rework settings dialog to be aware of different player types

This commit is contained in:
Drew Weymouth
2023-12-19 08:41:07 -08:00
parent bcf95ba26c
commit f8f8a3a5cb
3 changed files with 60 additions and 27 deletions
+15 -7
View File
@@ -472,31 +472,39 @@ func (c *Controller) ShowAboutDialog() {
}
func (c *Controller) ShowSettingsDialog(themeUpdateCallbk func(), themeFiles map[string]string) {
devs, err := c.App.Player.ListAudioDevices()
devs, err := c.App.LocalPlayer.ListAudioDevices()
if err != nil {
log.Printf("error listing audio devices: %v", err)
devs = []mpv.AudioDevice{{Name: "auto", Description: "Autoselect device"}}
}
bands := c.App.Player.Equalizer().BandFrequencies()
dlg := dialogs.NewSettingsDialog(c.App.Config, devs, themeFiles, bands, c.App.ServerManager.Server.ClientDecidesScrobble(), c.MainWindow)
curPlayer := c.App.PlaybackManager.CurrentPlayer()
_, isReplayGainPlayer := curPlayer.(player.ReplayGainPlayer)
_, isEqualizerPlayer := curPlayer.(*mpv.Player)
isLocalPlayer := isEqualizerPlayer
bands := c.App.LocalPlayer.Equalizer().BandFrequencies()
dlg := dialogs.NewSettingsDialog(c.App.Config,
devs, themeFiles, bands,
c.App.ServerManager.Server.ClientDecidesScrobble(),
isLocalPlayer, isReplayGainPlayer, isEqualizerPlayer,
c.MainWindow)
dlg.OnReplayGainSettingsChanged = func() {
c.App.PlaybackManager.SetReplayGainOptions(c.App.Config.ReplayGain)
}
dlg.OnAudioExclusiveSettingChanged = func() {
c.App.Player.SetAudioExclusive(c.App.Config.LocalPlayback.AudioExclusive)
c.App.LocalPlayer.SetAudioExclusive(c.App.Config.LocalPlayback.AudioExclusive)
}
dlg.OnAudioDeviceSettingChanged = func() {
c.App.Player.SetAudioDevice(c.App.Config.LocalPlayback.AudioDeviceName)
c.App.LocalPlayer.SetAudioDevice(c.App.Config.LocalPlayback.AudioDeviceName)
}
dlg.OnThemeSettingChanged = themeUpdateCallbk
dlg.OnEqualizerSettingsChanged = func() {
// currently we only have one equalizer type
eq := c.App.Player.Equalizer().(*mpv.ISO15BandEqualizer)
eq := c.App.LocalPlayer.Equalizer().(*mpv.ISO15BandEqualizer)
eq.Disabled = !c.App.Config.LocalPlayback.EqualizerEnabled
eq.EQPreamp = c.App.Config.LocalPlayback.EqualizerPreamp
copy(eq.BandGains[:], c.App.Config.LocalPlayback.GraphicEqualizerBands)
c.App.Player.SetEqualizer(eq)
c.App.LocalPlayer.SetEqualizer(eq)
}
pop := widget.NewModalPopUp(dlg, c.MainWindow.Canvas())
dlg.OnDismiss = func() {
+33 -8
View File
@@ -46,24 +46,39 @@ type SettingsDialog struct {
content fyne.CanvasObject
}
// TODO: having this depend on the player package for the AudioDevice type is kinda gross. Refactor.
// TODO: having this depend on the mpv package for the AudioDevice type is kinda gross. Refactor.
func NewSettingsDialog(
config *backend.Config,
audioDeviceList []mpv.AudioDevice,
themeFileList map[string]string,
equalizerBands []string,
clientDecidesScrobble bool,
isLocalPlayer bool,
isReplayGainPlayer bool,
isEqualizerPlayer bool,
window fyne.Window,
) *SettingsDialog {
s := &SettingsDialog{config: config, audioDevices: audioDeviceList, themeFiles: themeFileList, clientDecidesScrobble: clientDecidesScrobble}
s.ExtendBaseWidget(s)
tabs := container.NewAppTabs(
s.createGeneralTab(),
s.createPlaybackTab(),
s.createEqualizerTab(equalizerBands),
s.createExperimentalTab(window),
)
// TODO: Once Fyne supports disableable sliders, it's probably a nicer UX
// to create the equalizer tab but disable it if we are not using an equalizer player
var tabs *container.AppTabs
if isEqualizerPlayer {
tabs = container.NewAppTabs(
s.createGeneralTab(),
s.createPlaybackTab(isLocalPlayer, isReplayGainPlayer),
s.createEqualizerTab(equalizerBands),
s.createExperimentalTab(window),
)
} else {
tabs = container.NewAppTabs(
s.createGeneralTab(),
s.createPlaybackTab(isLocalPlayer, isReplayGainPlayer),
s.createExperimentalTab(window),
)
}
tabs.SelectIndex(s.getActiveTabNumFromConfig())
// workaround issue where inactivated tabs don't fully update when theme setting is changed
tabs.OnSelected = func(ti *container.TabItem) {
@@ -249,7 +264,7 @@ func (s *SettingsDialog) createGeneralTab() *container.TabItem {
))
}
func (s *SettingsDialog) createPlaybackTab() *container.TabItem {
func (s *SettingsDialog) createPlaybackTab(isLocalPlayer, isReplayGainPlayer bool) *container.TabItem {
disableTranscode := widget.NewCheckWithData("Disable server transcoding", binding.BindBool(&s.config.Transcoding.ForceRawFile))
deviceList := make([]string, len(s.audioDevices))
var selIndex int
@@ -328,6 +343,16 @@ func (s *SettingsDialog) createPlaybackTab() *container.TabItem {
})
audioExclusive.Checked = s.config.LocalPlayback.AudioExclusive
if !isLocalPlayer {
deviceSelect.Disable()
audioExclusive.Disable()
}
if !isReplayGainPlayer {
replayGainSelect.Disable()
preventClipping.Disable()
preampGain.Disable()
}
return container.NewTabItem("Playback", container.NewVBox(
container.NewHBox(disableTranscode),
container.New(&layouts.MaxPadLayout{PadTop: 5},