package widgets import ( "github.com/dweymouth/supersonic/ui/util" "fyne.io/fyne/v2" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/layout" "fyne.io/fyne/v2/theme" "fyne.io/fyne/v2/widget" ) // TrackPosSlider is a custom slider that exposes an additional // IsDragging() API as well as some other customizations type TrackPosSlider struct { widget.Slider // to avoid "data echoes" when slider value is updated as // playback position changes IgnoreNextChangeEnded bool isDragging bool } func NewTrackPosSlider() *TrackPosSlider { slider := &TrackPosSlider{ Slider: widget.Slider{ Value: 0, Min: 0, Max: 1, Step: 0.002, Orientation: widget.Horizontal, }, } slider.ExtendBaseWidget(slider) return slider } func (t *TrackPosSlider) SetValue(value float64) { t.IgnoreNextChangeEnded = true t.Slider.SetValue(value) } func (t *TrackPosSlider) Tapped(e *fyne.PointEvent) { t.isDragging = false t.IgnoreNextChangeEnded = false t.Slider.Tapped(e) // don't keep focus after being tapped fyne.CurrentApp().Driver().CanvasForObject(t).Focus(nil) } // override to increase the distance moved by keyboard control func (t *TrackPosSlider) TypedKey(e *fyne.KeyEvent) { switch e.Name { case fyne.KeyLeft: t.Slider.SetValue(t.Value - 0.05) case fyne.KeyRight: t.Slider.SetValue(t.Value + 0.05) default: t.Slider.TypedKey(e) } } func (t *TrackPosSlider) DragEnd() { t.isDragging = false t.IgnoreNextChangeEnded = false t.Slider.DragEnd() } func (t *TrackPosSlider) Dragged(e *fyne.DragEvent) { t.isDragging = true t.Slider.Dragged(e) } func (t *TrackPosSlider) IsDragging() bool { return t.isDragging } type PlayerControls struct { widget.BaseWidget slider *TrackPosSlider curTimeLabel *labelMinSize totalTimeLabel *labelMinSize prev *IconButton playpause *IconButton next *IconButton container *fyne.Container totalTime float64 } var _ fyne.Widget = (*PlayerControls)(nil) type labelMinSize struct { widget.Label MinWidth float32 } func (l *labelMinSize) MinSize() fyne.Size { return fyne.NewSize(l.MinWidth, l.Label.MinSize().Height) } func NewLabelMinSize(text string, minWidth float32) *labelMinSize { l := &labelMinSize{MinWidth: minWidth, Label: widget.Label{Text: text}} l.ExtendBaseWidget(l) return l } // NewPlayerControls sets up the seek bar, and transport buttons. func NewPlayerControls() *PlayerControls { pc := &PlayerControls{} pc.ExtendBaseWidget(pc) pc.slider = NewTrackPosSlider() pc.slider.Disable() pc.curTimeLabel = NewLabelMinSize(util.SecondsToTimeString(0), 55) pc.curTimeLabel.Alignment = fyne.TextAlignTrailing pc.totalTimeLabel = NewLabelMinSize(util.SecondsToTimeString(0), 55) pc.totalTimeLabel.Alignment = fyne.TextAlignTrailing pc.slider.OnChanged = func(f float64) { if pc.slider.IsDragging() { time := f * pc.totalTime pc.curTimeLabel.SetText(util.SecondsToTimeString(time)) } } pc.prev = NewIconButton(theme.MediaSkipPreviousIcon(), func() {}) pc.next = NewIconButton(theme.MediaSkipNextIcon(), func() {}) pc.playpause = NewIconButton(theme.MediaPlayIcon(), func() {}) pc.playpause.IconSize = IconButtonSizeBigger buttons := container.NewHBox(layout.NewSpacer(), pc.prev, pc.playpause, pc.next, layout.NewSpacer()) c := container.NewBorder(nil, nil, pc.curTimeLabel, pc.totalTimeLabel, pc.slider) pc.container = container.New(layout.NewCustomPaddedVBoxLayout(0), c, buttons) return pc } func (pc *PlayerControls) OnSeek(f func(float64)) { pc.slider.OnChangeEnded = func(pos float64) { if pc.slider.IgnoreNextChangeEnded { pc.slider.IgnoreNextChangeEnded = false } else { f(pos) } } } func (pc *PlayerControls) OnSeekPrevious(f func()) { pc.prev.OnTapped = f } func (pc *PlayerControls) OnSeekNext(f func()) { pc.next.OnTapped = f } func (pc *PlayerControls) OnPlayPause(f func()) { pc.playpause.OnTapped = f } func (pc *PlayerControls) SetPlaying(playing bool) { if playing { pc.playpause.SetIcon(theme.MediaPauseIcon()) } else { pc.playpause.SetIcon(theme.MediaPlayIcon()) } } func (pc *PlayerControls) UpdatePlayTime(curTime, totalTime float64) { pc.totalTime = totalTime v := 0.0 if totalTime > 0 { v = curTime / totalTime } updated := false tt := util.SecondsToTimeString(totalTime) if tt != pc.totalTimeLabel.Text { pc.totalTimeLabel.SetText(tt) updated = true } if totalTime > 0 { pc.slider.Enable() } else { pc.slider.Disable() } if !pc.slider.IsDragging() { ct := util.SecondsToTimeString(curTime) if ct != pc.curTimeLabel.Text { pc.curTimeLabel.SetText(ct) updated = true } if updated { // Only update slider once a second when time label changes pc.slider.SetValue(v) } } } func (p *PlayerControls) CreateRenderer() fyne.WidgetRenderer { return widget.NewSimpleRenderer(p.container) }