add equalizer UI in settings dialog

This commit is contained in:
Drew Weymouth
2023-06-24 10:47:45 -07:00
parent ab22f871d2
commit 59be258e89
8 changed files with 335 additions and 14 deletions
+6
View File
@@ -185,6 +185,12 @@ func (a *App) setupMPV() error {
})
a.Player.SetAudioExclusive(a.Config.LocalPlayback.AudioExclusive)
eq := &player.ISO15BandEqualizer{
Disabled: !a.Config.LocalPlayback.EqualizerEnabled,
}
copy(eq.BandGains[:], a.Config.LocalPlayback.GraphicEqualizerBands)
a.Player.SetEqualizer(eq)
return nil
}
+12 -8
View File
@@ -70,10 +70,12 @@ type TracksPageConfig struct {
}
type LocalPlaybackConfig struct {
AudioDeviceName string
AudioExclusive bool
InMemoryCacheSizeMB int
Volume int
AudioDeviceName string
AudioExclusive bool
InMemoryCacheSizeMB int
Volume int
EqualizerEnabled bool
GraphicEqualizerBands []float64
}
type ScrobbleConfig struct {
@@ -151,10 +153,12 @@ func DefaultConfig(appVersionTag string) *Config {
},
LocalPlayback: LocalPlaybackConfig{
// "auto" is the name to pass to MPV for autoselecting the output device
AudioDeviceName: "auto",
AudioExclusive: false,
InMemoryCacheSizeMB: 30,
Volume: 100,
AudioDeviceName: "auto",
AudioExclusive: false,
InMemoryCacheSizeMB: 30,
Volume: 100,
EqualizerEnabled: false,
GraphicEqualizerBands: make([]float64, 15),
},
Scrobbling: ScrobbleConfig{
Enabled: true,
+11 -4
View File
@@ -78,16 +78,23 @@ type EqualizerCurve []EqualizerBand
func (e EqualizerCurve) String() string {
var sb strings.Builder
for i, band := range e {
if i > 0 {
sb.WriteString(",")
first := true
for _, band := range e {
if s := band.String(); s != "" {
if !first {
sb.WriteString(",")
}
sb.WriteString(s)
first = false
}
sb.WriteString(band.String())
}
return sb.String()
}
func (e EqualizerBand) String() string {
if math.Abs(e.Gain) < 0.02 {
return ""
}
return fmt.Sprintf("equalizer=f=%d:g=%0.2f:t=%s:w=%0.2f",
e.Frequency, e.Gain, e.WidthType.String(), e.Width)
}
+4
View File
@@ -510,6 +510,10 @@ func (p *Player) SetEqualizer(eq Equalizer) error {
return p.mpv.SetPropertyString("af", eq.Curve().String())
}
func (p *Player) Equalizer() Equalizer {
return p.equalizer
}
func (p *Player) GetMediaInfo() (MediaInfo, error) {
var info MediaInfo
n, err := p.mpv.GetProperty("audio-params", mpv.FORMAT_NODE)
+9 -1
View File
@@ -448,7 +448,8 @@ func (c *Controller) ShowSettingsDialog(themeUpdateCallbk func(), themeFiles map
devs = []player.AudioDevice{{Name: "auto", Description: "Autoselect device"}}
}
dlg := dialogs.NewSettingsDialog(c.App.Config, devs, themeFiles, c.MainWindow)
bands := c.App.Player.Equalizer().BandFrequencies()
dlg := dialogs.NewSettingsDialog(c.App.Config, devs, themeFiles, bands, c.MainWindow)
dlg.OnReplayGainSettingsChanged = func() {
c.App.PlaybackManager.SetReplayGainOptions(c.App.Config.ReplayGain)
}
@@ -459,6 +460,13 @@ func (c *Controller) ShowSettingsDialog(themeUpdateCallbk func(), themeFiles map
c.App.Player.SetAudioDevice(c.App.Config.LocalPlayback.AudioDeviceName)
}
dlg.OnThemeSettingChanged = themeUpdateCallbk
dlg.OnEqualizerSettingsChanged = func() {
// currently we only have one equalizer type
eq := c.App.Player.Equalizer().(*player.ISO15BandEqualizer)
eq.Disabled = !c.App.Config.LocalPlayback.EqualizerEnabled
copy(eq.BandGains[:], c.App.Config.LocalPlayback.GraphicEqualizerBands)
c.App.Player.SetEqualizer(eq)
}
pop := widget.NewModalPopUp(dlg, c.MainWindow.Canvas())
dlg.OnDismiss = func() {
pop.Hide()
+104
View File
@@ -0,0 +1,104 @@
package dialogs
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
"github.com/dweymouth/supersonic/ui/layouts"
myTheme "github.com/dweymouth/supersonic/ui/theme"
"github.com/dweymouth/supersonic/ui/util"
)
type GraphicEqualizer struct {
widget.BaseWidget
OnChanged func(band int, gain float64)
container *fyne.Container
}
func NewGraphicEqualizer(bandFreqs []string, bandGains []float64) *GraphicEqualizer {
g := &GraphicEqualizer{}
g.ExtendBaseWidget(g)
g.buildSliders(bandFreqs, bandGains)
return g
}
func (g *GraphicEqualizer) buildSliders(bands []string, bandGains []float64) {
rng := container.NewVBox(
newCaptionTextSizeLabel("+12", fyne.TextAlignTrailing),
layout.NewSpacer(),
newCaptionTextSizeLabel("0", fyne.TextAlignTrailing),
layout.NewSpacer(),
newCaptionTextSizeLabel("-12", fyne.TextAlignTrailing),
)
bandSliders := container.New(layouts.NewGridLayoutWithColumnsAndPadding(16, -16))
bandSliders.Add(container.NewBorder(nil, widget.NewLabel(""), nil, nil, rng))
for i, band := range bands {
s := newEQSlider()
if i < len(bandGains) {
s.SetValue(bandGains[i])
}
s.OnChanged = func(i int) func(float64) {
return func(f float64) {
if g.OnChanged != nil {
g.OnChanged(i, f)
}
}
}(i)
l := newCaptionTextSizeLabel(band, fyne.TextAlignCenter)
c := container.NewBorder(nil, l, nil, nil, s)
bandSliders.Add(c)
}
g.container = container.NewMax(
container.NewBorder(nil, widget.NewLabel(""), nil, nil,
container.NewBorder(nil, nil, util.NewHSpace(35), util.NewHSpace(5),
container.NewVBox(
layout.NewSpacer(),
myTheme.NewThemedRectangle(theme.ColorNameInputBackground),
layout.NewSpacer(),
),
),
),
bandSliders,
)
}
func newCaptionTextSizeLabel(text string, alignment fyne.TextAlign) *widget.RichText {
l := widget.NewRichTextWithText(text)
ts := l.Segments[0].(*widget.TextSegment)
ts.Style.SizeName = theme.SizeNameCaptionText
ts.Style.Alignment = alignment
return l
}
func (g *GraphicEqualizer) CreateRenderer() fyne.WidgetRenderer {
return widget.NewSimpleRenderer(g.container)
}
type eqSlider struct {
widget.Slider
tappedAt int64
}
func newEQSlider() *eqSlider {
s := &eqSlider{
Slider: widget.Slider{
Orientation: widget.Vertical,
Min: -12,
Max: 12,
Step: 0.1,
},
}
s.ExtendBaseWidget(s)
return s
}
// We implement our own double tapping so that the Tapped behavior
// can be triggered instantly.
func (s *eqSlider) DoubleTapped(e *fyne.PointEvent) {
s.SetValue(0)
}
+32 -1
View File
@@ -6,6 +6,7 @@ import (
"os"
"strconv"
"strings"
"time"
"unicode"
"github.com/dweymouth/supersonic/backend"
@@ -35,6 +36,7 @@ type SettingsDialog struct {
OnAudioDeviceSettingChanged func()
OnThemeSettingChanged func()
OnDismiss func()
OnEqualizerSettingsChanged func()
config *backend.Config
audioDevices []player.AudioDevice
@@ -45,13 +47,20 @@ type SettingsDialog struct {
}
// TODO: having this depend on the player package for the AudioDevice type is kinda gross. Refactor.
func NewSettingsDialog(config *backend.Config, audioDeviceList []player.AudioDevice, themeFileList map[string]string, window fyne.Window) *SettingsDialog {
func NewSettingsDialog(
config *backend.Config,
audioDeviceList []player.AudioDevice,
themeFileList map[string]string,
equalizerBands []string,
window fyne.Window,
) *SettingsDialog {
s := &SettingsDialog{config: config, audioDevices: audioDeviceList, themeFiles: themeFileList}
s.ExtendBaseWidget(s)
tabs := container.NewAppTabs(
s.createGeneralTab(),
s.createPlaybackTab(),
s.createEqualizerTab(equalizerBands),
s.createExperimentalTab(window),
)
// workaround issue where inactivated tabs don't fully update when theme setting is changed
@@ -320,6 +329,28 @@ func (s *SettingsDialog) createPlaybackTab() *container.TabItem {
))
}
func (s *SettingsDialog) createEqualizerTab(eqBands []string) *container.TabItem {
enabled := widget.NewCheck("Enabled", func(b bool) {
s.config.LocalPlayback.EqualizerEnabled = b
if s.OnEqualizerSettingsChanged != nil {
s.OnEqualizerSettingsChanged()
}
})
enabled.Checked = s.config.LocalPlayback.EqualizerEnabled
geq := NewGraphicEqualizer(eqBands, s.config.LocalPlayback.GraphicEqualizerBands) // TODO: This should probably be an argument?
debouncer := util.NewDebouncer(200*time.Millisecond, func() {
if s.OnEqualizerSettingsChanged != nil {
s.OnEqualizerSettingsChanged()
}
})
geq.OnChanged = func(b int, g float64) {
s.config.LocalPlayback.GraphicEqualizerBands[b] = g
debouncer()
}
cont := container.NewBorder(container.NewHBox(enabled), nil, nil, nil, geq)
return container.NewTabItem("Equalizer", cont)
}
func (s *SettingsDialog) createExperimentalTab(window fyne.Window) *container.TabItem {
warningLabel := widget.NewLabel("WARNING: these settings are experimental and may " +
"make the application buggy or increase system resource use. " +
+157
View File
@@ -0,0 +1,157 @@
package layouts
// Forked from fyne.io/fyne/v2/layout/gridlayout.go
import (
"math"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/theme"
)
// Declare conformity with Layout interface
var _ fyne.Layout = (*gridLayout)(nil)
type gridLayout struct {
Cols int
Padding float32
vertical, adapt bool
}
// NewAdaptiveGridLayout returns a new grid layout which uses columns when horizontal but rows when vertical.
func NewAdaptiveGridLayout(rowcols int) fyne.Layout {
return &gridLayout{Cols: rowcols, adapt: true}
}
// NewGridLayout returns a grid layout arranged in a specified number of columns.
// The number of rows will depend on how many children are in the container that uses this layout.
func NewGridLayout(cols int) fyne.Layout {
return NewGridLayoutWithColumns(cols)
}
// NewGridLayoutWithColumns returns a new grid layout that specifies a column count and wrap to new rows when needed.
func NewGridLayoutWithColumns(cols int) fyne.Layout {
return &gridLayout{Cols: cols}
}
// NewGridLayoutWithRows returns a new grid layout that specifies a row count that creates new rows as required.
func NewGridLayoutWithRows(rows int) fyne.Layout {
return &gridLayout{Cols: rows, vertical: true}
}
func NewGridLayoutWithColumnsAndPadding(cols int, padding float32) fyne.Layout {
return &gridLayout{Cols: cols, Padding: padding}
}
func (g *gridLayout) horizontal() bool {
if g.adapt {
return fyne.IsHorizontal(fyne.CurrentDevice().Orientation())
}
return !g.vertical
}
func (g *gridLayout) countRows(objects []fyne.CanvasObject) int {
if g.Cols < 1 {
g.Cols = 1
}
count := 0
for _, child := range objects {
if child.Visible() {
count++
}
}
return int(math.Ceil(float64(count) / float64(g.Cols)))
}
// Get the leading (top or left) edge of a grid cell.
// size is the ideal cell size and the offset is which col or row its on.
func getLeading(size float64, padding float32, offset int) float32 {
ret := (size + float64(padding)) * float64(offset)
return float32(ret)
}
// Get the trailing (bottom or right) edge of a grid cell.
// size is the ideal cell size and the offset is which col or row its on.
func getTrailing(size float64, padding float32, offset int) float32 {
return getLeading(size, padding, offset+1) - padding
}
// Layout is called to pack all child objects into a specified size.
// For a GridLayout this will pack objects into a table format with the number
// of columns specified in our constructor.
func (g *gridLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
rows := g.countRows(objects)
padding := theme.Padding() + g.Padding
padWidth := float32(g.Cols-1) * padding
padHeight := float32(rows-1) * padding
cellWidth := float64(size.Width-padWidth) / float64(g.Cols)
cellHeight := float64(size.Height-padHeight) / float64(rows)
if !g.horizontal() {
padWidth, padHeight = padHeight, padWidth
cellWidth = float64(size.Width-padWidth) / float64(rows)
cellHeight = float64(size.Height-padHeight) / float64(g.Cols)
}
row, col := 0, 0
i := 0
for _, child := range objects {
if !child.Visible() {
continue
}
x1 := getLeading(cellWidth, padding, col)
y1 := getLeading(cellHeight, padding, row)
x2 := getTrailing(cellWidth, padding, col)
y2 := getTrailing(cellHeight, padding, row)
child.Move(fyne.NewPos(x1, y1))
child.Resize(fyne.NewSize(x2-x1, y2-y1))
if g.horizontal() {
if (i+1)%g.Cols == 0 {
row++
col = 0
} else {
col++
}
} else {
if (i+1)%g.Cols == 0 {
col++
row = 0
} else {
row++
}
}
i++
}
}
// MinSize finds the smallest size that satisfies all the child objects.
// For a GridLayout this is the size of the largest child object multiplied by
// the required number of columns and rows, with appropriate padding between
// children.
func (g *gridLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
rows := g.countRows(objects)
minSize := fyne.NewSize(0, 0)
for _, child := range objects {
if !child.Visible() {
continue
}
minSize = minSize.Max(child.MinSize())
}
padding := theme.Padding() + g.Padding
if g.horizontal() {
minContentSize := fyne.NewSize(minSize.Width*float32(g.Cols), minSize.Height*float32(rows))
return minContentSize.Add(fyne.NewSize(padding*fyne.Max(float32(g.Cols-1), 0), padding*fyne.Max(float32(rows-1), 0)))
}
minContentSize := fyne.NewSize(minSize.Width*float32(rows), minSize.Height*float32(g.Cols))
return minContentSize.Add(fyne.NewSize(padding*fyne.Max(float32(rows-1), 0), padding*fyne.Max(float32(g.Cols-1), 0)))
}