Files
supersonic/backend/playbackmanager.go
T

686 lines
18 KiB
Go

package backend
import (
"context"
"errors"
"log"
"time"
"github.com/dweymouth/supersonic/backend/mediaprovider"
"github.com/dweymouth/supersonic/backend/util"
"github.com/dweymouth/supersonic/player"
"github.com/dweymouth/supersonic/sharedutil"
)
var (
ReplayGainNone = player.ReplayGainNone.String()
ReplayGainAlbum = player.ReplayGainAlbum.String()
ReplayGainTrack = player.ReplayGainTrack.String()
ReplayGainAuto = "Auto"
)
// The playback loop mode (LoopNone, LoopAll, LoopOne).
type LoopMode int
const (
LoopNone LoopMode = iota
LoopAll
LoopOne
)
// A high-level MediaProvider-aware playback engine, serves as an
// intermediary between the frontend and various Player backends.
type PlaybackManager struct {
ctx context.Context
cancelPollPos context.CancelFunc
sm *ServerManager
player player.BasePlayer
playTimeStopwatch util.Stopwatch
curTrackTime float64
latestTrackPosition float64 // cleared by checkScrobble
callbacksDisabled bool
playQueue []*mediaprovider.Track
nowPlayingIdx int
loopMode LoopMode
// to pass to onSongChange listeners; clear once listeners have been called
lastScrobbled *mediaprovider.Track
scrobbleCfg *ScrobbleConfig
transcodeCfg *TranscodingConfig
replayGainCfg ReplayGainConfig
// registered callbacks
onSongChange []func(nowPlaying, justScrobbledIfAny *mediaprovider.Track)
onPlayTimeUpdate []func(float64, float64)
onLoopModeChange []func(LoopMode)
onVolumeChange []func(int)
onSeek []func()
onPaused []func()
onStopped []func()
onPlaying []func()
onPlayerChange []func()
}
func NewPlaybackManager(
ctx context.Context,
s *ServerManager,
p player.BasePlayer,
scrobbleCfg *ScrobbleConfig,
transcodeCfg *TranscodingConfig,
) *PlaybackManager {
// clamp to 99% to avoid any possible rounding issues
scrobbleCfg.ThresholdPercent = clamp(scrobbleCfg.ThresholdPercent, 0, 99)
pm := &PlaybackManager{
ctx: ctx,
sm: s,
player: p,
scrobbleCfg: scrobbleCfg,
transcodeCfg: transcodeCfg,
nowPlayingIdx: -1,
}
p.OnTrackChange(pm.handleOnTrackChange)
p.OnSeek(func() {
pm.doUpdateTimePos()
pm.invokeNoArgCallbacks(pm.onSeek)
})
p.OnStopped(pm.handleOnStopped)
p.OnPaused(func() {
pm.playTimeStopwatch.Stop()
pm.stopPollTimePos()
pm.invokeNoArgCallbacks(pm.onPaused)
})
p.OnPlaying(func() {
pm.playTimeStopwatch.Start()
pm.startPollTimePos()
pm.invokeNoArgCallbacks(pm.onPlaying)
})
s.OnLogout(func() {
pm.StopAndClearPlayQueue()
})
return pm
}
func (p *PlaybackManager) CurrentPlayer() player.BasePlayer {
return p.player
}
func (p *PlaybackManager) OnPlayerChange(cb func()) {
p.onPlayerChange = append(p.onPlayerChange, cb)
}
func (p *PlaybackManager) IsSeeking() bool {
return p.player.IsSeeking()
}
// Should only be called before quitting.
// Disables playback state callbacks being sent
func (p *PlaybackManager) DisableCallbacks() {
p.callbacksDisabled = true
}
// Gets the curently playing song, if any.
func (p *PlaybackManager) NowPlaying() *mediaprovider.Track {
if p.nowPlayingIdx < 0 || len(p.playQueue) == 0 || p.player.GetStatus().State == player.Stopped {
return nil
}
return p.playQueue[p.nowPlayingIdx]
}
func (p *PlaybackManager) NowPlayingIndex() int {
return int(p.nowPlayingIdx)
}
// Sets a callback that is notified whenever a new song begins playing.
func (p *PlaybackManager) OnSongChange(cb func(nowPlaying *mediaprovider.Track, justScrobbledIfAny *mediaprovider.Track)) {
p.onSongChange = append(p.onSongChange, cb)
}
// Registers a callback that is notified whenever the play time should be updated.
func (p *PlaybackManager) OnPlayTimeUpdate(cb func(float64, float64)) {
p.onPlayTimeUpdate = append(p.onPlayTimeUpdate, cb)
}
// Registers a callback that is notified whenever the loop mode changes.
func (p *PlaybackManager) OnLoopModeChange(cb func(LoopMode)) {
p.onLoopModeChange = append(p.onLoopModeChange, cb)
}
// Registers a callback that is notified whenever the volume changes.
func (p *PlaybackManager) OnVolumeChange(cb func(int)) {
p.onVolumeChange = append(p.onVolumeChange, cb)
}
// Registers a callback that is notified whenever the player has been seeked.
func (p *PlaybackManager) OnSeek(cb func()) {
p.onSeek = append(p.onSeek, cb)
}
// Registers a callback that is notified whenever the player has been paused.
func (p *PlaybackManager) OnPaused(cb func()) {
p.onPaused = append(p.onPaused, cb)
}
// Registers a callback that is notified whenever the player is stopped.
func (p *PlaybackManager) OnStopped(cb func()) {
p.onStopped = append(p.onStopped, cb)
}
// Registers a callback that is notified whenever the player begins playing.
func (p *PlaybackManager) OnPlaying(cb func()) {
p.onPlaying = append(p.onPlaying, cb)
}
// Loads the specified album into the play queue.
func (p *PlaybackManager) LoadAlbum(albumID string, appendToQueue bool, shuffle bool) error {
album, err := p.sm.Server.GetAlbum(albumID)
if err != nil {
return err
}
return p.LoadTracks(album.Tracks, appendToQueue, shuffle)
}
// Loads the specified playlist into the play queue.
func (p *PlaybackManager) LoadPlaylist(playlistID string, appendToQueue bool, shuffle bool) error {
playlist, err := p.sm.Server.GetPlaylist(playlistID)
if err != nil {
return err
}
return p.LoadTracks(playlist.Tracks, appendToQueue, shuffle)
}
// Load tracks into the play queue.
// If replacing the current queue (!appendToQueue), playback will be stopped.
func (p *PlaybackManager) LoadTracks(tracks []*mediaprovider.Track, appendToQueue, shuffle bool) error {
if !appendToQueue {
p.player.Stop()
p.nowPlayingIdx = -1
p.playQueue = nil
}
nums := util.Range(len(tracks))
if shuffle {
util.ShuffleSlice(nums)
}
needToSetNext := appendToQueue && len(tracks) > 0 && p.nowPlayingIdx == len(p.playQueue)-1
for _, i := range nums {
// ensure a deep copy of the track info so that we can maintain our own state
// (tracking play count increases, favorite, and rating) without messing up
// other views' track models
tr := *tracks[i]
p.playQueue = append(p.playQueue, &tr)
}
if needToSetNext {
p.setNextTrack(p.nowPlayingIdx + 1)
}
return nil
}
func (p *PlaybackManager) PlayAlbum(albumID string, firstTrack int, shuffle bool) error {
if err := p.LoadAlbum(albumID, false, shuffle); err != nil {
return err
}
if p.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainAlbum)
}
return p.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayPlaylist(playlistID string, firstTrack int, shuffle bool) error {
if err := p.LoadPlaylist(playlistID, false, shuffle); err != nil {
return err
}
if p.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainTrack)
}
return p.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayTrack(trackID string) error {
tr, err := p.sm.Server.GetTrack(trackID)
if err != nil {
return err
}
p.LoadTracks([]*mediaprovider.Track{tr}, false, false)
if p.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainTrack)
}
return p.PlayFromBeginning()
}
func (p *PlaybackManager) PlayFromBeginning() error {
return p.PlayTrackAt(0)
}
func (p *PlaybackManager) PlayTrackAt(idx int) error {
if idx < 0 || idx >= len(p.playQueue) {
return errors.New("track index out of range")
}
p.nowPlayingIdx = idx - 1
return p.setTrack(idx, false)
}
func (p *PlaybackManager) PlayRandomSongs(genreName string) {
p.fetchAndPlayTracks(func() ([]*mediaprovider.Track, error) {
return p.sm.Server.GetRandomTracks(genreName, 100)
})
}
func (p *PlaybackManager) PlaySimilarSongs(id string) {
p.fetchAndPlayTracks(func() ([]*mediaprovider.Track, error) {
return p.sm.Server.GetSimilarTracks(id, 100)
})
}
func (p *PlaybackManager) fetchAndPlayTracks(fetchFn func() ([]*mediaprovider.Track, error)) {
if songs, err := fetchFn(); err != nil {
log.Printf("error fetching tracks: %s", err.Error())
} else {
p.LoadTracks(songs, false, false)
if p.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainTrack)
}
p.PlayFromBeginning()
}
}
func (p *PlaybackManager) GetPlayQueue() []*mediaprovider.Track {
pq := make([]*mediaprovider.Track, len(p.playQueue))
for i, tr := range p.playQueue {
copy := *tr
pq[i] = &copy
}
return pq
}
// Any time the user changes the favorite status of a track elsewhere in the app,
// this should be called to ensure the in-memory track model is updated.
func (p *PlaybackManager) OnTrackFavoriteStatusChanged(id string, fav bool) {
if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
tr.Favorite = fav
}
}
// Any time the user changes the rating of a track elsewhere in the app,
// this should be called to ensure the in-memory track model is updated.
func (p *PlaybackManager) OnTrackRatingChanged(id string, rating int) {
if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
tr.Rating = rating
}
}
func (p *PlaybackManager) RemoveTracksFromQueue(trackIDs []string) {
newQueue := make([]*mediaprovider.Track, 0, len(p.playQueue)-len(trackIDs))
idSet := sharedutil.ToSet(trackIDs)
isPlayingTrackRemoved := false
isNextPlayingTrackremoved := false
nowPlaying := p.NowPlayingIndex()
newNowPlaying := nowPlaying
for i, tr := range p.playQueue {
if _, ok := idSet[tr.ID]; ok {
if i < nowPlaying {
// if removing a track earlier than the currently playing one (if any),
// decrement new now playing index by one to account for new position in queue
newNowPlaying--
} else if i == nowPlaying {
isPlayingTrackRemoved = true
// If we are removing the currently playing track, we need to scrobble it
p.checkScrobble()
} else if nowPlaying >= 0 && i == nowPlaying+1 {
isNextPlayingTrackremoved = true
}
} else {
// not removing this track
newQueue = append(newQueue, tr)
}
}
p.playQueue = newQueue
p.nowPlayingIdx = newNowPlaying
if isPlayingTrackRemoved {
if newNowPlaying == len(newQueue) {
// we had been playing the last track, and removed it
p.Stop()
} else {
p.nowPlayingIdx -= 1 // will be incremented in newtrack callback from player
p.setTrack(newNowPlaying, false)
}
// setNextTrack and onSongChange callbacks will be handled
// when we receive new track event from player
} else if isNextPlayingTrackremoved {
if newNowPlaying < len(newQueue)-1 {
p.setNextTrack(p.nowPlayingIdx + 1)
} else {
// no next track to play
p.setNextTrack(-1)
}
}
}
// Stop playback and clear the play queue.
func (p *PlaybackManager) StopAndClearPlayQueue() {
p.player.Stop()
p.doUpdateTimePos()
p.playQueue = nil
p.nowPlayingIdx = -1
}
func (p *PlaybackManager) SetReplayGainOptions(config ReplayGainConfig) {
rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
if !ok {
log.Println("Error: player doesn't support ReplayGain")
return
}
p.replayGainCfg = config
mode := player.ReplayGainNone
switch config.Mode {
case ReplayGainAuto:
mode = player.ReplayGainTrack
case ReplayGainTrack:
mode = player.ReplayGainTrack
case ReplayGainAlbum:
mode = player.ReplayGainAlbum
}
rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
Mode: mode,
PreventClipping: config.PreventClipping,
PreampGain: config.PreampGainDB,
})
}
func (p *PlaybackManager) SetReplayGainMode(mode player.ReplayGainMode) {
rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
if !ok {
log.Println("Error: player doesn't support ReplayGain")
return
}
rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
PreventClipping: p.replayGainCfg.PreventClipping,
PreampGain: p.replayGainCfg.PreampGainDB,
Mode: mode,
})
}
// Changes the loop mode of the player to the next one.
// Useful for toggling UI elements, to change modes without knowing the current player mode.
func (p *PlaybackManager) SetNextLoopMode() {
switch p.loopMode {
case LoopNone:
p.SetLoopMode(LoopAll)
case LoopAll:
p.SetLoopMode(LoopOne)
case LoopOne:
p.SetLoopMode(LoopNone)
}
}
func (p *PlaybackManager) SetLoopMode(loopMode LoopMode) {
p.loopMode = loopMode
p.setNextTrackBasedOnLoopMode(true)
for _, cb := range p.onLoopModeChange {
cb(loopMode)
}
}
func (p *PlaybackManager) GetLoopMode() LoopMode {
return p.loopMode
}
func (p *PlaybackManager) PlayerStatus() player.Status {
return p.player.GetStatus()
}
func (p *PlaybackManager) SetVolume(vol int) error {
vol = clamp(vol, 0, 100)
if err := p.player.SetVolume(vol); err != nil {
return err
}
for _, cb := range p.onVolumeChange {
cb(vol)
}
return nil
}
func (p *PlaybackManager) Volume() int {
return p.player.GetVolume()
}
func (p *PlaybackManager) SeekNext() error {
if p.CurrentPlayer().GetStatus().State == player.Stopped {
return nil
}
return p.PlayTrackAt(p.nowPlayingIdx + 1)
}
func (p *PlaybackManager) SeekBackOrPrevious() error {
if p.nowPlayingIdx == 0 || p.player.GetStatus().TimePos > 3 {
return p.player.SeekSeconds(0)
}
return p.PlayTrackAt(p.nowPlayingIdx - 1)
}
// Seek to given absolute position in the current track by seconds.
func (p *PlaybackManager) SeekSeconds(sec float64) error {
return p.player.SeekSeconds(sec)
}
// Seek to a fractional position in the current track [0..1]
func (p *PlaybackManager) SeekFraction(fraction float64) error {
if fraction < 0 {
fraction = 0
} else if fraction > 1 {
fraction = 1
}
target := p.curTrackTime * fraction
return p.player.SeekSeconds(target)
}
func (p *PlaybackManager) Stop() error {
return p.player.Stop()
}
func (p *PlaybackManager) Pause() error {
return p.player.Pause()
}
func (p *PlaybackManager) Continue() error {
if p.player.GetStatus().State == player.Stopped {
return p.PlayFromBeginning()
}
return p.player.Continue()
}
func (p *PlaybackManager) PlayPause() error {
switch p.player.GetStatus().State {
case player.Playing:
return p.player.Pause()
case player.Paused:
return p.player.Continue()
case player.Stopped:
return p.PlayFromBeginning()
}
return errors.New("unreached - invalid player state")
}
func (p *PlaybackManager) handleOnTrackChange() {
p.checkScrobble() // scrobble the previous song if needed
if p.player.GetStatus().State == player.Playing {
p.playTimeStopwatch.Start()
}
if p.loopMode != LoopOne {
p.nowPlayingIdx++
if p.loopMode == LoopAll && p.nowPlayingIdx == len(p.playQueue) {
p.nowPlayingIdx = 0 // wrapped around
}
}
p.curTrackTime = float64(p.playQueue[p.nowPlayingIdx].Duration)
p.sendNowPlayingScrobble() // Must come before invokeOnChangeCallbacks b/c track may immediately be scrobbled
p.invokeOnSongChangeCallbacks()
p.doUpdateTimePos()
p.setNextTrackBasedOnLoopMode(false)
}
func (p *PlaybackManager) handleOnStopped() {
p.playTimeStopwatch.Stop()
p.checkScrobble()
p.stopPollTimePos()
p.doUpdateTimePos()
p.invokeOnSongChangeCallbacks()
p.invokeNoArgCallbacks(p.onStopped)
p.nowPlayingIdx = -1
}
func (p *PlaybackManager) setNextTrackBasedOnLoopMode(onLoopModeChange bool) {
switch p.loopMode {
case LoopNone:
if p.nowPlayingIdx < len(p.playQueue)-1 {
p.setNextTrack(p.nowPlayingIdx + 1)
} else if onLoopModeChange {
// prev was LoopOne - need to erase next track
p.setNextTrack(-1)
}
case LoopOne:
p.setNextTrack(p.nowPlayingIdx)
case LoopAll:
if p.nowPlayingIdx >= len(p.playQueue)-1 {
p.setNextTrack(0)
} else if !onLoopModeChange {
// if onloopmodechange, prev mode was LoopNone and next track is already set
p.setNextTrack(p.nowPlayingIdx + 1)
}
}
}
func (p *PlaybackManager) setTrack(idx int, next bool) error {
if urlP, ok := p.player.(player.URLPlayer); ok {
url := ""
if idx >= 0 {
var err error
url, err = p.sm.Server.GetStreamURL(p.playQueue[idx].ID, p.transcodeCfg.ForceRawFile)
if err != nil {
return err
}
}
if next {
return urlP.SetNextFile(url)
}
return urlP.PlayFile(url)
} else if trP, ok := p.player.(player.TrackPlayer); ok {
var track *mediaprovider.Track
if idx >= 0 {
track = p.playQueue[idx]
}
if next {
return trP.SetNextTrack(track)
}
return trP.PlayTrack(track)
}
panic("Unsupported player type")
}
func (p *PlaybackManager) setNextTrack(idx int) error {
return p.setTrack(idx, true)
}
// call BEFORE updating p.nowPlayingIdx
func (p *PlaybackManager) checkScrobble() {
if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
return
}
playDur := p.playTimeStopwatch.Elapsed()
if playDur.Seconds() < 0.1 || p.curTrackTime < 0.1 {
return
}
pcnt := playDur.Seconds() / p.curTrackTime * 100
timeThresholdMet := p.scrobbleCfg.ThresholdTimeSeconds >= 0 &&
playDur.Seconds() >= float64(p.scrobbleCfg.ThresholdTimeSeconds)
track := p.playQueue[p.nowPlayingIdx]
var submission bool
server := p.sm.Server
if server.ClientDecidesScrobble() && (timeThresholdMet || pcnt >= float64(p.scrobbleCfg.ThresholdPercent)) {
track.PlayCount += 1
p.lastScrobbled = track
submission = true
}
go server.TrackEndedPlayback(track.ID, int(p.latestTrackPosition), submission)
p.latestTrackPosition = 0
p.playTimeStopwatch.Reset()
}
func (p *PlaybackManager) sendNowPlayingScrobble() {
if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
return
}
track := p.playQueue[p.nowPlayingIdx]
server := p.sm.Server
if !server.ClientDecidesScrobble() {
// server will count track as scrobbled as soon as it starts playing
p.lastScrobbled = track
track.PlayCount += 1
}
go p.sm.Server.TrackBeganPlayback(track.ID)
}
func (p *PlaybackManager) invokeOnSongChangeCallbacks() {
if p.callbacksDisabled {
return
}
for _, cb := range p.onSongChange {
cb(p.NowPlaying(), p.lastScrobbled)
}
p.lastScrobbled = nil
}
func (pm *PlaybackManager) invokeNoArgCallbacks(cbs []func()) {
if pm.callbacksDisabled {
return
}
for _, cb := range cbs {
cb()
}
}
func (p *PlaybackManager) startPollTimePos() {
ctx, cancel := context.WithCancel(p.ctx)
p.cancelPollPos = cancel
pollingTick := time.NewTicker(250 * time.Millisecond)
go func() {
for {
select {
case <-ctx.Done():
pollingTick.Stop()
return
case <-pollingTick.C:
p.doUpdateTimePos()
}
}
}()
}
func (p *PlaybackManager) stopPollTimePos() {
if p.cancelPollPos != nil {
p.cancelPollPos()
p.cancelPollPos = nil
}
}
func (p *PlaybackManager) doUpdateTimePos() {
if p.callbacksDisabled {
return
}
s := p.player.GetStatus()
if s.TimePos > p.latestTrackPosition {
p.latestTrackPosition = s.TimePos
}
for _, cb := range p.onPlayTimeUpdate {
cb(s.TimePos, s.Duration)
}
}