450 lines
12 KiB
Go
450 lines
12 KiB
Go
package backend
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import (
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"context"
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"log"
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"time"
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"github.com/dweymouth/supersonic/backend/mediaprovider"
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"github.com/dweymouth/supersonic/backend/util"
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"github.com/dweymouth/supersonic/player"
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"github.com/dweymouth/supersonic/sharedutil"
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)
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const (
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ReplayGainNone = string(player.ReplayGainNone)
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ReplayGainAlbum = string(player.ReplayGainAlbum)
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ReplayGainTrack = string(player.ReplayGainTrack)
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)
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type LoopMode int
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const (
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LoopModeNone LoopMode = LoopMode(player.LoopNone)
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LoopModeAll LoopMode = LoopMode(player.LoopAll)
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LoopModeOne LoopMode = LoopMode(player.LoopOne)
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)
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// A high-level Subsonic-aware playback backend.
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// Manages loading tracks into the Player queue,
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// sending callbacks on play time updates and track changes.
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type PlaybackManager struct {
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ctx context.Context
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cancelPollPos context.CancelFunc
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pollingTick *time.Ticker
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sm *ServerManager
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player *player.Player
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playTimeStopwatch util.Stopwatch
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curTrackTime float64
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callbacksDisabled bool
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playQueue []*mediaprovider.Track
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nowPlayingIdx int64
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// to pass to onSongChange listeners; clear once listeners have been called
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lastScrobbled *mediaprovider.Track
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scrobbleCfg *ScrobbleConfig
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transcodeCfg *TranscodingConfig
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onSongChange []func(nowPlaying, justScrobbledIfAny *mediaprovider.Track)
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onPlayTimeUpdate []func(float64, float64)
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onLoopModeChange []func(LoopMode)
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onVolumeChange []func(int)
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}
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func NewPlaybackManager(
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ctx context.Context,
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s *ServerManager,
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p *player.Player,
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scrobbleCfg *ScrobbleConfig,
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transcodeCfg *TranscodingConfig,
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) *PlaybackManager {
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// clamp to 99% to avoid any possible rounding issues
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scrobbleCfg.ThresholdPercent = clamp(scrobbleCfg.ThresholdPercent, 0, 99)
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pm := &PlaybackManager{
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ctx: ctx,
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sm: s,
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player: p,
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scrobbleCfg: scrobbleCfg,
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transcodeCfg: transcodeCfg,
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}
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p.OnTrackChange(func(tracknum int64) {
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if tracknum >= int64(len(pm.playQueue)) {
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return
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}
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pm.checkScrobble()
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if pm.player.GetStatus().State == player.Playing {
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pm.playTimeStopwatch.Start()
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}
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pm.nowPlayingIdx = tracknum
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pm.curTrackTime = float64(pm.playQueue[pm.nowPlayingIdx].Duration)
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pm.invokeOnSongChangeCallbacks()
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pm.doUpdateTimePos()
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pm.sendNowPlayingScrobble()
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})
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p.OnSeek(func() {
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pm.doUpdateTimePos()
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})
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p.OnStopped(func() {
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pm.playTimeStopwatch.Stop()
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pm.checkScrobble()
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pm.stopPollTimePos()
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pm.doUpdateTimePos()
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pm.invokeOnSongChangeCallbacks()
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})
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p.OnPaused(func() {
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pm.playTimeStopwatch.Stop()
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pm.stopPollTimePos()
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})
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p.OnPlaying(func() {
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pm.playTimeStopwatch.Start()
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pm.startPollTimePos()
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})
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s.OnLogout(func() {
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pm.StopAndClearPlayQueue()
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})
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return pm
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}
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func (p *PlaybackManager) IsSeeking() bool {
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return p.player.IsSeeking()
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}
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// Should only be called before quitting.
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// Disables playback state callbacks being sent
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func (p *PlaybackManager) DisableCallbacks() {
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p.callbacksDisabled = true
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}
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// Gets the curently playing song, if any.
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func (p *PlaybackManager) NowPlaying() *mediaprovider.Track {
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if p.nowPlayingIdx < 0 || len(p.playQueue) == 0 || p.player.GetStatus().State == player.Stopped {
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return nil
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}
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return p.playQueue[p.nowPlayingIdx]
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}
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func (p *PlaybackManager) NowPlayingIndex() int {
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return int(p.nowPlayingIdx)
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}
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// Sets a callback that is notified whenever a new song begins playing.
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func (p *PlaybackManager) OnSongChange(cb func(nowPlaying *mediaprovider.Track, justScrobbledIfAny *mediaprovider.Track)) {
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p.onSongChange = append(p.onSongChange, cb)
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}
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// Registers a callback that is notified whenever the play time should be updated.
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func (p *PlaybackManager) OnPlayTimeUpdate(cb func(float64, float64)) {
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p.onPlayTimeUpdate = append(p.onPlayTimeUpdate, cb)
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}
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// Registers a callback that is notified whenever the loop mode changes.
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func (p *PlaybackManager) OnLoopModeChange(cb func(LoopMode)) {
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p.onLoopModeChange = append(p.onLoopModeChange, cb)
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}
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// Registers a callback that is notified whenever the volume changes.
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func (p *PlaybackManager) OnVolumeChange(cb func(int)) {
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p.onVolumeChange = append(p.onVolumeChange, cb)
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}
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// Loads the specified album into the play queue.
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func (p *PlaybackManager) LoadAlbum(albumID string, appendToQueue bool, shuffle bool) error {
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album, err := p.sm.Server.GetAlbum(albumID)
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if err != nil {
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return err
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}
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return p.LoadTracks(album.Tracks, appendToQueue, shuffle)
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}
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// Loads the specified playlist into the play queue.
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func (p *PlaybackManager) LoadPlaylist(playlistID string, appendToQueue bool, shuffle bool) error {
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playlist, err := p.sm.Server.GetPlaylist(playlistID)
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if err != nil {
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return err
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}
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return p.LoadTracks(playlist.Tracks, appendToQueue, shuffle)
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}
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func (p *PlaybackManager) LoadTracks(tracks []*mediaprovider.Track, appendToQueue, shuffle bool) error {
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if !appendToQueue {
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p.player.Stop()
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p.nowPlayingIdx = 0
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p.playQueue = nil
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}
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nums := util.Range(len(tracks))
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if shuffle {
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util.ShuffleSlice(nums)
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}
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for _, i := range nums {
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url, err := p.sm.Server.GetStreamURL(tracks[i].ID, p.transcodeCfg.ForceRawFile)
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if err != nil {
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return err
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}
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p.player.AppendFile(url)
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// ensure a deep copy of the track info so that we can maintain our own state
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// (tracking play count increases, favorite, and rating) without messing up
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// other views' track models
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tr := *tracks[i]
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p.playQueue = append(p.playQueue, &tr)
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}
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return nil
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}
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func (p *PlaybackManager) PlayAlbum(albumID string, firstTrack int, shuffle bool) error {
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if err := p.LoadAlbum(albumID, false, shuffle); err != nil {
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return err
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}
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if firstTrack <= 0 {
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return p.player.PlayFromBeginning()
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}
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return p.player.PlayTrackAt(firstTrack)
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}
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func (p *PlaybackManager) PlayPlaylist(playlistID string, firstTrack int, shuffle bool) error {
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if err := p.LoadPlaylist(playlistID, false, shuffle); err != nil {
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return err
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}
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if firstTrack <= 0 {
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return p.player.PlayFromBeginning()
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}
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return p.player.PlayTrackAt(firstTrack)
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}
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func (p *PlaybackManager) PlayTrack(trackID string) error {
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tr, err := p.sm.Server.GetTrack(trackID)
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if err != nil {
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return err
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}
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p.LoadTracks([]*mediaprovider.Track{tr}, false, false)
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return p.PlayFromBeginning()
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}
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func (p *PlaybackManager) PlayFromBeginning() error {
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return p.player.PlayFromBeginning()
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}
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func (p *PlaybackManager) PlayTrackAt(idx int) error {
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return p.player.PlayTrackAt(idx)
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}
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func (p *PlaybackManager) PlayRandomSongs(genreName string) {
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if songs, err := p.sm.Server.GetRandomTracks(genreName, 100); err != nil {
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log.Printf("error getting random songs: %s", err.Error())
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} else {
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p.LoadTracks(songs, false, false)
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p.PlayFromBeginning()
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}
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}
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func (p *PlaybackManager) PlaySimilarSongs(id string) {
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if songs, err := p.sm.Server.GetSimilarTracks(id, 100); err != nil {
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log.Printf("error getting similar songs: %s", err.Error())
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} else {
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p.LoadTracks(songs, false, false)
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p.PlayFromBeginning()
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}
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}
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func (p *PlaybackManager) GetPlayQueue() []*mediaprovider.Track {
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pq := make([]*mediaprovider.Track, len(p.playQueue))
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for i, tr := range p.playQueue {
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copy := *tr
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pq[i] = ©
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}
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return pq
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}
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// Any time the user changes the favorite status of a track elsewhere in the app,
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// this should be called to ensure the in-memory track model is updated.
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func (p *PlaybackManager) OnTrackFavoriteStatusChanged(id string, fav bool) {
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if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
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tr.Favorite = fav
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}
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}
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// Any time the user changes the rating of a track elsewhere in the app,
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// this should be called to ensure the in-memory track model is updated.
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func (p *PlaybackManager) OnTrackRatingChanged(id string, rating int) {
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if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
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tr.Rating = rating
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}
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}
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func (p *PlaybackManager) RemoveTracksFromQueue(trackIDs []string) {
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newQueue := make([]*mediaprovider.Track, 0, len(p.playQueue)-len(trackIDs))
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rmCount := 0
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idSet := sharedutil.ToSet(trackIDs)
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isPlayingTrackRemoved := false
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for i, tr := range p.playQueue {
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if _, ok := idSet[tr.ID]; ok {
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// removing this track
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if i == p.NowPlayingIndex() {
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isPlayingTrackRemoved = true
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// If we are removing the currently playing track, we need to scrobble it
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p.checkScrobble()
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}
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if err := p.player.RemoveTrackAt(i - rmCount); err == nil {
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rmCount++
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} else {
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log.Printf("error removing track: %v", err.Error())
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// did not remove this track
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newQueue = append(newQueue, tr)
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}
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} else {
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// not removing this track
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newQueue = append(newQueue, tr)
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}
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}
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p.playQueue = newQueue
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p.nowPlayingIdx = p.player.GetStatus().PlaylistPos
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// fire on song change callbacks in case the playing track was removed
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if isPlayingTrackRemoved {
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p.invokeOnSongChangeCallbacks()
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}
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}
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// Stop playback and clear the play queue.
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func (p *PlaybackManager) StopAndClearPlayQueue() {
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p.player.Stop()
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p.player.ClearPlayQueue()
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p.doUpdateTimePos()
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p.playQueue = nil
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}
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func (p *PlaybackManager) SetReplayGainOptions(config ReplayGainConfig) {
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p.player.SetReplayGainOptions(player.ReplayGainOptions{
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Mode: player.ReplayGainMode(config.Mode),
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PreventClipping: config.PreventClipping,
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PreampGain: config.PreampGainDB,
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})
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}
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// Changes the loop mode of the player to the next one.
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// Useful for toggling UI elements, to change modes without knowing the current player mode.
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func (p *PlaybackManager) SetNextLoopMode() error {
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if err := p.player.SetNextLoopMode(); err != nil {
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return err
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}
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for _, cb := range p.onLoopModeChange {
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cb(LoopMode(p.player.GetLoopMode()))
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}
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return nil
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}
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func (p *PlaybackManager) SetLoopMode(loopMode LoopMode) error {
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if err := p.player.SetLoopMode(player.LoopMode(loopMode)); err != nil {
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return err
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}
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for _, cb := range p.onLoopModeChange {
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cb(loopMode)
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}
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return nil
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}
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func (p *PlaybackManager) LoopMode() LoopMode {
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return LoopMode(p.player.GetLoopMode())
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}
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func (p *PlaybackManager) SetVolume(vol int) error {
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vol = clamp(vol, 0, 100)
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if err := p.player.SetVolume(vol); err != nil {
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return err
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}
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for _, cb := range p.onVolumeChange {
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cb(vol)
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}
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return nil
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}
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func (p *PlaybackManager) Volume() int {
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return p.player.GetVolume()
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}
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// call BEFORE updating p.nowPlayingIdx
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func (p *PlaybackManager) checkScrobble() {
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if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
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return
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}
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playDur := p.playTimeStopwatch.Elapsed()
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if playDur.Seconds() < 0.1 || p.curTrackTime < 0.1 {
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return
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}
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pcnt := playDur.Seconds() / p.curTrackTime * 100
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timeThresholdMet := p.scrobbleCfg.ThresholdTimeSeconds >= 0 &&
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playDur.Seconds() >= float64(p.scrobbleCfg.ThresholdTimeSeconds)
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if timeThresholdMet || pcnt >= float64(p.scrobbleCfg.ThresholdPercent) {
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song := p.playQueue[p.nowPlayingIdx]
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log.Printf("Scrobbling %q", song.Name)
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song.PlayCount += 1
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p.lastScrobbled = song
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go p.sm.Server.Scrobble(song.ID, true)
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}
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p.playTimeStopwatch.Reset()
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}
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func (p *PlaybackManager) sendNowPlayingScrobble() {
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if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
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return
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}
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song := p.playQueue[p.nowPlayingIdx]
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go p.sm.Server.Scrobble(song.ID, false)
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}
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func (p *PlaybackManager) invokeOnSongChangeCallbacks() {
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if p.callbacksDisabled {
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return
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}
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for _, cb := range p.onSongChange {
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cb(p.NowPlaying(), p.lastScrobbled)
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}
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p.lastScrobbled = nil
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}
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func (p *PlaybackManager) startPollTimePos() {
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ctx, cancel := context.WithCancel(p.ctx)
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p.cancelPollPos = cancel
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p.pollingTick = time.NewTicker(250 * time.Millisecond)
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// TODO: fix occasional nil pointer dereference on app quit
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go func() {
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for {
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select {
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case <-ctx.Done():
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p.pollingTick.Stop()
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p.pollingTick = nil
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return
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case <-p.pollingTick.C:
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p.doUpdateTimePos()
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}
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}
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}()
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}
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func (p *PlaybackManager) doUpdateTimePos() {
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if p.callbacksDisabled {
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return
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}
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s := p.player.GetStatus()
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for _, cb := range p.onPlayTimeUpdate {
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cb(s.TimePos, s.Duration)
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}
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}
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func (p *PlaybackManager) stopPollTimePos() {
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if p.cancelPollPos != nil {
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p.cancelPollPos()
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p.cancelPollPos = nil
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}
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if p.pollingTick != nil {
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p.pollingTick.Stop()
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}
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}
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