add restoring of play queue from server

This commit is contained in:
Drew Weymouth
2024-04-16 17:26:46 -07:00
parent 98a140791b
commit 4d6626b7f2
2 changed files with 23 additions and 5 deletions
+2 -2
View File
@@ -305,7 +305,7 @@ func (a *App) Shutdown() {
a.MPRISHandler.Shutdown()
a.PlaybackManager.DisableCallbacks()
if a.Config.Application.SavePlayQueue {
SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager, configdir.LocalConfig(a.appName, savedQueueFile), false)
SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager, configdir.LocalConfig(a.appName, savedQueueFile), nil)
}
a.PlaybackManager.Stop() // will trigger scrobble check
a.Config.LocalPlayback.Volume = a.LocalPlayer.GetVolume()
@@ -316,7 +316,7 @@ func (a *App) Shutdown() {
}
func (a *App) LoadSavedPlayQueue() error {
queue, err := LoadPlayQueue(configdir.LocalConfig(a.appName, savedQueueFile), a.ServerManager)
queue, err := LoadPlayQueue(configdir.LocalConfig(a.appName, savedQueueFile), a.ServerManager, false)
if err != nil {
return err
}
+21 -3
View File
@@ -22,7 +22,8 @@ type serializedSavedPlayQueue struct {
}
// SavePlayQueue saves the current play queue and playback position to a JSON file.
func SavePlayQueue(serverID string, pm *PlaybackManager, filepath string, saveToServer bool) error {
// If the provided CanSavePlayQueue server is non-nil, it will also save to the server.
func SavePlayQueue(serverID string, pm *PlaybackManager, filepath string, server mediaprovider.CanSavePlayQueue) error {
queue := pm.GetPlayQueue()
stats := pm.PlayerStatus()
trackIdx := pm.NowPlayingIndex()
@@ -41,15 +42,32 @@ func SavePlayQueue(serverID string, pm *PlaybackManager, filepath string, saveTo
b, _ := json.Marshal(saved)
err := os.WriteFile(filepath, b, 0644)
if saveToServer {
if server != nil {
// save to server
err = server.SavePlayQueue(trackIDs, trackIdx, int(stats.TimePos))
}
return err
}
// Loads the saved play queue from the given filepath using the current server.
// If loadFromServer is true and the current server supports saving the play queue,
// the queue will attempt to load from the server and only use the local file as a fallback.
// Returns an error if the queue could not be loaded for any reason, including the
// currently logged in server being different than the server from which the queue was saved.
func LoadPlayQueue(filepath string, sm *ServerManager) (*SavedPlayQueue, error) {
func LoadPlayQueue(filepath string, sm *ServerManager, loadFromServer bool) (*SavedPlayQueue, error) {
if pq, ok := sm.Server.(mediaprovider.CanSavePlayQueue); loadFromServer && ok && pq != nil {
// load queue from server
queue, err := pq.GetPlayQueue()
if err == nil {
return &SavedPlayQueue{
Tracks: queue.Tracks,
TrackIndex: queue.TrackPos,
TimePos: float64(queue.TimePos),
}, nil
}
}
// load queue from local file
b, err := os.ReadFile(filepath)
if err != nil {
return nil, err