add restoring of play queue from server
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+2
-2
@@ -305,7 +305,7 @@ func (a *App) Shutdown() {
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a.MPRISHandler.Shutdown()
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a.PlaybackManager.DisableCallbacks()
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if a.Config.Application.SavePlayQueue {
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager, configdir.LocalConfig(a.appName, savedQueueFile), false)
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SavePlayQueue(a.ServerManager.ServerID.String(), a.PlaybackManager, configdir.LocalConfig(a.appName, savedQueueFile), nil)
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}
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a.PlaybackManager.Stop() // will trigger scrobble check
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a.Config.LocalPlayback.Volume = a.LocalPlayer.GetVolume()
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@@ -316,7 +316,7 @@ func (a *App) Shutdown() {
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}
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func (a *App) LoadSavedPlayQueue() error {
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queue, err := LoadPlayQueue(configdir.LocalConfig(a.appName, savedQueueFile), a.ServerManager)
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queue, err := LoadPlayQueue(configdir.LocalConfig(a.appName, savedQueueFile), a.ServerManager, false)
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if err != nil {
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return err
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}
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@@ -22,7 +22,8 @@ type serializedSavedPlayQueue struct {
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}
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// SavePlayQueue saves the current play queue and playback position to a JSON file.
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func SavePlayQueue(serverID string, pm *PlaybackManager, filepath string, saveToServer bool) error {
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// If the provided CanSavePlayQueue server is non-nil, it will also save to the server.
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func SavePlayQueue(serverID string, pm *PlaybackManager, filepath string, server mediaprovider.CanSavePlayQueue) error {
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queue := pm.GetPlayQueue()
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stats := pm.PlayerStatus()
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trackIdx := pm.NowPlayingIndex()
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@@ -41,15 +42,32 @@ func SavePlayQueue(serverID string, pm *PlaybackManager, filepath string, saveTo
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b, _ := json.Marshal(saved)
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err := os.WriteFile(filepath, b, 0644)
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if saveToServer {
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if server != nil {
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// save to server
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err = server.SavePlayQueue(trackIDs, trackIdx, int(stats.TimePos))
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}
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return err
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}
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// Loads the saved play queue from the given filepath using the current server.
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// If loadFromServer is true and the current server supports saving the play queue,
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// the queue will attempt to load from the server and only use the local file as a fallback.
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// Returns an error if the queue could not be loaded for any reason, including the
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// currently logged in server being different than the server from which the queue was saved.
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func LoadPlayQueue(filepath string, sm *ServerManager) (*SavedPlayQueue, error) {
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func LoadPlayQueue(filepath string, sm *ServerManager, loadFromServer bool) (*SavedPlayQueue, error) {
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if pq, ok := sm.Server.(mediaprovider.CanSavePlayQueue); loadFromServer && ok && pq != nil {
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// load queue from server
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queue, err := pq.GetPlayQueue()
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if err == nil {
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return &SavedPlayQueue{
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Tracks: queue.Tracks,
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TrackIndex: queue.TrackPos,
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TimePos: float64(queue.TimePos),
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}, nil
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}
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}
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// load queue from local file
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b, err := os.ReadFile(filepath)
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if err != nil {
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return nil, err
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