[WIP], adding server skeleton for remote mobile connections
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#ifndef REMOTE_CONNECTION_HPP
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#define REMOTE_CONNECTION_HPP
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#include <memory>
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#include <array.hpp>
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#include <boost/asio.hpp>
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#include <boost/noncopyable.hpp>
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#include <boost/enable_shared_from_this.hpp>
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#include "reply.hpp"
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#include "request.hpp"
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#include "RequestHandler.hpp"
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#include "request_parser.hpp"
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namespace http {
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namespace server {
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class ConnectionManager;
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/// Represents a single connection from a client.
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class Connection : public boost::enable_shared_from_this<Connection>, boost::noncopyable
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{
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public:
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typedef std::shared_ptr<connection> pointer;
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/// Construct a connection with the given io_service.
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Connection(boost::asio::io_service& io_service,
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ConnectionManager& manager, RequestHandler& handler);
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boost::asio::ip::tcp::socket& socket();
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/// Start the first asynchronous operation for the connection.
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void start();
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/// Stop all asynchronous operations associated with the connection.
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void stop();
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private:
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/// Handle completion of a read operation.
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void handleRead(const boost::system::error_code& e,
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std::size_t bytes_transferred);
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/// Handle completion of a write operation.
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void handleWrite(const boost::system::error_code& e);
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/// Socket for the connection.
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boost::asio::ip::tcp::socket _socket;
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/// The manager for this connection.
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ConnectionManager& _ConnectionManager;
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/// The handler used to process the incoming requests.
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RequestHandler& _RequestHandler;
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// TODO use streambuffers
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/// The incoming request.
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// request request_;
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/// The parser for the incoming request.
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// request_parser request_parser_;
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/// The reply to be sent back to the client.
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// reply reply_;
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std::array<unsigned char, Header::size> _headerBuffer;
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};
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} // namespace server
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} // namespace http
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#endif // HTTP_CONNECTION_HPP
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