Files
supersonic/backend/playbackmanager.go
T

225 lines
5.4 KiB
Go

package backend
import (
"context"
"log"
"strconv"
"supersonic/backend/util"
"supersonic/player"
"time"
"github.com/dweymouth/go-subsonic/subsonic"
)
const (
ScrobbleThreshold = 0.9
)
type PlaybackManager struct {
ctx context.Context
cancelPollPos context.CancelFunc
pollingTick *time.Ticker
sm *ServerManager
player *player.Player
playTimeStopwatch util.Stopwatch
curTrackTime float64
playQueue []*subsonic.Child
nowPlayingIdx int64
onSongChange []func(*subsonic.Child)
onPlayTimeUpdate []func(float64, float64)
}
func NewPlaybackManager(ctx context.Context, s *ServerManager, p *player.Player) *PlaybackManager {
pm := &PlaybackManager{
ctx: ctx,
sm: s,
player: p,
}
// TODO: we get some spurious OnTrackChange callbacks from the player,
// especially when loading/playing a new album,
// but for now they're pretty much harmless. Investigate later.
p.OnTrackChange(func(tracknum int64) {
if tracknum >= int64(len(pm.playQueue)) {
return
}
pm.checkScrobble(pm.playTimeStopwatch.Elapsed())
pm.playTimeStopwatch.Reset()
if pm.player.GetStatus().State == player.Playing {
pm.playTimeStopwatch.Start()
}
pm.nowPlayingIdx = tracknum
pm.curTrackTime = float64(pm.playQueue[pm.nowPlayingIdx].Duration)
for _, cb := range pm.onSongChange {
cb(pm.NowPlaying())
}
pm.doUpdateTimePos()
})
p.OnSeek(func() {
pm.doUpdateTimePos()
})
p.OnStopped(func() {
pm.playTimeStopwatch.Stop()
pm.checkScrobble(pm.playTimeStopwatch.Elapsed())
pm.playTimeStopwatch.Reset()
pm.stopPollTimePos()
for _, cb := range pm.onSongChange {
cb(nil)
}
})
p.OnPaused(func() {
pm.playTimeStopwatch.Stop()
pm.stopPollTimePos()
})
p.OnPlaying(func() {
pm.playTimeStopwatch.Start()
pm.startPollTimePos()
})
return pm
}
func (p *PlaybackManager) IsSeeking() bool {
return p.player.IsSeeking()
}
// Gets the curently playing song, if any.
func (p *PlaybackManager) NowPlaying() *subsonic.Child {
if len(p.playQueue) == 0 || p.player.GetStatus().State == player.Stopped {
return nil
}
return p.playQueue[p.nowPlayingIdx]
}
// Sets a callback that is notified whenever a new song begins playing.
func (p *PlaybackManager) OnSongChange(cb func(*subsonic.Child)) {
p.onSongChange = append(p.onSongChange, cb)
}
// Registers a callback that is notified whenever the play time should be updated.
func (p *PlaybackManager) OnPlayTimeUpdate(cb func(float64, float64)) {
p.onPlayTimeUpdate = append(p.onPlayTimeUpdate, cb)
}
// Loads the specified album into the play queue.
func (p *PlaybackManager) LoadAlbum(albumID string, appendToQueue bool) error {
album, err := p.sm.Server.GetAlbum(albumID)
if err != nil {
return err
}
return p.LoadTracks(album.Song, appendToQueue)
}
// Loads the specified playlist into the play queue.
func (p *PlaybackManager) LoadPlaylist(playlistID string, appendToQueue bool) error {
playlist, err := p.sm.Server.GetPlaylist(playlistID)
if err != nil {
return err
}
return p.LoadTracks(playlist.Entry, appendToQueue)
}
func (p *PlaybackManager) LoadTracks(tracks []*subsonic.Child, appendToQueue bool) error {
if !appendToQueue {
p.player.Stop()
p.nowPlayingIdx = 0
p.playQueue = nil
}
for _, song := range tracks {
url, err := p.sm.Server.GetStreamURL(song.ID, map[string]string{})
if err != nil {
return err
}
p.player.AppendFile(url.String())
p.playQueue = append(p.playQueue, song)
}
return nil
}
func (p *PlaybackManager) PlayAlbum(albumID string, firstTrack int) error {
if err := p.LoadAlbum(albumID, false); err != nil {
return err
}
if firstTrack <= 0 {
return p.player.PlayFromBeginning()
}
return p.player.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayPlaylist(playlistID string, firstTrack int) error {
if err := p.LoadPlaylist(playlistID, false); err != nil {
return err
}
if firstTrack <= 0 {
return p.player.PlayFromBeginning()
}
return p.player.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayFromBeginning() error {
return p.player.PlayFromBeginning()
}
func (p *PlaybackManager) PlayTrackAt(idx int) error {
return p.player.PlayTrackAt(idx)
}
func (p *PlaybackManager) GetPlayQueue() []*subsonic.Child {
pq := make([]*subsonic.Child, len(p.playQueue))
copy(pq, p.playQueue)
return pq
}
func (p *PlaybackManager) RemoveTracksFromQueue(trackIdxs []int) {
// TODO
}
func (p *PlaybackManager) checkScrobble(playDur time.Duration) {
if playDur.Seconds() < 0.1 || p.curTrackTime < 0.1 {
return
}
song := p.playQueue[p.nowPlayingIdx]
if playDur.Seconds()/p.curTrackTime > ScrobbleThreshold {
log.Printf("Scrobbling %q", song.Title)
p.sm.Server.Scrobble(song.ID, map[string]string{"time": strconv.FormatInt(time.Now().Unix()*1000, 10)})
}
}
func (p *PlaybackManager) startPollTimePos() {
ctx, cancel := context.WithCancel(p.ctx)
p.cancelPollPos = cancel
p.pollingTick = time.NewTicker(250 * time.Millisecond)
// TODO: fix occasional nil pointer dereference on app quit
go func() {
for {
select {
case <-ctx.Done():
p.pollingTick.Stop()
p.pollingTick = nil
return
case <-p.pollingTick.C:
p.doUpdateTimePos()
}
}
}()
}
func (p *PlaybackManager) doUpdateTimePos() {
s := p.player.GetStatus()
for _, cb := range p.onPlayTimeUpdate {
cb(s.TimePos, s.Duration)
}
}
func (p *PlaybackManager) stopPollTimePos() {
if p.cancelPollPos != nil {
p.cancelPollPos()
p.cancelPollPos = nil
}
if p.pollingTick != nil {
p.pollingTick.Stop()
}
}