Multi-select (Ctrl/Cmd+click toggle, Shift+click range, right-click the
active selection for bulk actions - same conventions as a native file
manager):
- Print Labels (N) / Export CSV (N) for any mix of individually-picked
assets and whole folders. Labels/export now take asset_ids/folder_ids
instead of a single asset_id/folder_id.
- Edit Status..., Check Out..., Duplicate, Move to..., and Delete, bulk
versions of the existing single-asset actions. Checkout/Move modals
were generalized to accept an array of ids instead of just one; status
editing got its own lightweight POST /app/assets/{id}/status endpoint
(assets.SetStatus) so a bulk status change doesn't need to resend every
other field the way a full PATCH would.
Labels:
- Choose QR (a /scan/<tag> URL, for a phone camera) or Code128 barcode
(the bare Asset ID, for a USB scanner typing into the search box) via a
format selector on the print page. New barcodeDataURI using
github.com/boombuler/barcode alongside the existing QR generator.
- "Start at #" lets printing resume partway into an already-used sheet
instead of wasting it on a fresh one.
- Added the Avery 5260 label template (same grid as 5160, rounded
corners, so it isn't flagged approximate).
Also: the configured Site Name now shows on the login page too, not just
the authenticated navbar.
222 lines
6.3 KiB
Go
222 lines
6.3 KiB
Go
package web
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import (
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"net/http"
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"strconv"
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"inventree/internal/models"
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)
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type assetRequest struct {
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AssetTag string `json:"asset_id"`
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Name string `json:"name"`
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ItemTypeID int64 `json:"item_type_id"`
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FolderID *int64 `json:"folder_id"`
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StatusID int64 `json:"status_id"`
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AssignedUserID *int64 `json:"assigned_user_id"`
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Notes string `json:"notes"`
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Quantity int `json:"quantity"`
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Fields map[string]string `json:"fields"`
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}
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func (req assetRequest) fieldValues() map[int64]string {
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out := make(map[int64]string, len(req.Fields))
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for k, v := range req.Fields {
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id, err := strconv.ParseInt(k, 10, 64)
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if err != nil {
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continue
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}
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out[id] = v
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}
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return out
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}
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func (a *App) handleAssetCreate(w http.ResponseWriter, r *http.Request) {
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var req assetRequest
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if err := readJSON(r, &req); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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asset := &models.Asset{
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AssetTag: req.AssetTag, Name: req.Name, ItemTypeID: req.ItemTypeID, FolderID: req.FolderID,
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StatusID: req.StatusID, AssignedUserID: req.AssignedUserID, Notes: req.Notes, Quantity: req.Quantity,
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}
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if err := a.Assets.Create(r.Context(), asset, req.fieldValues()); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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jsonOK(w, map[string]any{"id": asset.ID, "asset_id": asset.AssetTag, "folder_id": asset.FolderID})
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}
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func (a *App) handleAssetUpdate(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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var req assetRequest
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if err := readJSON(r, &req); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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existing, err := a.Assets.Get(r.Context(), id)
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if err != nil {
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jsonErr(w, http.StatusNotFound, err)
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return
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}
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asset := &models.Asset{
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ID: id, AssetTag: req.AssetTag, Name: req.Name, ItemTypeID: existing.ItemTypeID, FolderID: req.FolderID,
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StatusID: req.StatusID, AssignedUserID: req.AssignedUserID, Notes: req.Notes, Quantity: req.Quantity,
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}
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if err := a.Assets.Update(r.Context(), asset, req.fieldValues()); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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jsonOK(w, map[string]any{"id": asset.ID, "asset_id": asset.AssetTag, "folder_id": asset.FolderID})
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}
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func (a *App) handleAssetDelete(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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asset, err := a.Assets.Get(r.Context(), id)
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if err != nil {
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jsonErr(w, http.StatusNotFound, err)
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return
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}
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if err := a.Assets.Delete(r.Context(), id); err != nil {
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jsonErr(w, http.StatusInternalServerError, err)
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return
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}
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jsonOK(w, map[string]any{"id": id, "folder_id": asset.FolderID})
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}
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func (a *App) handleAssetDuplicate(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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copyAsset, err := a.Assets.Duplicate(r.Context(), id)
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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jsonOK(w, map[string]any{"id": copyAsset.ID, "asset_id": copyAsset.AssetTag, "folder_id": copyAsset.FolderID})
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}
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type assetMoveRequest struct {
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FolderID *int64 `json:"folder_id"`
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}
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func (a *App) handleAssetMove(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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var req assetMoveRequest
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if err := readJSON(r, &req); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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if err := a.Assets.Move(r.Context(), id, req.FolderID); err != nil {
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jsonErr(w, http.StatusInternalServerError, err)
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return
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}
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jsonOK(w, map[string]any{"id": id, "folder_id": req.FolderID})
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}
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// handleAssetGet returns a single asset as JSON, for lightweight lookups
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// (e.g. the checkout modal) that don't need the full HTML detail panel.
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func (a *App) handleAssetGet(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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asset, err := a.Assets.Get(r.Context(), id)
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if err != nil {
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jsonErr(w, http.StatusNotFound, err)
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return
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}
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jsonOK(w, asset)
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}
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type assetCheckoutRequest struct {
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AssignedUserID *int64 `json:"assigned_user_id"`
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}
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// handleAssetCheckout assigns (checks out) or unassigns (checks in) an
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// asset's user without touching any other field.
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func (a *App) handleAssetCheckout(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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var req assetCheckoutRequest
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if err := readJSON(r, &req); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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if err := a.Assets.AssignUser(r.Context(), id, req.AssignedUserID); err != nil {
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jsonErr(w, http.StatusInternalServerError, err)
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return
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}
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jsonOK(w, map[string]any{"id": id, "assigned_user_id": req.AssignedUserID})
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}
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type assetStatusRequest struct {
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StatusID int64 `json:"status_id"`
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}
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// handleAssetSetStatus changes only an asset's status - used by the bulk
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// "Edit Status" multi-select action so it doesn't have to resend every
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// other field the way a full PATCH does.
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func (a *App) handleAssetSetStatus(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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var req assetStatusRequest
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if err := readJSON(r, &req); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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if err := a.Assets.SetStatus(r.Context(), id, req.StatusID); err != nil {
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jsonErr(w, http.StatusInternalServerError, err)
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return
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}
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jsonOK(w, map[string]any{"id": id, "status_id": req.StatusID})
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}
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type assetQuantityRequest struct {
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Delta int `json:"delta"`
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}
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// handleAssetQuantity increments or decrements a non-unique asset's
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// quantity in place, for the +/- steppers on the asset panel and folder
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// tables.
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func (a *App) handleAssetQuantity(w http.ResponseWriter, r *http.Request) {
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id, err := pathID(r, "id")
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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var req assetQuantityRequest
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if err := readJSON(r, &req); err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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asset, err := a.Assets.AdjustQuantity(r.Context(), id, req.Delta)
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if err != nil {
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jsonErr(w, http.StatusBadRequest, err)
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return
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}
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jsonOK(w, map[string]any{"id": id, "quantity": asset.Quantity})
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}
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