clarify loadItems functionality

This commit is contained in:
Siiiiinth
2026-02-15 20:54:14 +01:00
parent a9b3a3d9f4
commit dccd2d8f1a
+1
View File
@@ -401,6 +401,7 @@ func (p *PlaybackManager) LoadTracks(tracks []*mediaprovider.Track, insertQueueM
// Load items into the currently active queue. (shuffledPlayQueue/playQueue) // Load items into the currently active queue. (shuffledPlayQueue/playQueue)
// If replacing the current queue (!appendToQueue), playback will be stopped. // If replacing the current queue (!appendToQueue), playback will be stopped.
// Loading items into the shuffledPlayQueue may also modify the playQueue
func (p *PlaybackManager) LoadItems(items []mediaprovider.MediaItem, insertQueueMode InsertQueueMode, shuffle bool) { func (p *PlaybackManager) LoadItems(items []mediaprovider.MediaItem, insertQueueMode InsertQueueMode, shuffle bool) {
p.cmdQueue.LoadItems(items, insertQueueMode, shuffle) p.cmdQueue.LoadItems(items, insertQueueMode, shuffle)
} }