManager, filepath.Join(cacheDir, "audio"))
if err != nil {
log.Printf("failed to create audio cache: %s", err.Error())
}
a.AudioCache = ac
}
a.AudioCache = ac
a.PlaybackManager = NewPlaybackManager(a.bgrndCtx, a.ServerManager, a.AudioCache, a.LocalPlayer, &a.Config.Playback, &a.Config.Scrobbling, &a.Config.Transcoding, &a.Config.Application)
a.Config.Application.MaxImageCacheSizeMB = clamp(a.Config.Application.MaxImageCacheSizeMB, 1, 500)
a.ImageManager.SetMaxOnDiskCacheSizeBytes(int64(a.Config.Application.MaxImageCacheSizeMB) * 1_048_576)