Fix #24: slider should only trigger play time update when being dragged
This commit is contained in:
@@ -96,8 +96,10 @@ func NewPlayerControls() *PlayerControls {
|
|||||||
pc.totalTimeLabel.Alignment = fyne.TextAlignTrailing
|
pc.totalTimeLabel.Alignment = fyne.TextAlignTrailing
|
||||||
|
|
||||||
pc.slider.OnChanged = func(f float64) {
|
pc.slider.OnChanged = func(f float64) {
|
||||||
time := f * pc.totalTime
|
if pc.slider.IsDragging() {
|
||||||
pc.curTimeLabel.SetText(util.SecondsToTimeString(time))
|
time := f * pc.totalTime
|
||||||
|
pc.curTimeLabel.SetText(util.SecondsToTimeString(time))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pc.prev = widget.NewButtonWithIcon("", theme.MediaSkipPreviousIcon(), func() {})
|
pc.prev = widget.NewButtonWithIcon("", theme.MediaSkipPreviousIcon(), func() {})
|
||||||
@@ -138,8 +140,6 @@ func (pc *PlayerControls) SetPlaying(playing bool) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (pc *PlayerControls) UpdatePlayTime(curTime, totalTime float64) {
|
func (pc *PlayerControls) UpdatePlayTime(curTime, totalTime float64) {
|
||||||
// TODO: there is a bug with very long tracks (~20min) where the
|
|
||||||
// curtime label will bounce back and forth +- 1sec (rounding issue?)
|
|
||||||
pc.totalTime = totalTime
|
pc.totalTime = totalTime
|
||||||
v := 0.0
|
v := 0.0
|
||||||
if totalTime > 0 {
|
if totalTime > 0 {
|
||||||
|
|||||||
Reference in New Issue
Block a user