save shuffle state in config

This commit is contained in:
Siiiiinth
2026-02-01 14:21:57 +01:00
parent 7302e4ebbd
commit e05542844a
5 changed files with 9 additions and 8 deletions
+2 -1
View File
@@ -34,7 +34,7 @@ type AuxControls struct {
container *fyne.Container
}
func NewAuxControls(initialVolume int, initialLoopMode backend.LoopMode, initialAutoplay bool) *AuxControls {
func NewAuxControls(initialVolume int, initialLoopMode backend.LoopMode, initialAutoplay bool, initialShuffle bool) *AuxControls {
a := &AuxControls{
VolumeControl: NewVolumeControl(initialVolume),
shuffle: NewIconButton(myTheme.ShuffleIcon, nil),
@@ -44,6 +44,7 @@ func NewAuxControls(initialVolume int, initialLoopMode backend.LoopMode, initial
showQueue: NewIconButton(myTheme.PlayQueueIcon, nil),
}
a.shuffle.Highlighted = initialShuffle
a.shuffle.IconSize = IconButtonSizeSmaller
a.shuffle.SetToolTip(lang.L("Shuffle"))
a.shuffle.OnTapped = func() {