Files
supersonic/backend/playbackmanager.go
T

323 lines
8.5 KiB
Go

package backend
import (
"context"
"log"
"strconv"
"supersonic/backend/util"
"supersonic/player"
"supersonic/sharedutil"
"time"
"github.com/dweymouth/go-subsonic/subsonic"
)
const (
ScrobbleThreshold = 0.9
)
type PlaybackManager struct {
ctx context.Context
cancelPollPos context.CancelFunc
pollingTick *time.Ticker
sm *ServerManager
player *player.Player
playTimeStopwatch util.Stopwatch
curTrackTime float64
playQueue []*subsonic.Child
nowPlayingIdx int64
// to pass to onSongChange listeners; clear once listeners have been called
lastScrobbled *subsonic.Child
onSongChange []func(nowPlaying *subsonic.Child, justScrobbledIfAny *subsonic.Child)
onPlayTimeUpdate []func(float64, float64)
}
func NewPlaybackManager(ctx context.Context, s *ServerManager, p *player.Player) *PlaybackManager {
pm := &PlaybackManager{
ctx: ctx,
sm: s,
player: p,
}
// TODO: we get some spurious OnTrackChange callbacks from the player,
// especially when loading/playing a new album,
// but for now they're pretty much harmless. Investigate later.
p.OnTrackChange(func(tracknum int64) {
if tracknum >= int64(len(pm.playQueue)) {
return
}
pm.checkScrobble(pm.playTimeStopwatch.Elapsed())
pm.playTimeStopwatch.Reset()
if pm.player.GetStatus().State == player.Playing {
pm.playTimeStopwatch.Start()
}
pm.nowPlayingIdx = tracknum
pm.curTrackTime = float64(pm.playQueue[pm.nowPlayingIdx].Duration)
pm.invokeOnSongChangeCallbacks()
pm.doUpdateTimePos()
})
p.OnSeek(func() {
pm.doUpdateTimePos()
})
p.OnStopped(func() {
pm.playTimeStopwatch.Stop()
pm.checkScrobble(pm.playTimeStopwatch.Elapsed())
pm.playTimeStopwatch.Reset()
pm.stopPollTimePos()
pm.doUpdateTimePos()
pm.invokeOnSongChangeCallbacks()
})
p.OnPaused(func() {
pm.playTimeStopwatch.Stop()
pm.stopPollTimePos()
})
p.OnPlaying(func() {
pm.playTimeStopwatch.Start()
pm.startPollTimePos()
})
s.OnLogout(func() {
pm.StopAndClearPlayQueue()
})
return pm
}
func (p *PlaybackManager) IsSeeking() bool {
return p.player.IsSeeking()
}
// Gets the curently playing song, if any.
func (p *PlaybackManager) NowPlaying() *subsonic.Child {
if len(p.playQueue) == 0 || p.player.GetStatus().State == player.Stopped {
return nil
}
return p.playQueue[p.nowPlayingIdx]
}
// Sets a callback that is notified whenever a new song begins playing.
func (p *PlaybackManager) OnSongChange(cb func(nowPlaying *subsonic.Child, justScrobbledIfAny *subsonic.Child)) {
p.onSongChange = append(p.onSongChange, cb)
}
// Registers a callback that is notified whenever the play time should be updated.
func (p *PlaybackManager) OnPlayTimeUpdate(cb func(float64, float64)) {
p.onPlayTimeUpdate = append(p.onPlayTimeUpdate, cb)
}
// Loads the specified album into the play queue.
func (p *PlaybackManager) LoadAlbum(albumID string, appendToQueue bool, shuffle bool) error {
album, err := p.sm.Server.GetAlbum(albumID)
if err != nil {
return err
}
return p.LoadTracks(album.Song, appendToQueue, shuffle)
}
// Loads the specified playlist into the play queue.
func (p *PlaybackManager) LoadPlaylist(playlistID string, appendToQueue bool, shuffle bool) error {
playlist, err := p.sm.Server.GetPlaylist(playlistID)
if err != nil {
return err
}
return p.LoadTracks(playlist.Entry, appendToQueue, shuffle)
}
func (p *PlaybackManager) LoadTracks(tracks []*subsonic.Child, appendToQueue, shuffle bool) error {
if !appendToQueue {
p.player.Stop()
p.nowPlayingIdx = 0
p.playQueue = nil
}
nums := util.Range(len(tracks))
if shuffle {
util.ShuffleSlice(nums)
}
for _, i := range nums {
url, err := p.sm.Server.GetStreamURL(tracks[i].ID, map[string]string{})
if err != nil {
return err
}
p.player.AppendFile(url.String())
// ensure a deep copy of the track info so that we can maintain our own state
// (tracking play count increases, favorite, and rating) without messing up
// other views' track models
tr := *tracks[i]
p.playQueue = append(p.playQueue, &tr)
}
return nil
}
func (p *PlaybackManager) PlayAlbum(albumID string, firstTrack int) error {
if err := p.LoadAlbum(albumID, false, false); err != nil {
return err
}
if firstTrack <= 0 {
return p.player.PlayFromBeginning()
}
return p.player.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayPlaylist(playlistID string, firstTrack int) error {
if err := p.LoadPlaylist(playlistID, false, false); err != nil {
return err
}
if firstTrack <= 0 {
return p.player.PlayFromBeginning()
}
return p.player.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayFromBeginning() error {
return p.player.PlayFromBeginning()
}
func (p *PlaybackManager) PlayTrackAt(idx int) error {
return p.player.PlayTrackAt(idx)
}
func (p *PlaybackManager) PlayRandomSongs(genreName string) {
params := map[string]string{"size": "100"}
if genreName != "" {
params["genre"] = genreName
}
if songs, err := p.sm.Server.GetRandomSongs(params); err != nil {
log.Printf("error getting random songs: %s", err.Error())
} else {
p.LoadTracks(songs, false, false)
p.PlayFromBeginning()
}
}
func (p *PlaybackManager) PlaySimilarSongs(id string) {
params := map[string]string{"size": "100"}
if songs, err := p.sm.Server.GetSimilarSongs2(id, params); err != nil {
log.Printf("error getting similar songs: %s", err.Error())
} else {
p.LoadTracks(songs, false, false)
p.PlayFromBeginning()
}
}
func (p *PlaybackManager) GetPlayQueue() []*subsonic.Child {
pq := make([]*subsonic.Child, len(p.playQueue))
for i, tr := range p.playQueue {
copy := *tr
pq[i] = &copy
}
return pq
}
// Any time the user changes the favorite status of a track elsewhere in the app,
// this should be called to ensure the in-memory track model is updated.
func (p *PlaybackManager) OnTrackFavoriteStatusChanged(id string, fav bool) {
if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
if fav {
tr.Starred = time.Now()
} else {
tr.Starred = time.Time{}
}
}
}
// trackIdxs must be sorted
func (p *PlaybackManager) RemoveTracksFromQueue(trackIdxs []int) {
newQueue := make([]*subsonic.Child, 0, len(p.playQueue)-len(trackIdxs))
rmCount := 0
rmIdx := 0
for i, tr := range p.playQueue {
if rmIdx < len(trackIdxs) && trackIdxs[rmIdx] == i {
// removing this track
// TODO: if we are removing the currently playing track,
// we need to scrobble it if it played for more than the scrobble threshold
rmIdx++
if err := p.player.RemoveTrackAt(i - rmCount); err == nil {
rmCount++
} else {
log.Printf("error removing track: %v", err.Error())
// did not remove this track
newQueue = append(newQueue, tr)
}
} else {
// not removing this track
newQueue = append(newQueue, tr)
}
}
p.playQueue = newQueue
p.nowPlayingIdx = p.player.GetStatus().PlaylistPos
// fire on song change callbacks in case the playing track was removed
// TODO: only call this if the playing track actually was removed
p.invokeOnSongChangeCallbacks()
}
// Stop playback and clear the play queue.
func (p *PlaybackManager) StopAndClearPlayQueue() {
p.player.Stop()
p.player.ClearPlayQueue()
p.doUpdateTimePos()
p.playQueue = nil
}
func (p *PlaybackManager) checkScrobble(playDur time.Duration) {
if len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
return
}
if playDur.Seconds() < 0.1 || p.curTrackTime < 0.1 {
return // ignore spurious onTrackChange callbacks
}
song := p.playQueue[p.nowPlayingIdx]
if playDur.Seconds()/p.curTrackTime > ScrobbleThreshold {
log.Printf("Scrobbling %q", song.Title)
song.PlayCount += 1
p.lastScrobbled = song
p.sm.Server.Scrobble(song.ID, map[string]string{"time": strconv.FormatInt(time.Now().Unix()*1000, 10)})
}
}
func (p *PlaybackManager) invokeOnSongChangeCallbacks() {
for _, cb := range p.onSongChange {
cb(p.NowPlaying(), p.lastScrobbled)
}
p.lastScrobbled = nil
}
func (p *PlaybackManager) startPollTimePos() {
ctx, cancel := context.WithCancel(p.ctx)
p.cancelPollPos = cancel
p.pollingTick = time.NewTicker(250 * time.Millisecond)
// TODO: fix occasional nil pointer dereference on app quit
go func() {
for {
select {
case <-ctx.Done():
p.pollingTick.Stop()
p.pollingTick = nil
return
case <-p.pollingTick.C:
p.doUpdateTimePos()
}
}
}()
}
func (p *PlaybackManager) doUpdateTimePos() {
s := p.player.GetStatus()
for _, cb := range p.onPlayTimeUpdate {
cb(s.TimePos, s.Duration)
}
}
func (p *PlaybackManager) stopPollTimePos() {
if p.cancelPollPos != nil {
p.cancelPollPos()
p.cancelPollPos = nil
}
if p.pollingTick != nil {
p.pollingTick.Stop()
}
}