Fix #24: slider should only trigger play time update when being dragged
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@@ -96,8 +96,10 @@ func NewPlayerControls() *PlayerControls {
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pc.totalTimeLabel.Alignment = fyne.TextAlignTrailing
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pc.slider.OnChanged = func(f float64) {
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time := f * pc.totalTime
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pc.curTimeLabel.SetText(util.SecondsToTimeString(time))
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if pc.slider.IsDragging() {
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time := f * pc.totalTime
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pc.curTimeLabel.SetText(util.SecondsToTimeString(time))
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}
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}
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pc.prev = widget.NewButtonWithIcon("", theme.MediaSkipPreviousIcon(), func() {})
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@@ -138,8 +140,6 @@ func (pc *PlayerControls) SetPlaying(playing bool) {
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}
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func (pc *PlayerControls) UpdatePlayTime(curTime, totalTime float64) {
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// TODO: there is a bug with very long tracks (~20min) where the
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// curtime label will bounce back and forth +- 1sec (rounding issue?)
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pc.totalTime = totalTime
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v := 0.0
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if totalTime > 0 {
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