Files
vibetree/internal/web/handlers_assets.go
T
Owen 14e2f3bb77 Bulk multi-select actions, barcode format, batch printing, site name on login
Multi-select (Ctrl/Cmd+click toggle, Shift+click range, right-click the
active selection for bulk actions - same conventions as a native file
manager):
- Print Labels (N) / Export CSV (N) for any mix of individually-picked
  assets and whole folders. Labels/export now take asset_ids/folder_ids
  instead of a single asset_id/folder_id.
- Edit Status..., Check Out..., Duplicate, Move to..., and Delete, bulk
  versions of the existing single-asset actions. Checkout/Move modals
  were generalized to accept an array of ids instead of just one; status
  editing got its own lightweight POST /app/assets/{id}/status endpoint
  (assets.SetStatus) so a bulk status change doesn't need to resend every
  other field the way a full PATCH would.

Labels:
- Choose QR (a /scan/<tag> URL, for a phone camera) or Code128 barcode
  (the bare Asset ID, for a USB scanner typing into the search box) via a
  format selector on the print page. New barcodeDataURI using
  github.com/boombuler/barcode alongside the existing QR generator.
- "Start at #" lets printing resume partway into an already-used sheet
  instead of wasting it on a fresh one.
- Added the Avery 5260 label template (same grid as 5160, rounded
  corners, so it isn't flagged approximate).

Also: the configured Site Name now shows on the login page too, not just
the authenticated navbar.
2026-08-17 17:12:17 -05:00

222 lines
6.3 KiB
Go

package web
import (
"net/http"
"strconv"
"inventree/internal/models"
)
type assetRequest struct {
AssetTag string `json:"asset_id"`
Name string `json:"name"`
ItemTypeID int64 `json:"item_type_id"`
FolderID *int64 `json:"folder_id"`
StatusID int64 `json:"status_id"`
AssignedUserID *int64 `json:"assigned_user_id"`
Notes string `json:"notes"`
Quantity int `json:"quantity"`
Fields map[string]string `json:"fields"`
}
func (req assetRequest) fieldValues() map[int64]string {
out := make(map[int64]string, len(req.Fields))
for k, v := range req.Fields {
id, err := strconv.ParseInt(k, 10, 64)
if err != nil {
continue
}
out[id] = v
}
return out
}
func (a *App) handleAssetCreate(w http.ResponseWriter, r *http.Request) {
var req assetRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset := &models.Asset{
AssetTag: req.AssetTag, Name: req.Name, ItemTypeID: req.ItemTypeID, FolderID: req.FolderID,
StatusID: req.StatusID, AssignedUserID: req.AssignedUserID, Notes: req.Notes, Quantity: req.Quantity,
}
if err := a.Assets.Create(r.Context(), asset, req.fieldValues()); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": asset.ID, "asset_id": asset.AssetTag, "folder_id": asset.FolderID})
}
func (a *App) handleAssetUpdate(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
existing, err := a.Assets.Get(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusNotFound, err)
return
}
asset := &models.Asset{
ID: id, AssetTag: req.AssetTag, Name: req.Name, ItemTypeID: existing.ItemTypeID, FolderID: req.FolderID,
StatusID: req.StatusID, AssignedUserID: req.AssignedUserID, Notes: req.Notes, Quantity: req.Quantity,
}
if err := a.Assets.Update(r.Context(), asset, req.fieldValues()); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": asset.ID, "asset_id": asset.AssetTag, "folder_id": asset.FolderID})
}
func (a *App) handleAssetDelete(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset, err := a.Assets.Get(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusNotFound, err)
return
}
if err := a.Assets.Delete(r.Context(), id); err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
jsonOK(w, map[string]any{"id": id, "folder_id": asset.FolderID})
}
func (a *App) handleAssetDuplicate(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
copyAsset, err := a.Assets.Duplicate(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": copyAsset.ID, "asset_id": copyAsset.AssetTag, "folder_id": copyAsset.FolderID})
}
type assetMoveRequest struct {
FolderID *int64 `json:"folder_id"`
}
func (a *App) handleAssetMove(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetMoveRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
if err := a.Assets.Move(r.Context(), id, req.FolderID); err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
jsonOK(w, map[string]any{"id": id, "folder_id": req.FolderID})
}
// handleAssetGet returns a single asset as JSON, for lightweight lookups
// (e.g. the checkout modal) that don't need the full HTML detail panel.
func (a *App) handleAssetGet(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset, err := a.Assets.Get(r.Context(), id)
if err != nil {
jsonErr(w, http.StatusNotFound, err)
return
}
jsonOK(w, asset)
}
type assetCheckoutRequest struct {
AssignedUserID *int64 `json:"assigned_user_id"`
}
// handleAssetCheckout assigns (checks out) or unassigns (checks in) an
// asset's user without touching any other field.
func (a *App) handleAssetCheckout(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetCheckoutRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
if err := a.Assets.AssignUser(r.Context(), id, req.AssignedUserID); err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
jsonOK(w, map[string]any{"id": id, "assigned_user_id": req.AssignedUserID})
}
type assetStatusRequest struct {
StatusID int64 `json:"status_id"`
}
// handleAssetSetStatus changes only an asset's status - used by the bulk
// "Edit Status" multi-select action so it doesn't have to resend every
// other field the way a full PATCH does.
func (a *App) handleAssetSetStatus(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetStatusRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
if err := a.Assets.SetStatus(r.Context(), id, req.StatusID); err != nil {
jsonErr(w, http.StatusInternalServerError, err)
return
}
jsonOK(w, map[string]any{"id": id, "status_id": req.StatusID})
}
type assetQuantityRequest struct {
Delta int `json:"delta"`
}
// handleAssetQuantity increments or decrements a non-unique asset's
// quantity in place, for the +/- steppers on the asset panel and folder
// tables.
func (a *App) handleAssetQuantity(w http.ResponseWriter, r *http.Request) {
id, err := pathID(r, "id")
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
var req assetQuantityRequest
if err := readJSON(r, &req); err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
asset, err := a.Assets.AdjustQuantity(r.Context(), id, req.Delta)
if err != nil {
jsonErr(w, http.StatusBadRequest, err)
return
}
jsonOK(w, map[string]any{"id": id, "quantity": asset.Quantity})
}