package main import ( "log" "math" "runtime" "time" "github.com/dweymouth/supersonic/backend" "github.com/dweymouth/supersonic/res" "github.com/dweymouth/supersonic/ui" "fyne.io/fyne/v2" "fyne.io/fyne/v2/app" ) const configFile = "config.toml" func main() { myApp, err := backend.StartupApp(res.AppName, res.DisplayName, res.AppVersionTag, configFile, res.LatestReleaseURL) if err != nil { log.Fatalf("fatal startup error: %v", err.Error()) } fyneApp := app.New() fyneApp.SetIcon(res.ResAppicon256Png) w := float32(myApp.Config.Application.WindowWidth) if w <= 1 { w = 1000 } h := float32(myApp.Config.Application.WindowHeight) if h <= 1 { h = 800 } mainWindow := ui.NewMainWindow(fyneApp, res.AppName, res.DisplayName, res.AppVersion, myApp, fyne.NewSize(w, h)) myApp.OnReactivate = mainWindow.Show myApp.OnExit = func() { saveWindowSize(myApp.Config, mainWindow.Window) fyneApp.Quit() } go func() { // TODO: There is a race condition with laying out the window before the // window creation animation on Ubuntu (and other DEs?) finishes, where // the window will be misdrawn into a smaller area if the animation hasn't finished. // This makes it much less likely to occur (not seen on dozens of startups) // but is a hacky "solution"! if runtime.GOOS == "linux" { time.Sleep(250 * time.Millisecond) } defaultServer := myApp.ServerManager.GetDefaultServer() if defaultServer == nil { mainWindow.Controller.PromptForFirstServer() } else { mainWindow.Controller.DoConnectToServerWorkflow(defaultServer) } }() mainWindow.Show() mainWindow.Window.SetCloseIntercept(func() { saveWindowSize(myApp.Config, mainWindow.Window) if myApp.Config.Application.CloseToSystemTray && mainWindow.HaveSystemTray() { mainWindow.Window.Hide() } else { fyneApp.Quit() } }) fyneApp.Run() log.Println("Running shutdown tasks...") myApp.Shutdown() } func saveWindowSize(config *backend.Config, window fyne.Window) { // round sizes to even to avoid Wayland issues with 2x scaling factor // https://github.com/dweymouth/supersonic/issues/212 config.Application.WindowHeight = int(math.RoundToEven(float64(window.Canvas().Size().Height))) config.Application.WindowWidth = int(math.RoundToEven(float64(window.Canvas().Size().Width))) }