Files
supersonic/ui/controller/controller.go
T

239 lines
7.2 KiB
Go

package controller
import (
"image"
"log"
"supersonic/backend"
"supersonic/ui/dialogs"
"supersonic/ui/util"
"supersonic/ui/widgets"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/widget"
"github.com/dweymouth/go-subsonic/subsonic"
)
type NavigationHandler func(Route)
type Controller struct {
// if not nil, this popup should be hidden when escape is pressed
EscapablePopUp *widget.PopUp
MainWindow fyne.Window
App *backend.App
NavHandler NavigationHandler
}
func (m *Controller) NavigateTo(route Route) {
m.NavHandler(route)
}
func (m *Controller) ClosePopUpOnEscape(pop *widget.PopUp) {
m.EscapablePopUp = pop
}
func (m *Controller) ShowPopUpImage(img image.Image) {
im := canvas.NewImageFromImage(img)
im.FillMode = canvas.ImageFillContain
pop := widget.NewPopUp(im, m.MainWindow.Canvas())
s := m.MainWindow.Canvas().Size()
var popS fyne.Size
if asp := util.ImageAspect(img); s.Width/s.Height > asp {
// window height is limiting factor
h := s.Height * 0.8
popS = fyne.NewSize(h*asp, h)
} else {
w := s.Width * 0.8
popS = fyne.NewSize(w, w*(1/asp))
}
m.ClosePopUpOnEscape(pop)
pop.Resize(popS)
pop.ShowAtPosition(fyne.NewPos(
(s.Width-popS.Width)/2,
(s.Height-popS.Height)/2,
))
}
func (m *Controller) ConnectTracklistActions(tracklist *widgets.Tracklist) {
tracklist.OnAddToPlaylist = m.DoAddTracksToPlaylistWorkflow
tracklist.OnAddToQueue = func(tracks []*subsonic.Child) {
m.App.PlaybackManager.LoadTracks(tracks, true, false)
}
tracklist.OnPlayTrackAt = func(idx int) {
m.App.PlaybackManager.LoadTracks(tracklist.Tracks, false, false)
m.App.PlaybackManager.PlayTrackAt(idx)
}
tracklist.OnPlaySelection = func(tracks []*subsonic.Child) {
m.App.PlaybackManager.LoadTracks(tracks, false, false)
m.App.PlaybackManager.PlayFromBeginning()
}
tracklist.OnSetFavorite = func(trackIDs []string, fav bool) {
s := m.App.ServerManager.Server
if fav {
go s.Star(subsonic.StarParameters{SongIDs: trackIDs})
} else {
go s.Unstar(subsonic.StarParameters{SongIDs: trackIDs})
}
for _, id := range trackIDs {
m.App.PlaybackManager.OnTrackFavoriteStatusChanged(id, fav)
}
}
tracklist.OnShowAlbumPage = func(albumID string) {
m.NavigateTo(AlbumRoute(albumID))
}
tracklist.OnShowArtistPage = func(artistID string) {
m.NavigateTo(ArtistRoute(artistID))
}
}
func (m *Controller) PromptForFirstServer() {
d := dialogs.NewAddEditServerDialog("Connect to Server", nil)
pop := widget.NewModalPopUp(d, m.MainWindow.Canvas())
d.OnSubmit = func() {
d.DisableSubmit()
go func() {
if m.testConnectionAndUpdateDialogText(d) {
// connection is good
pop.Hide()
server := m.App.Config.AddServer(d.Nickname, d.Host, d.Username)
if err := m.App.ServerManager.SetServerPassword(server, d.Password); err != nil {
log.Printf("error setting keyring credentials: %v", err)
// TODO: handle?
}
m.DoConnectToServerWorkflow(server)
}
d.EnableSubmit()
}()
}
pop.Show()
}
// Show dialog to prompt for playlist.
// Depending on the results of that dialog, potentially create a new playlist
// Add tracks to the user-specified playlist
func (m *Controller) DoAddTracksToPlaylistWorkflow(trackIDs []string) {
pls, err := m.App.LibraryManager.GetUserOwnedPlaylists()
if err != nil {
// TODO: surface this error to user
log.Printf("error getting user-owned playlists: %s", err.Error())
return
}
plNames := make([]string, 0, len(pls))
for _, pl := range pls {
plNames = append(plNames, pl.Name)
}
dlg := dialogs.NewAddToPlaylistDialog("Add to Playlist", plNames)
pop := widget.NewModalPopUp(dlg, m.MainWindow.Canvas())
m.ClosePopUpOnEscape(pop)
dlg.OnCanceled = pop.Hide
dlg.OnSubmit = func(playlistChoice int, newPlaylistName string) {
pop.Hide()
if playlistChoice < 0 {
m.App.ServerManager.Server.CreatePlaylistWithTracks(
trackIDs, map[string]string{"name": newPlaylistName})
} else {
m.App.ServerManager.Server.UpdatePlaylistTracks(
pls[playlistChoice].ID, trackIDs, nil /*tracksToRemove*/)
}
}
pop.Show()
}
func (c *Controller) DoConnectToServerWorkflow(server *backend.ServerConfig) {
pass, err := c.App.ServerManager.GetServerPassword(server)
if err != nil {
log.Printf("error getting password from keyring: %v", err)
c.PromptForLoginAndConnect()
} else {
if err := c.tryConnectToServer(server, pass); err != nil {
dlg := dialog.NewError(err, c.MainWindow)
dlg.SetOnClosed(func() {
c.PromptForLoginAndConnect()
})
dlg.Show()
}
}
}
func (m *Controller) PromptForLoginAndConnect() {
// TODO: this will need to be rewritten a bit when we support multi servers
// need to make sure the intended server is first in the list passed to NewLoginDialog
d := dialogs.NewLoginDialog(m.App.Config.Servers)
pop := widget.NewModalPopUp(d, m.MainWindow.Canvas())
d.OnSubmit = func(server *backend.ServerConfig, password string) {
d.DisableSubmit()
d.SetInfoText("Testing connection...")
go func() {
err := m.App.ServerManager.TestConnectionAndAuth(server.Hostname, server.Username, password, 5*time.Second)
if err == backend.ErrUnreachable {
d.SetErrorText("Server unreachable")
} else if err != nil {
d.SetErrorText("Authentication failed")
} else {
pop.Hide()
m.trySetPasswordAndConnectToServer(server, password)
}
d.EnableSubmit()
}()
}
d.OnEditServer = func(server *backend.ServerConfig) {
pop.Hide()
editD := dialogs.NewAddEditServerDialog("Edit server", server)
editPop := widget.NewModalPopUp(editD, m.MainWindow.Canvas())
editD.OnSubmit = func() {
d.DisableSubmit()
go func() {
if m.testConnectionAndUpdateDialogText(editD) {
// connection is good
editPop.Hide()
server.Hostname = editD.Host
server.Nickname = editD.Nickname
server.Username = editD.Username
m.trySetPasswordAndConnectToServer(server, editD.Password)
}
d.EnableSubmit()
}()
}
editPop.Show()
}
pop.Show()
}
func (c *Controller) trySetPasswordAndConnectToServer(server *backend.ServerConfig, password string) error {
if err := c.App.ServerManager.SetServerPassword(server, password); err != nil {
log.Printf("error setting keyring credentials: %v", err)
// TODO: how best to handle this unexpected codepath
// fall back to prompting for password on each run of the app?
return err
}
return c.tryConnectToServer(server, password)
}
func (c *Controller) tryConnectToServer(server *backend.ServerConfig, password string) error {
if err := c.App.ServerManager.TestConnectionAndAuth(server.Hostname, server.Username, password, 10*time.Second); err != nil {
return err
}
if err := c.App.ServerManager.ConnectToServer(server, password); err != nil {
log.Printf("error connecting to server: %v", err)
return err
}
return nil
}
func (c *Controller) testConnectionAndUpdateDialogText(dlg *dialogs.AddEditServerDialog) bool {
dlg.SetInfoText("Testing connection...")
err := c.App.ServerManager.TestConnectionAndAuth(dlg.Host, dlg.Username, dlg.Password, 5*time.Second)
if err == backend.ErrUnreachable {
dlg.SetErrorText("Could not reach server (wrong hostname?)")
return false
} else if err != nil {
dlg.SetErrorText("Authentication failed (wrong username/password)")
return false
}
return true
}