[WIP], adding server skeleton for remote mobile connections
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#include <vector>
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#include <boost/bind.hpp>
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#include "RequestHandler.hpp"
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#include "ConnectionManager.hpp"
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#include "Connection.hpp"
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namespace Remote {
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namespace Server {
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Connection::Connection(boost::asio::io_service& ioService, Connection_manager& manager, RequestHandler& handler)
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: _socket(ioService),
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_connectionManager(manager),
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request_handler_(handler)
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{
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}
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boost::asio::ip::tcp::socket&
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Connection::socket()
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{
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return _socket;
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}
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void
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Connection::start()
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{
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_socket.async_read_some(boost::asio::buffer(_headerBuffer),
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boost::bind(&Connection::handleRead, shared_from_this(),
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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}
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void
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Connection::stop()
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{
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_socket.close();
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}
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void
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Connection::handleRead(const boost::system::error_code& error, std::size_t bytes_transferred)
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{
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if (!error)
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{
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/* boost::asio::async_write(_socket, reply_.to_buffers(),
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boost::bind(&Connection::handleWrite, shared_from_this(),
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boost::asio::placeholders::error));*/
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start();
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}
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else if (error != boost::asio::error::operation_aborted)
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{
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std::cerr << "Connection::handleRead: " << error.message() << std::endl;
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_connectionManager.stop(shared_from_this());
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}
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}
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void Connection::handleWrite(const boost::system::error_code& e)
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{
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if (!e)
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{
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// Initiate graceful Connection closure.
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boost::system::error_code ignored_ec;
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_socket.shutdown(boost::asio::ip::tcp::socket::shutdown_both, ignored_ec);
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}
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if (e != boost::asio::error::operation_aborted)
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{
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std::cerr << "Connection::handleWrite: " << error.message() << std::endl;
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_connectionManager.stop(shared_from_this());
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}
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}
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} // namespace Server
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} // namespace Remote
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#ifndef REMOTE_CONNECTION_HPP
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#define REMOTE_CONNECTION_HPP
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#include <memory>
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#include <array.hpp>
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#include <boost/asio.hpp>
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#include <boost/noncopyable.hpp>
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#include <boost/enable_shared_from_this.hpp>
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#include "reply.hpp"
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#include "request.hpp"
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#include "RequestHandler.hpp"
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#include "request_parser.hpp"
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namespace http {
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namespace server {
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class ConnectionManager;
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/// Represents a single connection from a client.
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class Connection : public boost::enable_shared_from_this<Connection>, boost::noncopyable
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{
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public:
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typedef std::shared_ptr<connection> pointer;
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/// Construct a connection with the given io_service.
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Connection(boost::asio::io_service& io_service,
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ConnectionManager& manager, RequestHandler& handler);
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boost::asio::ip::tcp::socket& socket();
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/// Start the first asynchronous operation for the connection.
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void start();
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/// Stop all asynchronous operations associated with the connection.
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void stop();
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private:
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/// Handle completion of a read operation.
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void handleRead(const boost::system::error_code& e,
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std::size_t bytes_transferred);
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/// Handle completion of a write operation.
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void handleWrite(const boost::system::error_code& e);
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/// Socket for the connection.
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boost::asio::ip::tcp::socket _socket;
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/// The manager for this connection.
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ConnectionManager& _ConnectionManager;
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/// The handler used to process the incoming requests.
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RequestHandler& _RequestHandler;
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// TODO use streambuffers
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/// The incoming request.
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// request request_;
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/// The parser for the incoming request.
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// request_parser request_parser_;
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/// The reply to be sent back to the client.
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// reply reply_;
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std::array<unsigned char, Header::size> _headerBuffer;
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};
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} // namespace server
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} // namespace http
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#endif // HTTP_CONNECTION_HPP
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#include <algorithm>
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#include <boost/bind.hpp>
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#include "ConnectionManager.hpp"
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namespace Remote {
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namespace Server {
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void
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ConnectionManager::start(connection::pointer c)
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{
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_connections.insert(c);
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c->start();
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}
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void
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ConnectionManager::stop(connection::pointer c)
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{
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_connections.erase(c);
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c->stop();
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}
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void
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ConnectionManager::stop_all()
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{
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BOOST_FOREACH(connection::pointer c, _connections)
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{
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c->stop();
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}
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_connections.clear();
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}
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} // namespace Server
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} // namespace Remote
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#ifndef REMOTE_CONNECTION_MANAGER_HPP
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#define REMOTE_CONNECTION_MANAGER_HPP
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#include <set>
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#include <boost/noncopyable.hpp>
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#include "connection.hpp"
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namespace Remote {
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namespace Server {
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/// Manages open connections so that they may be cleanly stopped when the server
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/// needs to shut down.
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class ConnectionManager : boost::noncopyable
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{
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public:
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/// Add the specified connection to the manager and start it.
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void start(connection::pointer c);
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/// Stop the specified connection.
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void stop(connection::pointer c);
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/// Stop all connections.
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void stop_all();
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private:
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/// The managed connections.
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std::set<connection::pointer> _connections;
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};
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} // namespace Server
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} // namespace Remote
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#endif
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@@ -0,0 +1,21 @@
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#ifndef REMOTE_HEADER_HPP
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#define REMOTE_HEADER_HPP
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namespace Remote
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{
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class Header
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{
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static const std::size_t size = 8;
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}
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} // namespace Remote
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#endif
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#ifndef REMOTE_REQUEST_HANDLER
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#define REMOTE_REQUEST_HANDLER
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class RequestHandler
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{
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};
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#endif
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@@ -0,0 +1,77 @@
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#include <utility>
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#include <boost/bind.hpp>
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#include "Server.hpp"
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namespace Remote {
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namespace Server {
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server::server(boost::asio::io_service& ioService, const endpoint_type& endpoint)
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: _ioService(ioService),
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_acceptor(_ioService),
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_connectionManager(),
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_socket(io_service_),
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_requestHandler(doc_root)
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{
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// Open the acceptor with the option to reuse the address (i.e. SO_REUSEADDR).
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boost::asio::ip::tcp::resolver resolver(_ioService);
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boost::asio::ip::tcp::endpoint endpoint = *resolver.resolve(endpoint);
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_acceptor.open(endpoint.protocol());
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_acceptor.set_option(boost::asio::ip::tcp::acceptor::reuse_address(true));
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_acceptor.bind(endpoint);
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_acceptor.listen();
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}
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void
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Server::run()
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{
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// While the server is running, there is always at least one
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// asynchronous operation outstanding: the asynchronous accept call waiting
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// for new incoming connections.
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async_accept();
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}
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void
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Server::async_accept()
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{
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_acceptor.async_accept(_socket, boost::bind(&Server::handleAccept, this, boost::asio::placeholders::error));
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}
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void
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Server::handleAccept(boost::system::error_code ec)
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{
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// Check whether the server was stopped before this
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// completion handler had a chance to run.
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if (!_acceptor.is_open())
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{
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return;
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}
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if (!ec)
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{
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_connectionManager.start(std::make_shared<connection>(std::move(_socket), _connectionManager, _requestHandler));
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async_accept();
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}
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else
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std::cerr << "handleAccept: " << ec.message() << std::endl;
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}
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void
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Server::stop()
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{
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// The server is stopped by cancelling all outstanding asynchronous
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// operations.
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_acceptor.close();
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_connectionManager.stop_all();
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}
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} // namespace Server
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} // namespace Remote
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@@ -0,0 +1,56 @@
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#ifndef REMOTE_SERVER_HPP
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#define REMOTE_SERVER_HPP
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#include <boost/asio.hpp>
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#include <string>
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#include "Connection.hpp"
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#include "ConnectionManager.hpp"
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#include "RequestHandler.hpp"
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namespace Remote {
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namespace Server {
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class Server
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{
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public:
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typedef std::string endpoint_type;
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// Serve up data from the given database
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Server(boost::asio::io_service& ioService,
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const endpoint_type& endpoint);
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// Run the server's io_service loop.
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void run();
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void stop();
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private:
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/// Perform an asynchronous accept operation.
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void asyncAccept();
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void handleAccept(boost::system::error_code ec);
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boost::asio::io_service& _ioService;
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/// Acceptor used to listen for incoming connections.
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boost::asio::ip::tcp::acceptor _acceptor;
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/// The connection manager which owns all live connections.
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connection_manager _connectionManager;
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/// The next socket to be accepted.
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boost::asio::ip::tcp::socket _socket;
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/// The handler for all incoming requests.
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RequestHandler _requestHandler;
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};
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} // namespace Server
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} // namespace Remote
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#endif
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