Files
supersonic/backend/playbackengine.go
T
2024-06-01 12:18:28 -07:00

648 lines
17 KiB
Go

package backend
import (
"context"
"errors"
"log"
"math/rand"
"time"
"github.com/dweymouth/supersonic/backend/mediaprovider"
"github.com/dweymouth/supersonic/backend/player"
"github.com/dweymouth/supersonic/backend/util"
"github.com/dweymouth/supersonic/sharedutil"
)
var (
ReplayGainNone = player.ReplayGainNone.String()
ReplayGainAlbum = player.ReplayGainAlbum.String()
ReplayGainTrack = player.ReplayGainTrack.String()
ReplayGainAuto = "Auto"
)
type InsertQueueMode int
const (
Replace InsertQueueMode = iota
InsertNext
Append
)
// The playback loop mode (LoopNone, LoopAll, LoopOne).
type LoopMode int
const (
LoopNone LoopMode = iota
LoopAll
LoopOne
)
type playbackEngine struct {
ctx context.Context
cancelPollPos context.CancelFunc
sm *ServerManager
player player.BasePlayer
playTimeStopwatch util.Stopwatch
curTrackDuration float64
latestTrackPosition float64 // cleared by checkScrobble
callbacksDisabled bool
playQueue []mediaprovider.MediaItem
nowPlayingIdx int
wasStopped bool // true iff player was stopped before handleOnTrackChange invocation
loopMode LoopMode
// to pass to onSongChange listeners; clear once listeners have been called
lastScrobbled *mediaprovider.Track
scrobbleCfg *ScrobbleConfig
transcodeCfg *TranscodingConfig
replayGainCfg ReplayGainConfig
// registered callbacks
onSongChange []func(nowPlaying mediaprovider.MediaItem, justScrobbledIfAny *mediaprovider.Track)
onPlayTimeUpdate []func(float64, float64, bool)
onLoopModeChange []func(LoopMode)
onVolumeChange []func(int)
onSeek []func()
onPaused []func()
onStopped []func()
onPlaying []func()
onPlayerChange []func()
onQueueChange []func()
}
func NewPlaybackEngine(
ctx context.Context,
s *ServerManager,
p player.BasePlayer,
scrobbleCfg *ScrobbleConfig,
transcodeCfg *TranscodingConfig,
) *playbackEngine {
// clamp to 99% to avoid any possible rounding issues
scrobbleCfg.ThresholdPercent = clamp(scrobbleCfg.ThresholdPercent, 0, 99)
pm := &playbackEngine{
ctx: ctx,
sm: s,
player: p,
scrobbleCfg: scrobbleCfg,
transcodeCfg: transcodeCfg,
nowPlayingIdx: -1,
wasStopped: true,
}
p.OnTrackChange(pm.handleOnTrackChange)
p.OnSeek(func() {
pm.doUpdateTimePos(true)
pm.invokeNoArgCallbacks(pm.onSeek)
})
p.OnStopped(pm.handleOnStopped)
p.OnPaused(func() {
pm.playTimeStopwatch.Stop()
pm.stopPollTimePos()
pm.invokeNoArgCallbacks(pm.onPaused)
})
p.OnPlaying(func() {
pm.playTimeStopwatch.Start()
pm.startPollTimePos()
pm.invokeNoArgCallbacks(pm.onPlaying)
})
s.OnLogout(func() {
pm.StopAndClearPlayQueue()
})
return pm
}
func (p *playbackEngine) PlayTrackAt(idx int) error {
if idx < 0 || idx >= len(p.playQueue) {
return errors.New("track index out of range")
}
p.nowPlayingIdx = idx - 1
return p.setTrack(idx, false)
}
// Gets the curently playing media item, if any.
func (p *playbackEngine) NowPlaying() mediaprovider.MediaItem {
if p.nowPlayingIdx < 0 || len(p.playQueue) == 0 || p.player.GetStatus().State == player.Stopped {
return nil
}
return p.playQueue[p.nowPlayingIdx]
}
func (p *playbackEngine) NowPlayingIndex() int {
return int(p.nowPlayingIdx)
}
func (p *playbackEngine) SetLoopMode(loopMode LoopMode) {
p.loopMode = loopMode
if p.nowPlayingIdx >= 0 {
p.setNextTrackBasedOnLoopMode(true)
}
for _, cb := range p.onLoopModeChange {
cb(loopMode)
}
}
func (p *playbackEngine) GetLoopMode() LoopMode {
return p.loopMode
}
func (p *playbackEngine) PlayerStatus() player.Status {
return p.player.GetStatus()
}
func (p *playbackEngine) SetVolume(vol int) error {
vol = clamp(vol, 0, 100)
if err := p.player.SetVolume(vol); err != nil {
return err
}
for _, cb := range p.onVolumeChange {
cb(vol)
}
return nil
}
func (p *playbackEngine) CurrentPlayer() player.BasePlayer {
return p.player
}
func (p *playbackEngine) SeekNext() error {
if p.CurrentPlayer().GetStatus().State == player.Stopped {
return nil
}
return p.PlayTrackAt(p.nowPlayingIdx + 1)
}
func (p *playbackEngine) SeekBackOrPrevious() error {
if p.nowPlayingIdx == 0 || p.player.GetStatus().TimePos > 3 {
return p.player.SeekSeconds(0)
}
return p.PlayTrackAt(p.nowPlayingIdx - 1)
}
// Seek to given absolute position in the current track by seconds.
func (p *playbackEngine) SeekSeconds(sec float64) error {
return p.player.SeekSeconds(sec)
}
func (p *playbackEngine) IsSeeking() bool {
return p.player.IsSeeking()
}
func (p *playbackEngine) Stop() error {
return p.player.Stop()
}
func (p *playbackEngine) Pause() error {
return p.player.Pause()
}
func (p *playbackEngine) Continue() error {
if p.PlayerStatus().State == player.Stopped {
return p.PlayTrackAt(0)
}
return p.player.Continue()
}
// Load tracks into the play queue.
// If replacing the current queue (!appendToQueue), playback will be stopped.
func (p *playbackEngine) LoadTracks(tracks []*mediaprovider.Track, insertQueueMode InsertQueueMode, shuffle bool) error {
if insertQueueMode == Replace {
p.player.Stop()
p.nowPlayingIdx = -1
p.playQueue = nil
}
needToSetNext := len(tracks) > 0 && (insertQueueMode == InsertNext || (insertQueueMode == Append && p.nowPlayingIdx == len(p.playQueue)-1))
newTracks := p.copyTrackSliceToMediaItemSlice(tracks)
if shuffle {
rand.Shuffle(len(newTracks), func(i, j int) { newTracks[i], newTracks[j] = newTracks[j], newTracks[i] })
}
insertIdx := len(p.playQueue)
if insertQueueMode == InsertNext {
insertIdx = p.nowPlayingIdx + 1
}
p.playQueue = append(p.playQueue[:insertIdx], append(newTracks, p.playQueue[insertIdx:]...)...)
if needToSetNext {
p.setNextTrack(p.nowPlayingIdx + 1)
}
p.invokeNoArgCallbacks(p.onQueueChange)
return nil
}
func (p *playbackEngine) LoadRadioStation(radio *mediaprovider.RadioStation, insertMode InsertQueueMode) {
if insertMode == Replace {
p.player.Stop()
p.nowPlayingIdx = -1
p.playQueue = nil
}
needToSetNext := insertMode == InsertNext || (insertMode == Append && p.nowPlayingIdx == len(p.playQueue)-1)
insertIdx := len(p.playQueue)
if insertMode == InsertNext {
insertIdx = p.nowPlayingIdx + 1
}
new := make([]mediaprovider.MediaItem, len(p.playQueue)+1)
firstHalf := p.playQueue[:insertIdx]
copy(new, firstHalf)
new[len(firstHalf)] = radio
copy(new[len(firstHalf)+1:], p.playQueue[insertIdx:])
p.playQueue = new
if needToSetNext {
p.setNextTrack(p.nowPlayingIdx + 1)
}
p.invokeNoArgCallbacks(p.onQueueChange)
}
// Stop playback and clear the play queue.
func (p *playbackEngine) StopAndClearPlayQueue() {
changed := len(p.playQueue) > 0
p.player.Stop()
p.doUpdateTimePos(false)
p.playQueue = nil
p.nowPlayingIdx = -1
if changed {
p.invokeNoArgCallbacks(p.onQueueChange)
}
}
func (p *playbackEngine) GetPlayQueue() []mediaprovider.MediaItem {
return p.deepCopyMediaItemSlice(p.playQueue)
}
// Any time the user changes the favorite status of a track elsewhere in the app,
// this should be called to ensure the in-memory track model is updated.
func (p *playbackEngine) OnTrackFavoriteStatusChanged(id string, fav bool) {
if item := sharedutil.FindMediaItemByID(id, p.playQueue); item != nil {
if tr, ok := item.(*mediaprovider.Track); ok {
tr.Favorite = fav
}
}
}
// Any time the user changes the rating of a track elsewhere in the app,
// this should be called to ensure the in-memory track model is updated.
func (p *playbackEngine) OnTrackRatingChanged(id string, rating int) {
if item := sharedutil.FindMediaItemByID(id, p.playQueue); item != nil {
if tr, ok := item.(*mediaprovider.Track); ok {
tr.Rating = rating
}
}
}
// Replaces the play queue with the given set of tracks.
// Does not stop playback if the currently playing track is in the new queue,
// but updates the now playing index to point to the first instance of the track in the new queue.
func (p *playbackEngine) UpdatePlayQueue(items []mediaprovider.MediaItem) error {
newQueue := p.deepCopyMediaItemSlice(items)
newNowPlayingIdx := -1
if p.nowPlayingIdx >= 0 {
nowPlayingID := p.playQueue[p.nowPlayingIdx].Metadata().ID
for i, tr := range newQueue {
if tr.Metadata().ID == nowPlayingID {
newNowPlayingIdx = i
break
}
}
}
p.playQueue = newQueue
if p.nowPlayingIdx >= 0 && newNowPlayingIdx == -1 {
return p.Stop()
}
needToUpdateNext := p.nowPlayingIdx >= 0
p.nowPlayingIdx = newNowPlayingIdx
if needToUpdateNext {
p.setNextTrackAfterQueueUpdate()
}
p.invokeNoArgCallbacks(p.onQueueChange)
return nil
}
func (p *playbackEngine) RemoveTracksFromQueue(trackIDs []string) {
newQueue := make([]mediaprovider.MediaItem, 0, len(p.playQueue)-len(trackIDs))
idSet := sharedutil.ToSet(trackIDs)
isPlayingTrackRemoved := false
isNextPlayingTrackremoved := false
nowPlaying := p.NowPlayingIndex()
newNowPlaying := nowPlaying
for i, tr := range p.playQueue {
if _, ok := idSet[tr.Metadata().ID]; ok {
if i < nowPlaying {
// if removing a track earlier than the currently playing one (if any),
// decrement new now playing index by one to account for new position in queue
newNowPlaying--
} else if i == nowPlaying {
isPlayingTrackRemoved = true
// If we are removing the currently playing track, we need to scrobble it
p.checkScrobble()
} else if nowPlaying >= 0 && i == nowPlaying+1 {
isNextPlayingTrackremoved = true
}
} else {
// not removing this track
newQueue = append(newQueue, tr)
}
}
p.playQueue = newQueue
p.nowPlayingIdx = newNowPlaying
if isPlayingTrackRemoved {
if newNowPlaying == len(newQueue) {
// we had been playing the last track, and removed it
p.Stop()
} else {
p.nowPlayingIdx -= 1 // will be incremented in newtrack callback from player
p.setTrack(newNowPlaying, false)
}
// setNextTrack and onSongChange callbacks will be handled
// when we receive new track event from player
} else if isNextPlayingTrackremoved {
if newNowPlaying < len(newQueue)-1 {
p.setNextTrack(p.nowPlayingIdx + 1)
} else {
// no next track to play
p.setNextTrack(-1)
}
}
p.invokeNoArgCallbacks(p.onQueueChange)
}
func (p *playbackEngine) SetReplayGainOptions(config ReplayGainConfig) {
rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
if !ok {
log.Println("Error: player doesn't support ReplayGain")
return
}
p.replayGainCfg = config
mode := player.ReplayGainNone
switch config.Mode {
case ReplayGainAuto:
mode = player.ReplayGainTrack
case ReplayGainTrack:
mode = player.ReplayGainTrack
case ReplayGainAlbum:
mode = player.ReplayGainAlbum
}
rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
Mode: mode,
PreventClipping: config.PreventClipping,
PreampGain: config.PreampGainDB,
})
}
func (p *playbackEngine) SetReplayGainMode(mode player.ReplayGainMode) {
rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
if !ok {
log.Println("Error: player doesn't support ReplayGain")
return
}
rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
PreventClipping: p.replayGainCfg.PreventClipping,
PreampGain: p.replayGainCfg.PreampGainDB,
Mode: mode,
})
}
func (p *playbackEngine) handleOnTrackChange() {
p.checkScrobble() // scrobble the previous song if needed
if p.player.GetStatus().State == player.Playing {
p.playTimeStopwatch.Start()
}
if p.wasStopped || p.loopMode != LoopOne {
p.nowPlayingIdx++
if p.loopMode == LoopAll && p.nowPlayingIdx == len(p.playQueue) {
p.nowPlayingIdx = 0 // wrapped around
}
}
p.wasStopped = false
p.curTrackDuration = float64(p.playQueue[p.nowPlayingIdx].Metadata().Duration)
p.sendNowPlayingScrobble() // Must come before invokeOnChangeCallbacks b/c track may immediately be scrobbled
p.invokeOnSongChangeCallbacks()
p.doUpdateTimePos(false)
p.setNextTrackBasedOnLoopMode(false)
}
func (p *playbackEngine) handleOnStopped() {
p.playTimeStopwatch.Stop()
p.checkScrobble()
p.stopPollTimePos()
p.doUpdateTimePos(false)
p.invokeOnSongChangeCallbacks()
p.invokeNoArgCallbacks(p.onStopped)
p.wasStopped = true
p.nowPlayingIdx = -1
}
func (p *playbackEngine) setNextTrackBasedOnLoopMode(onLoopModeChange bool) {
switch p.loopMode {
case LoopNone:
if p.nowPlayingIdx < len(p.playQueue)-1 {
p.setNextTrack(p.nowPlayingIdx + 1)
} else if onLoopModeChange {
// prev was LoopOne - need to erase next track
p.setNextTrack(-1)
}
case LoopOne:
p.setNextTrack(p.nowPlayingIdx)
case LoopAll:
if p.nowPlayingIdx >= len(p.playQueue)-1 {
p.setNextTrack(0)
} else if !onLoopModeChange {
// if onloopmodechange, prev mode was LoopNone and next track is already set
p.setNextTrack(p.nowPlayingIdx + 1)
}
}
}
func (p *playbackEngine) setNextTrackAfterQueueUpdate() {
switch p.loopMode {
case LoopNone:
if p.nowPlayingIdx < len(p.playQueue)-1 {
p.setNextTrack(p.nowPlayingIdx + 1)
} else {
// need to erase next track
p.setNextTrack(-1)
}
case LoopOne:
p.setNextTrack(p.nowPlayingIdx)
case LoopAll:
if p.nowPlayingIdx >= len(p.playQueue)-1 {
p.setNextTrack(0)
} else {
p.setNextTrack(p.nowPlayingIdx + 1)
}
}
}
func (p *playbackEngine) setTrack(idx int, next bool) error {
if urlP, ok := p.player.(player.URLPlayer); ok {
url := ""
if idx >= 0 {
var err error
item := p.playQueue[idx]
if tr, ok := item.(*mediaprovider.Track); ok {
url, err = p.sm.Server.GetStreamURL(tr.ID, p.transcodeCfg.ForceRawFile)
} else {
url = item.(*mediaprovider.RadioStation).StreamURL
}
if err != nil {
return err
}
}
if next {
return urlP.SetNextFile(url)
}
return urlP.PlayFile(url)
} else if trP, ok := p.player.(player.TrackPlayer); ok {
var track *mediaprovider.Track
if idx >= 0 {
track, ok = p.playQueue[idx].(*mediaprovider.Track)
if !ok {
return errors.New("cannot play non-Track media item with TrackPlayer")
}
}
if next {
return trP.SetNextTrack(track)
}
return trP.PlayTrack(track)
}
panic("Unsupported player type")
}
func (p *playbackEngine) setNextTrack(idx int) error {
return p.setTrack(idx, true)
}
// call BEFORE updating p.nowPlayingIdx
func (p *playbackEngine) checkScrobble() {
if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
return
}
track, ok := p.playQueue[p.nowPlayingIdx].(*mediaprovider.Track)
if !ok {
return // radio stations are not scrobbled
}
playDur := p.playTimeStopwatch.Elapsed()
if playDur.Seconds() < 0.1 || p.curTrackDuration < 0.1 {
return
}
pcnt := playDur.Seconds() / p.curTrackDuration * 100
timeThresholdMet := p.scrobbleCfg.ThresholdTimeSeconds >= 0 &&
playDur.Seconds() >= float64(p.scrobbleCfg.ThresholdTimeSeconds)
var submission bool
server := p.sm.Server
if server.ClientDecidesScrobble() && (timeThresholdMet || pcnt >= float64(p.scrobbleCfg.ThresholdPercent)) {
track.PlayCount += 1
p.lastScrobbled = track
submission = true
}
go server.TrackEndedPlayback(track.ID, int(p.latestTrackPosition), submission)
p.latestTrackPosition = 0
p.playTimeStopwatch.Reset()
}
func (p *playbackEngine) sendNowPlayingScrobble() {
if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
return
}
track, ok := p.playQueue[p.nowPlayingIdx].(*mediaprovider.Track)
if !ok {
return // radio stations are not scrobbled
}
server := p.sm.Server
if !server.ClientDecidesScrobble() {
// server will count track as scrobbled as soon as it starts playing
p.lastScrobbled = track
track.PlayCount += 1
}
go p.sm.Server.TrackBeganPlayback(track.ID)
}
// creates a deep copy of the track info so that we can maintain our own state
// (play count increases, favorite, and rating) without messing up other views' track models
func (p *playbackEngine) deepCopyMediaItemSlice(tracks []mediaprovider.MediaItem) []mediaprovider.MediaItem {
newTracks := make([]mediaprovider.MediaItem, len(tracks))
for i, tr := range tracks {
newTracks[i] = tr.Copy()
}
return newTracks
}
func (p *playbackEngine) copyTrackSliceToMediaItemSlice(tracks []*mediaprovider.Track) []mediaprovider.MediaItem {
newTracks := make([]mediaprovider.MediaItem, len(tracks))
for i, tr := range tracks {
newTracks[i] = tr.Copy()
}
return newTracks
}
func (p *playbackEngine) invokeOnSongChangeCallbacks() {
if p.callbacksDisabled {
return
}
for _, cb := range p.onSongChange {
cb(p.NowPlaying(), p.lastScrobbled)
}
p.lastScrobbled = nil
}
func (pm *playbackEngine) invokeNoArgCallbacks(cbs []func()) {
if pm.callbacksDisabled {
return
}
for _, cb := range cbs {
cb()
}
}
func (p *playbackEngine) startPollTimePos() {
ctx, cancel := context.WithCancel(p.ctx)
p.cancelPollPos = cancel
pollingTick := time.NewTicker(250 * time.Millisecond)
go func() {
for {
select {
case <-ctx.Done():
pollingTick.Stop()
return
case <-pollingTick.C:
p.doUpdateTimePos(false)
}
}
}()
}
func (p *playbackEngine) stopPollTimePos() {
if p.cancelPollPos != nil {
p.cancelPollPos()
p.cancelPollPos = nil
}
}
func (p *playbackEngine) doUpdateTimePos(seeked bool) {
if p.callbacksDisabled {
return
}
s := p.player.GetStatus()
if s.TimePos > p.latestTrackPosition {
p.latestTrackPosition = s.TimePos
}
for _, cb := range p.onPlayTimeUpdate {
cb(s.TimePos, s.Duration, seeked)
}
}