This will be available in "go fix" within Go 1.26 but in the meantime: go run golang.org/x/tools/gopls/internal/analysis/modernize/cmd/modernize@latest -fix -test ./...
83 lines
2.0 KiB
Go
83 lines
2.0 KiB
Go
package layouts
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import (
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"fyne.io/fyne/v2"
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)
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// ColumnsLayout lays out a number of items into columns.
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// There are two types of columns: fixed-width and variable width.
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// A fixed width column is any with a non-negative width and will
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// be laid out with that width. A variable width column is created
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// by using any negative number as its width. Variable width columns
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// are all laid out with the same width, splitting the "leftover" space
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// equally between themselves after accounting for the fixed-width columns.
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// Hidden items are not shown and take up 0 space.
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type ColumnsLayout struct {
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ColumnWidths []float32
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}
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func NewColumnsLayout(widths []float32) *ColumnsLayout {
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return &ColumnsLayout{ColumnWidths: widths}
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}
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func (c *ColumnsLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
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var width float32
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var height float32
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for i := range objects {
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if !objects[i].Visible() {
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continue
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}
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s := objects[i].MinSize()
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height = fyne.Max(height, s.Height)
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w := s.Width
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if i < len(c.ColumnWidths) && c.ColumnWidths[i] > w {
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w = c.ColumnWidths[i]
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}
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width += w
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}
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return fyne.NewSize(width, height)
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}
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func (c *ColumnsLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
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var fixedW float32
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var expandObjCount int
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for i := 0; i < min(len(objects), len(c.ColumnWidths)); i++ {
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if !objects[i].Visible() {
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continue
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}
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if c.ColumnWidths[i] < 0 {
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expandObjCount++
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} else {
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itemW := objects[i].MinSize().Width
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fixedW += fyne.Max(itemW, c.ColumnWidths[i])
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}
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}
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extraW := size.Width - fixedW
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expandObjW := extraW / float32(expandObjCount)
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var x float32
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for i := range objects {
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if !objects[i].Visible() {
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continue
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}
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w := objects[i].MinSize().Width
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if i >= len(c.ColumnWidths) || c.ColumnWidths[i] < 0 {
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// expanding width column
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w = fyne.Max(expandObjW, w)
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} else {
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w = fyne.Max(c.ColumnWidths[i], w)
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}
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objects[i].Resize(fyne.NewSize(w, size.Height))
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objects[i].Move(fyne.NewPos(x, 0))
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x += w
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}
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}
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func min(x, y int) int {
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if x < y {
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return x
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}
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return y
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}
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