package widgets import ( "fyne.io/fyne/v2" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/lang" "fyne.io/fyne/v2/layout" "fyne.io/fyne/v2/theme" "fyne.io/fyne/v2/widget" "github.com/dweymouth/supersonic/backend" myTheme "github.com/dweymouth/supersonic/ui/theme" "github.com/dweymouth/supersonic/ui/util" ) // The "aux" controls for playback, positioned to the right // of the BottomPanel. Currently only volume control. type AuxControls struct { widget.BaseWidget VolumeControl *VolumeControl loop *IconButton showQueue *IconButton container *fyne.Container } func NewAuxControls(initialVolume int) *AuxControls { a := &AuxControls{ VolumeControl: NewVolumeControl(initialVolume), loop: NewIconButton(myTheme.RepeatIcon, nil), showQueue: NewIconButton(myTheme.PlayQueueIcon, nil), } a.loop.IconSize = IconButtonSizeSmaller a.loop.SetToolTip(lang.L("Shuffle")) a.showQueue.IconSize = IconButtonSizeSmaller a.showQueue.SetToolTip(lang.L("Show play queue")) a.container = container.NewHBox( layout.NewSpacer(), container.NewVBox( layout.NewSpacer(), a.VolumeControl, container.New( layout.NewCustomPaddedHBoxLayout(theme.Padding()*1.5), layout.NewSpacer(), a.loop, a.showQueue, util.NewHSpace(5)), layout.NewSpacer(), ), ) return a } func (a *AuxControls) CreateRenderer() fyne.WidgetRenderer { a.ExtendBaseWidget(a) return widget.NewSimpleRenderer(a.container) } func (a *AuxControls) OnChangeLoopMode(f func()) { a.loop.OnTapped = f } func (a *AuxControls) SetLoopMode(mode backend.LoopMode) { switch mode { case backend.LoopAll: a.loop.Highlighted = true a.loop.SetIcon(myTheme.RepeatIcon) case backend.LoopOne: a.loop.Highlighted = true a.loop.SetIcon(myTheme.RepeatOneIcon) case backend.LoopNone: a.loop.Highlighted = false a.loop.SetIcon(myTheme.RepeatIcon) } } func (a *AuxControls) OnShowPlayQueue(f func()) { a.showQueue.OnTapped = f } type volumeSlider struct { widget.Slider Width float32 } func NewVolumeSlider(width float32) *volumeSlider { v := &volumeSlider{ Slider: widget.Slider{ Min: 0, Max: 100, Step: 1, Orientation: widget.Horizontal, Value: 100, }, Width: width, } v.ExtendBaseWidget(v) return v } func (v *volumeSlider) Tapped(e *fyne.PointEvent) { v.Slider.Tapped(e) fyne.CurrentApp().Driver().CanvasForObject(v).Unfocus() } func (v *volumeSlider) MinSize() fyne.Size { return fyne.NewSize(v.Width, v.Slider.MinSize().Height) } func (v *volumeSlider) Scrolled(e *fyne.ScrollEvent) { v.SetValue(v.Value + float64(0.5*e.Scrolled.DY)) } type VolumeControl struct { widget.BaseWidget icon *IconButton slider *volumeSlider OnSetVolume func(int) muted bool lastVol int container *fyne.Container } func NewVolumeControl(initialVol int) *VolumeControl { v := &VolumeControl{} v.ExtendBaseWidget(v) v.icon = NewIconButton(theme.VolumeUpIcon(), v.toggleMute) v.icon.SetToolTip(lang.L("Mute")) v.icon.IconSize = IconButtonSizeSmaller v.slider = NewVolumeSlider(100) v.lastVol = initialVol v.slider.Step = 1 v.slider.Orientation = widget.Horizontal v.slider.Value = float64(v.lastVol) v.slider.OnChanged = v.onChanged v.container = container.NewHBox(container.NewCenter(v.icon), v.slider) return v } // Sets the volume that is displayed in the slider. // Does not invoke OnSetVolume callback. func (v *VolumeControl) SetVolume(vol int) { if (vol == v.lastVol && !v.muted) || (v.muted && vol == 0) { return } v.lastVol = vol v.muted = false v.setDisplayedVolume(vol) } func (v *VolumeControl) onChanged(volume float64) { vol := int(volume) v.lastVol = vol v.muted = false v.updateIconForVolume(vol) v.invokeOnVolumeChange(vol) } func (v *VolumeControl) toggleMute() { if !v.muted { v.muted = true v.lastVol = int(v.slider.Value) v.setDisplayedVolume(0) v.invokeOnVolumeChange(0) } else { v.muted = false v.setDisplayedVolume(v.lastVol) v.invokeOnVolumeChange(v.lastVol) } } func (v *VolumeControl) CreateRenderer() fyne.WidgetRenderer { v.ExtendBaseWidget(v) return widget.NewSimpleRenderer(v.container) } func (v *VolumeControl) setDisplayedVolume(vol int) { v.slider.Value = float64(vol) v.slider.Refresh() v.updateIconForVolume(vol) } func (v *VolumeControl) invokeOnVolumeChange(vol int) { if v.OnSetVolume != nil { v.OnSetVolume(vol) } } func (v *VolumeControl) updateIconForVolume(vol int) { if vol <= 0 { v.icon.SetIcon(theme.VolumeMuteIcon()) } else if vol < 50 { v.icon.SetIcon(theme.VolumeDownIcon()) } else { v.icon.SetIcon(theme.VolumeUpIcon()) } }