package widgets import ( "fyne.io/fyne/v2" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/layout" "fyne.io/fyne/v2/theme" "fyne.io/fyne/v2/widget" "github.com/dweymouth/supersonic/backend" myTheme "github.com/dweymouth/supersonic/ui/theme" "github.com/dweymouth/supersonic/ui/util" ) // The "aux" controls for playback, positioned to the right // of the BottomPanel. Currently only volume control. type AuxControls struct { widget.BaseWidget VolumeControl *VolumeControl loop *miniButton container *fyne.Container } type miniButton struct { widget.Button } func newMiniButton(icon fyne.Resource) *miniButton { b := &miniButton{ Button: widget.Button{ Icon: icon, }, } b.ExtendBaseWidget(b) return b } func (b *miniButton) MinSize() fyne.Size { return fyne.NewSize(24, 24) } func NewAuxControls(initialVolume int) *AuxControls { a := &AuxControls{ VolumeControl: NewVolumeControl(initialVolume), loop: newMiniButton(myTheme.RepeatIcon), } a.container = container.NewHBox( layout.NewSpacer(), container.NewVBox( layout.NewSpacer(), a.VolumeControl, container.NewHBox(layout.NewSpacer(), a.loop, util.NewHSpace(5)), layout.NewSpacer(), ), ) return a } func (a *AuxControls) CreateRenderer() fyne.WidgetRenderer { a.ExtendBaseWidget(a) return widget.NewSimpleRenderer(a.container) } func (a *AuxControls) OnChangeLoopMode(f func()) { a.loop.OnTapped = f } func (a *AuxControls) SetLoopMode(mode backend.LoopMode) { switch mode { case backend.LoopModeAll: a.loop.Importance = widget.HighImportance a.loop.Icon = myTheme.RepeatIcon case backend.LoopModeOne: a.loop.Importance = widget.HighImportance a.loop.Icon = myTheme.RepeatOneIcon case backend.LoopModeNone: a.loop.Importance = widget.MediumImportance a.loop.Icon = myTheme.RepeatIcon } a.loop.Refresh() } type volumeSlider struct { widget.Slider Width float32 } func NewVolumeSlider(width float32) *volumeSlider { v := &volumeSlider{ Slider: widget.Slider{ Min: 0, Max: 100, Step: 1, Orientation: widget.Horizontal, Value: 100, }, Width: width, } v.ExtendBaseWidget(v) return v } func (v *volumeSlider) Tapped(e *fyne.PointEvent) { v.Slider.Tapped(e) fyne.CurrentApp().Driver().CanvasForObject(v).Unfocus() } func (v *volumeSlider) MinSize() fyne.Size { h := v.Slider.MinSize().Height // give extra space for height to hack around mini button covering part of focus circle return fyne.NewSize(v.Width, h+theme.Padding()*3) } func (v *volumeSlider) Scrolled(e *fyne.ScrollEvent) { v.SetValue(v.Value + float64(0.5*e.Scrolled.DY)) } type VolumeControl struct { widget.BaseWidget icon *TappableIcon slider *volumeSlider OnSetVolume func(int) muted bool lastVol int container *fyne.Container } func NewVolumeControl(initialVol int) *VolumeControl { v := &VolumeControl{} v.ExtendBaseWidget(v) v.icon = NewTappableIcon(theme.VolumeUpIcon()) v.icon.OnTapped = v.toggleMute v.slider = NewVolumeSlider(100) v.lastVol = initialVol v.slider.Step = 1 v.slider.Orientation = widget.Horizontal v.slider.Value = float64(v.lastVol) v.slider.OnChanged = v.onChanged v.container = container.NewHBox(container.NewCenter(v.icon), v.slider) return v } // Sets the volume that is displayed in the slider. // Does not invoke OnSetVolume callback. func (v *VolumeControl) SetVolume(vol int) { if (vol == v.lastVol && !v.muted) || (v.muted && vol == 0) { return } v.lastVol = vol v.muted = false v.setDisplayedVolume(vol) } func (v *VolumeControl) onChanged(volume float64) { vol := int(volume) v.lastVol = vol v.muted = false v.updateIconForVolume(vol) v.invokeOnVolumeChange(vol) } func (v *VolumeControl) toggleMute() { if !v.muted { v.muted = true v.lastVol = int(v.slider.Value) v.setDisplayedVolume(0) v.invokeOnVolumeChange(0) } else { v.muted = false v.setDisplayedVolume(v.lastVol) v.invokeOnVolumeChange(v.lastVol) } } func (v *VolumeControl) CreateRenderer() fyne.WidgetRenderer { v.ExtendBaseWidget(v) return widget.NewSimpleRenderer(v.container) } func (v *VolumeControl) setDisplayedVolume(vol int) { v.slider.Value = float64(vol) v.slider.Refresh() v.updateIconForVolume(vol) } func (v *VolumeControl) invokeOnVolumeChange(vol int) { if v.OnSetVolume != nil { v.OnSetVolume(vol) } } func (v *VolumeControl) updateIconForVolume(vol int) { if vol <= 0 { v.icon.Resource = theme.VolumeMuteIcon() } else if vol < 50 { v.icon.Resource = theme.VolumeDownIcon() } else { v.icon.Resource = theme.VolumeUpIcon() } v.icon.Refresh() }