stop waveform from refreshing when unpausing the initial track

This commit is contained in:
Drew Weymouth
2026-02-27 08:29:57 -08:00
parent 6782e8d470
commit 47668bcec9
+10 -2
View File
@@ -45,7 +45,8 @@ type PlaybackManager struct {
wfmImageJobs [3]*WaveformImageJob wfmImageJobs [3]*WaveformImageJob
// whether autoplay tracks are currently being fetched/enqueued // whether autoplay tracks are currently being fetched/enqueued
pendingAutoplay bool pendingAutoplay bool
wasLoadTrackPaused bool
} }
type RemotePlaybackDevice struct { type RemotePlaybackDevice struct {
@@ -128,11 +129,18 @@ func (p *PlaybackManager) addOnTrackChangeHook() {
// we need to call handleWaveformImageSongChange to ensure the waveform image is updated // we need to call handleWaveformImageSongChange to ensure the waveform image is updated
// for the track that is loaded paused when starting the app // for the track that is loaded paused when starting the app
p.handleWaveformImageSongChange(item) p.handleWaveformImageSongChange(item)
p.wasLoadTrackPaused = true
} }
}) })
p.OnSongChange(func(item mediaprovider.MediaItem, _ *mediaprovider.Track) { p.OnSongChange(func(item mediaprovider.MediaItem, _ *mediaprovider.Track) {
p.handleWaveformImageSongChange(item) if p.wasLoadTrackPaused {
// if the song change was triggered by LoadTrackPaused when starting the app,
// we already called handleWaveformImageSongChange in the onBeforeSongChange hook above
p.wasLoadTrackPaused = false
} else {
p.handleWaveformImageSongChange(item)
}
if runtime.GOOS != "windows" { if runtime.GOOS != "windows" {
return return