rework settings dialog to be aware of different player types

This commit is contained in:
Drew Weymouth
2023-12-19 08:41:07 -08:00
parent bcf95ba26c
commit f8f8a3a5cb
3 changed files with 60 additions and 27 deletions
+15 -7
View File
@@ -472,31 +472,39 @@ func (c *Controller) ShowAboutDialog() {
}
func (c *Controller) ShowSettingsDialog(themeUpdateCallbk func(), themeFiles map[string]string) {
devs, err := c.App.Player.ListAudioDevices()
devs, err := c.App.LocalPlayer.ListAudioDevices()
if err != nil {
log.Printf("error listing audio devices: %v", err)
devs = []mpv.AudioDevice{{Name: "auto", Description: "Autoselect device"}}
}
bands := c.App.Player.Equalizer().BandFrequencies()
dlg := dialogs.NewSettingsDialog(c.App.Config, devs, themeFiles, bands, c.App.ServerManager.Server.ClientDecidesScrobble(), c.MainWindow)
curPlayer := c.App.PlaybackManager.CurrentPlayer()
_, isReplayGainPlayer := curPlayer.(player.ReplayGainPlayer)
_, isEqualizerPlayer := curPlayer.(*mpv.Player)
isLocalPlayer := isEqualizerPlayer
bands := c.App.LocalPlayer.Equalizer().BandFrequencies()
dlg := dialogs.NewSettingsDialog(c.App.Config,
devs, themeFiles, bands,
c.App.ServerManager.Server.ClientDecidesScrobble(),
isLocalPlayer, isReplayGainPlayer, isEqualizerPlayer,
c.MainWindow)
dlg.OnReplayGainSettingsChanged = func() {
c.App.PlaybackManager.SetReplayGainOptions(c.App.Config.ReplayGain)
}
dlg.OnAudioExclusiveSettingChanged = func() {
c.App.Player.SetAudioExclusive(c.App.Config.LocalPlayback.AudioExclusive)
c.App.LocalPlayer.SetAudioExclusive(c.App.Config.LocalPlayback.AudioExclusive)
}
dlg.OnAudioDeviceSettingChanged = func() {
c.App.Player.SetAudioDevice(c.App.Config.LocalPlayback.AudioDeviceName)
c.App.LocalPlayer.SetAudioDevice(c.App.Config.LocalPlayback.AudioDeviceName)
}
dlg.OnThemeSettingChanged = themeUpdateCallbk
dlg.OnEqualizerSettingsChanged = func() {
// currently we only have one equalizer type
eq := c.App.Player.Equalizer().(*mpv.ISO15BandEqualizer)
eq := c.App.LocalPlayer.Equalizer().(*mpv.ISO15BandEqualizer)
eq.Disabled = !c.App.Config.LocalPlayback.EqualizerEnabled
eq.EQPreamp = c.App.Config.LocalPlayback.EqualizerPreamp
copy(eq.BandGains[:], c.App.Config.LocalPlayback.GraphicEqualizerBands)
c.App.Player.SetEqualizer(eq)
c.App.LocalPlayer.SetEqualizer(eq)
}
pop := widget.NewModalPopUp(dlg, c.MainWindow.Canvas())
dlg.OnDismiss = func() {