[WIP], adding server skeleton for remote mobile connections
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#include <vector>
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#include <boost/bind.hpp>
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#include "RequestHandler.hpp"
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#include "ConnectionManager.hpp"
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#include "Connection.hpp"
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namespace Remote {
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namespace Server {
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Connection::Connection(boost::asio::io_service& ioService, Connection_manager& manager, RequestHandler& handler)
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: _socket(ioService),
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_connectionManager(manager),
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request_handler_(handler)
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{
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}
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boost::asio::ip::tcp::socket&
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Connection::socket()
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{
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return _socket;
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}
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void
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Connection::start()
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{
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_socket.async_read_some(boost::asio::buffer(_headerBuffer),
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boost::bind(&Connection::handleRead, shared_from_this(),
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boost::asio::placeholders::error,
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boost::asio::placeholders::bytes_transferred));
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}
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void
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Connection::stop()
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{
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_socket.close();
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}
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void
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Connection::handleRead(const boost::system::error_code& error, std::size_t bytes_transferred)
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{
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if (!error)
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{
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/* boost::asio::async_write(_socket, reply_.to_buffers(),
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boost::bind(&Connection::handleWrite, shared_from_this(),
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boost::asio::placeholders::error));*/
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start();
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}
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else if (error != boost::asio::error::operation_aborted)
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{
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std::cerr << "Connection::handleRead: " << error.message() << std::endl;
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_connectionManager.stop(shared_from_this());
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}
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}
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void Connection::handleWrite(const boost::system::error_code& e)
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{
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if (!e)
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{
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// Initiate graceful Connection closure.
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boost::system::error_code ignored_ec;
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_socket.shutdown(boost::asio::ip::tcp::socket::shutdown_both, ignored_ec);
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}
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if (e != boost::asio::error::operation_aborted)
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{
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std::cerr << "Connection::handleWrite: " << error.message() << std::endl;
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_connectionManager.stop(shared_from_this());
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}
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}
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} // namespace Server
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} // namespace Remote
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