package ui import ( "supersonic/player" "fyne.io/fyne/v2" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/layout" ) type MainWindow struct { Window fyne.Window BottomPanel *BottomPanel } func NewMainWindow(app fyne.App, appName string, p *player.Player) MainWindow { m := MainWindow{ Window: app.NewWindow(appName), BottomPanel: NewBottomPanel(p), } c := container.NewBorder(nil, m.BottomPanel, nil, nil, &layout.Spacer{}) m.Window.SetContent(c) m.Window.Resize(fyne.NewSize(1000, 800)) return m } func (m *MainWindow) Show() { m.Window.Show() } func (m *MainWindow) Canvas() fyne.Canvas { return m.Window.Canvas() } func (m *MainWindow) SetTitle(title string) { m.Window.SetTitle(title) } func (m *MainWindow) SetContent(c fyne.CanvasObject) { m.Window.SetContent(c) }