209 lines
4.5 KiB
Go
209 lines
4.5 KiB
Go
package widgets
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/container"
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"fyne.io/fyne/v2/layout"
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"fyne.io/fyne/v2/theme"
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"fyne.io/fyne/v2/widget"
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"github.com/dweymouth/supersonic/player"
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myTheme "github.com/dweymouth/supersonic/ui/theme"
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"github.com/dweymouth/supersonic/ui/util"
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)
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// The "aux" controls for playback, positioned to the right
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// of the BottomPanel. Currently only volume control.
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type AuxControls struct {
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widget.BaseWidget
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VolumeControl *VolumeControl
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loop *miniButton
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container *fyne.Container
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}
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type miniButton struct {
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widget.Button
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}
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func newMiniButton(icon fyne.Resource) *miniButton {
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b := &miniButton{
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Button: widget.Button{
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Icon: icon,
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},
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}
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b.ExtendBaseWidget(b)
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return b
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}
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func (b *miniButton) MinSize() fyne.Size {
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return fyne.NewSize(24, 24)
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}
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func NewAuxControls(initialVolume int) *AuxControls {
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a := &AuxControls{
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VolumeControl: NewVolumeControl(initialVolume),
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loop: newMiniButton(myTheme.RepeatIcon),
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}
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a.container = container.NewHBox(
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layout.NewSpacer(),
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container.NewVBox(
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layout.NewSpacer(),
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a.VolumeControl,
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container.NewHBox(layout.NewSpacer(), a.loop, util.NewHSpace(5)),
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layout.NewSpacer(),
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),
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)
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return a
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}
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func (a *AuxControls) CreateRenderer() fyne.WidgetRenderer {
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a.ExtendBaseWidget(a)
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return widget.NewSimpleRenderer(a.container)
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}
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func (a *AuxControls) OnChangeLoopMode(f func()) {
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a.loop.OnTapped = f
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}
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func (a *AuxControls) SetLoopMode(mode player.LoopMode) {
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switch mode {
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case player.LoopAll:
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a.loop.Importance = widget.HighImportance
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a.loop.Icon = myTheme.RepeatIcon
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case player.LoopOne:
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a.loop.Importance = widget.HighImportance
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a.loop.Icon = myTheme.RepeatOneIcon
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case player.LoopNone:
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a.loop.Importance = widget.MediumImportance
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a.loop.Icon = myTheme.RepeatIcon
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}
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a.loop.Refresh()
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}
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type volumeSlider struct {
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widget.Slider
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Width float32
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}
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func NewVolumeSlider(width float32) *volumeSlider {
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v := &volumeSlider{
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Slider: widget.Slider{
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Min: 0,
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Max: 100,
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Step: 1,
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Orientation: widget.Horizontal,
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Value: 100,
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},
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Width: width,
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}
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v.ExtendBaseWidget(v)
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return v
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}
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func (v *volumeSlider) Tapped(e *fyne.PointEvent) {
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v.Slider.Tapped(e)
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fyne.CurrentApp().Driver().CanvasForObject(v).Unfocus()
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}
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func (v *volumeSlider) MinSize() fyne.Size {
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h := v.Slider.MinSize().Height
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// give extra space for height to hack around mini button covering part of focus circle
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return fyne.NewSize(v.Width, h+theme.Padding()*3)
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}
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func (v *volumeSlider) Scrolled(e *fyne.ScrollEvent) {
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v.SetValue(v.Value + float64(0.5*e.Scrolled.DY))
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}
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type VolumeControl struct {
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widget.BaseWidget
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icon *TappableIcon
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slider *volumeSlider
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OnSetVolume func(int)
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muted bool
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lastVol int
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container *fyne.Container
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}
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func NewVolumeControl(initialVol int) *VolumeControl {
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v := &VolumeControl{}
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v.ExtendBaseWidget(v)
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v.icon = NewTappableIcon(theme.VolumeUpIcon())
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v.icon.OnTapped = v.toggleMute
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v.slider = NewVolumeSlider(100)
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v.lastVol = initialVol
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v.slider.Step = 1
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v.slider.Orientation = widget.Horizontal
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v.slider.Value = float64(v.lastVol)
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v.slider.OnChanged = v.onChanged
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v.container = container.NewHBox(container.NewCenter(v.icon), v.slider)
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return v
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}
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// Sets the volume that is displayed in the slider.
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// Does not invoke OnSetVolume callback.
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func (v *VolumeControl) SetVolume(vol int) {
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if (vol == v.lastVol && !v.muted) || (v.muted && vol == 0) {
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return
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}
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v.lastVol = vol
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v.muted = false
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v.setDisplayedVolume(vol)
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}
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func (v *VolumeControl) onChanged(volume float64) {
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vol := int(volume)
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v.lastVol = vol
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v.muted = false
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v.updateIconForVolume(vol)
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v.invokeOnVolumeChange(vol)
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}
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func (v *VolumeControl) toggleMute() {
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if !v.muted {
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v.muted = true
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v.lastVol = int(v.slider.Value)
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v.setDisplayedVolume(0)
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v.invokeOnVolumeChange(0)
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} else {
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v.muted = false
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v.setDisplayedVolume(v.lastVol)
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v.invokeOnVolumeChange(v.lastVol)
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}
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}
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func (v *VolumeControl) CreateRenderer() fyne.WidgetRenderer {
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v.ExtendBaseWidget(v)
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return widget.NewSimpleRenderer(v.container)
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}
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func (v *VolumeControl) setDisplayedVolume(vol int) {
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v.slider.Value = float64(vol)
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v.slider.Refresh()
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v.updateIconForVolume(vol)
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}
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func (v *VolumeControl) invokeOnVolumeChange(vol int) {
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if v.OnSetVolume != nil {
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v.OnSetVolume(vol)
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}
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}
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func (v *VolumeControl) updateIconForVolume(vol int) {
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if vol <= 0 {
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v.icon.Resource = theme.VolumeMuteIcon()
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} else if vol < 50 {
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v.icon.Resource = theme.VolumeDownIcon()
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} else {
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v.icon.Resource = theme.VolumeUpIcon()
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}
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v.icon.Refresh()
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}
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