520 lines
13 KiB
Go
520 lines
13 KiB
Go
package mpv
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"strconv"
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"github.com/dweymouth/go-mpv"
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"github.com/dweymouth/supersonic/backend/player"
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)
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// Error returned by many Player functions if called before the player has not been initialized.
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var ErrUnitialized error = errors.New("mpv player uninitialized")
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// Information about a specific audio device.
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// Returned by ListAudioDevices.
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type AudioDevice struct {
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// The name of the audio device.
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// This is the string to pass to SetAudioDevice.
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Name string
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// The description of the audio device.
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// This is the friendly string that should be used in UIs.
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Description string
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}
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// Media information about the currently playing media.
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type MediaInfo struct {
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// The sample format as string. This uses the same names as used in other places of mpv.
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// NOTE: this is the format that the decoder outputs, NOT necessarily the format of the file.
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Format string
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// Audio samplerate.
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Samplerate int
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// The number of channels.
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ChannelCount int
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// The audio codec.
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Codec string
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// The average bit rate in bits per second.
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Bitrate int
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}
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var _ player.URLPlayer = (*Player)(nil)
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// Player encapsulates the mpv instance and provides functions
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// to control it and to check its status.
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type Player struct {
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mpv *mpv.Mpv
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initialized bool
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vol int
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replayGainOpts player.ReplayGainOptions
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haveRGainOpts bool
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audioExclusive bool
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status player.Status
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seeking bool
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curPlaylistPos int64
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lenPlaylist int64
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prePausedState player.State
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clientName string
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equalizer Equalizer
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bgCancel context.CancelFunc
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// callbacks
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onPaused []func()
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onStopped []func()
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onPlaying []func()
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onSeek []func()
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onTrackChange []func()
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}
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// Returns a new player.
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// Must call Init on the player before it is ready for playback.
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func New() *Player {
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return NewWithClientName("")
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}
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// Same as New, but sets the application name that mpv
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// reports to the system audio API.
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func NewWithClientName(c string) *Player {
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return &Player{
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vol: -1, // use 100 in Init
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clientName: c,
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}
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}
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// Initializes the Player and makes it ready for playback.
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// Most Player functions will return ErrUnitialized if called before Init.
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func (p *Player) Init(maxCacheMB int) error {
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if !p.initialized {
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m := mpv.Create()
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m.SetOptionString("idle", "yes")
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m.SetOptionString("video", "no")
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m.SetOptionString("audio-display", "no")
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m.SetOptionString("gapless-audio", "weak")
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m.SetOptionString("prefetch-playlist", "yes")
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m.SetOptionString("force-seekable", "yes")
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m.SetOptionString("terminal", "no")
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// limit in-memory cache size
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maxBackMB := maxCacheMB / 3
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maxForwardMB := maxBackMB + maxBackMB
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m.SetOptionString("demuxer-max-bytes", fmt.Sprintf("%dMiB", maxForwardMB))
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m.SetOptionString("demuxer-max-back-bytes", fmt.Sprintf("%dMiB", maxBackMB))
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if p.vol < 0 {
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p.vol = 100
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}
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m.SetOption("volume", mpv.FORMAT_INT64, p.vol)
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p.SetAudioExclusive(p.audioExclusive)
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if p.haveRGainOpts {
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p.SetReplayGainOptions(p.replayGainOpts)
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}
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if p.clientName != "" {
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m.SetOptionString("audio-client-name", p.clientName)
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}
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if err := m.Initialize(); err != nil {
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return fmt.Errorf("error initializing mpv: %s", err.Error())
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}
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p.mpv = m
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}
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ctx, cancel := context.WithCancel(context.Background())
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go p.eventHandler(ctx)
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p.bgCancel = cancel
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p.initialized = true
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return nil
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}
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// Plays the specified file, clearing the previous play queue, if any.
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func (p *Player) PlayFile(url string) error {
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if !p.initialized {
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return ErrUnitialized
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}
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err := p.mpv.Command([]string{"loadfile", url, "replace"})
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if err == nil {
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p.lenPlaylist = 1
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if p.status.State == player.Paused {
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return p.Continue()
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}
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p.setState(player.Playing)
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}
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return err
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}
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// Stops playback and clears the play queue.
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func (p *Player) Stop() error {
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if !p.initialized {
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return ErrUnitialized
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}
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var err error
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if p.status.State == player.Stopped {
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err = p.mpv.Command([]string{"playlist-clear"})
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} else {
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if err = p.mpv.Command([]string{"stop"}); err == nil {
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// if player was paused, stop command actually doesn't clear pause state
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err = p.setPaused(false)
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}
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}
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if err == nil {
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p.lenPlaylist = 0
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p.setState(player.Stopped)
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}
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return err
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}
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func (p *Player) SetNextFile(url string) error {
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if p.lenPlaylist > p.curPlaylistPos+1 {
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if err := p.mpv.Command([]string{"playlist-remove", strconv.Itoa(int(p.curPlaylistPos) + 1)}); err != nil {
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return err
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}
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p.lenPlaylist--
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}
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if url == "" {
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return nil
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}
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err := p.mpv.Command([]string{"loadfile", url, "append"})
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if err == nil {
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p.lenPlaylist++
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}
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return err
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}
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// Seeks within the currently playing track.
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// See MPV seek command documentation for more details.
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func (p *Player) SeekSeconds(secs float64) error {
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if !p.initialized {
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return ErrUnitialized
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}
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target := fmt.Sprintf("%0.1f", secs)
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p.seeking = true
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err := p.mpv.Command([]string{"seek", target, "absolute"})
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return err
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}
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// Sets the volume of the player (0-100).
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// Unlike most Player functions, SetVolume can be called before Init,
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// to set the initial volume of the player on startup.
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func (p *Player) SetVolume(vol int) error {
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if vol > 100 {
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vol = 100
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} else if vol < 0 {
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vol = 0
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}
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if p.initialized {
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err := p.mpv.SetProperty("volume", mpv.FORMAT_INT64, vol)
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if err == nil {
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p.vol = vol
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}
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return err
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}
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p.vol = vol
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return nil
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}
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// Sets the ReplayGain options of the player.
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// Unlike most Player functions, SetReplayGainOptions can be called
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// before Init, to set the initial replaygain options of the player on startup.
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func (p *Player) SetReplayGainOptions(options player.ReplayGainOptions) error {
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p.replayGainOpts = options
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p.haveRGainOpts = true
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mode := "no"
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switch options.Mode {
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case player.ReplayGainAlbum:
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mode = "album"
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case player.ReplayGainTrack:
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mode = "track"
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}
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if p.initialized {
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if err := p.mpv.SetPropertyString("replaygain", mode); err != nil {
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return err
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}
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if err := p.mpv.SetProperty("replaygain-preamp", mpv.FORMAT_DOUBLE, options.PreampGain); err != nil {
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return err
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}
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clip := "yes"
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if options.PreventClipping {
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clip = "no"
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}
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if err := p.mpv.SetPropertyString("replaygain-clip", clip); err != nil {
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return err
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}
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}
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return nil
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}
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// Sets the audio exclusive option of the player.
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// Unlike most Player functions, SetAudioExclusive can be called
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// before Init, to set the initial option of the player on startup.
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func (p *Player) SetAudioExclusive(tf bool) {
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p.audioExclusive = tf
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if p.initialized {
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val := "no"
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if tf {
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val = "yes"
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}
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p.mpv.SetOptionString("audio-exclusive", val)
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}
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}
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// Gets the current volume of the player.
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func (p *Player) GetVolume() int {
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return p.vol
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}
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// sets paused status and ensures that audio exlusive is false while paused
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// (releases audio device to other players)
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func (p *Player) setPaused(paused bool) error {
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if !paused && p.audioExclusive {
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if err := p.mpv.SetOptionString("audio-exclusive", "yes"); err != nil {
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return err
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}
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}
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err := p.mpv.SetProperty("pause", mpv.FORMAT_FLAG, paused)
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if err == nil && paused && p.audioExclusive {
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err = p.mpv.SetOptionString("audio-exclusive", "no")
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}
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return err
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}
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// Pause playback and update the player state
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func (p *Player) Pause() error {
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if p.status.State != player.Playing {
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return nil
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}
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err := p.setPaused(true)
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if err == nil {
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p.prePausedState = p.status.State
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p.setState(player.Paused)
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}
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return err
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}
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// Continue playback and update the player state
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func (p *Player) Continue() error {
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if p.status.State == player.Paused {
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err := p.setPaused(false)
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if err == nil {
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p.setState(p.prePausedState)
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}
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return err
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}
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return nil
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}
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// Get the current status of the player.
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func (p *Player) GetStatus() player.Status {
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if !p.initialized {
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return p.status
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}
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pos, _ := p.mpv.GetProperty("playback-time", mpv.FORMAT_DOUBLE)
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dur, _ := p.mpv.GetProperty("duration", mpv.FORMAT_DOUBLE)
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if pos != nil {
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p.status.TimePos = pos.(float64)
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}
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if dur != nil {
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p.status.Duration = dur.(float64)
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}
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return p.status
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}
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// List available audio devices.
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func (p *Player) ListAudioDevices() ([]AudioDevice, error) {
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n, err := p.mpv.GetProperty("audio-device-list", mpv.FORMAT_NODE)
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if err != nil {
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return nil, err
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}
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nodeArr := n.(*mpv.Node).Data.([]*mpv.Node)
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devices := make([]AudioDevice, len(nodeArr))
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for i, node := range nodeArr {
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dev := node.Data.(map[string]*mpv.Node)
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name := dev["name"].Data.(string)
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desc := dev["description"].Data.(string)
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devices[i] = AudioDevice{Name: name, Description: desc}
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}
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return devices, nil
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}
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func (p *Player) SetAudioDevice(deviceName string) error {
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return p.mpv.SetPropertyString("audio-device", deviceName)
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}
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func (p *Player) SetEqualizer(eq Equalizer) error {
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p.equalizer = eq
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if eq == nil || !eq.IsEnabled() {
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return p.mpv.SetPropertyString("af", "")
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}
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af := ""
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if math.Abs(eq.Preamp()) > 0.01 {
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af = fmt.Sprintf("volume=volume=%0.1fdB", eq.Preamp())
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}
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eqAF := eq.Curve().String()
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if af == "" {
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af = eqAF
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} else if eqAF != "" {
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af = fmt.Sprintf("%s,%s", af, eqAF)
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}
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return p.mpv.SetPropertyString("af", af)
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}
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func (p *Player) Equalizer() Equalizer {
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return p.equalizer
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}
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func (p *Player) GetMediaInfo() (MediaInfo, error) {
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var info MediaInfo
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n, err := p.mpv.GetProperty("audio-params", mpv.FORMAT_NODE)
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if err != nil {
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return info, err
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}
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nodeMap := n.(*mpv.Node).Data.(map[string]*mpv.Node)
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info.Format = nodeMap["format"].Data.(string)
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info.Samplerate = int(nodeMap["samplerate"].Data.(int64))
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info.ChannelCount = int(nodeMap["channel-count"].Data.(int64))
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br, err := p.mpv.GetProperty("audio-bitrate", mpv.FORMAT_INT64)
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if err == nil {
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info.Bitrate = int(br.(int64))
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}
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codec, err := p.mpv.GetProperty("track-list/0/codec", mpv.FORMAT_STRING)
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if err == nil {
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info.Codec = codec.(string)
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}
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return info, nil
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}
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func (p *Player) getInt64Property(propName string) (int64, error) {
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playpos, err := p.mpv.GetProperty(propName, mpv.FORMAT_INT64)
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if err != nil {
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return -1, err
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}
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if playpos != nil {
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return playpos.(int64), nil
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}
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return -1, errors.New("mpv did not report playlist pos")
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}
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// Returns true if a seek is currently in progress.
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func (p *Player) IsSeeking() bool {
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return p.seeking && p.status.State == player.Playing
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}
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// Registers a callback which is invoked when the player transitions to the Paused state.
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func (p *Player) OnPaused(cb func()) {
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p.onPaused = append(p.onPaused, cb)
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}
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// Registers a callback which is invoked when the player transitions to the Stopped state.
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func (p *Player) OnStopped(cb func()) {
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p.onStopped = append(p.onStopped, cb)
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}
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// Registers a callback which is invoked when the player transitions to the Playing state.
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func (p *Player) OnPlaying(cb func()) {
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p.onPlaying = append(p.onPlaying, cb)
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}
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// Registers a callback which is invoked whenever a seek event occurs.
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func (p *Player) OnSeek(cb func()) {
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p.onSeek = append(p.onSeek, cb)
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}
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// Registers a callback which is invoked when the currently playing track changes,
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// or when playback begins at any time from the Stopped state.
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// Callback is invoked with the index of the currently playing track (zero-based).
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func (p *Player) OnTrackChange(cb func()) {
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p.onTrackChange = append(p.onTrackChange, cb)
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}
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// Destroy the player.
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func (p *Player) Destroy() {
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if p.bgCancel != nil {
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p.bgCancel()
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}
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if p.initialized {
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p.mpv.Command([]string{"stop"})
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p.mpv.TerminateDestroy()
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p.initialized = false
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}
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}
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// sets the state and invokes callbacks, if triggered
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func (p *Player) setState(s player.State) {
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switch {
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case s == player.Playing && p.status.State != player.Playing:
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defer func() {
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for _, cb := range p.onPlaying {
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cb()
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}
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}()
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case s == player.Paused && p.status.State != player.Paused:
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defer func() {
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for _, cb := range p.onPaused {
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cb()
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}
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}()
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case s == player.Stopped && p.status.State != player.Stopped:
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defer func() {
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for _, cb := range p.onStopped {
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cb()
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}
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}()
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}
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p.status.State = s
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}
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func (p *Player) eventHandler(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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default:
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e := p.mpv.WaitEvent(1 /*timeout seconds*/)
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if e.Event_Id != mpv.EVENT_NONE {
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//log.Printf("mpv event: %+v\n", e)
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}
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switch e.Event_Id {
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case mpv.EVENT_PLAYBACK_RESTART:
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if p.seeking {
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p.seeking = false
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}
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case mpv.EVENT_SEEK:
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for _, cb := range p.onSeek {
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cb()
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}
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case mpv.EVENT_FILE_LOADED:
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p.curPlaylistPos, _ = p.getInt64Property("playlist-pos")
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if p.status.State == player.Paused {
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// seek while paused switches to a new file
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// mpv does not fire seek event in this case
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for _, cb := range p.onSeek {
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cb()
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}
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}
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for _, cb := range p.onTrackChange {
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cb()
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}
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case mpv.EVENT_IDLE:
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p.status.Duration = 0
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p.status.TimePos = 0
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p.setState(player.Stopped)
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}
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}
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}
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}
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