add equalizer UI in settings dialog
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@@ -0,0 +1,157 @@
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package layouts
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// Forked from fyne.io/fyne/v2/layout/gridlayout.go
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import (
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"math"
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/theme"
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)
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// Declare conformity with Layout interface
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var _ fyne.Layout = (*gridLayout)(nil)
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type gridLayout struct {
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Cols int
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Padding float32
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vertical, adapt bool
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}
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// NewAdaptiveGridLayout returns a new grid layout which uses columns when horizontal but rows when vertical.
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func NewAdaptiveGridLayout(rowcols int) fyne.Layout {
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return &gridLayout{Cols: rowcols, adapt: true}
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}
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// NewGridLayout returns a grid layout arranged in a specified number of columns.
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// The number of rows will depend on how many children are in the container that uses this layout.
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func NewGridLayout(cols int) fyne.Layout {
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return NewGridLayoutWithColumns(cols)
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}
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// NewGridLayoutWithColumns returns a new grid layout that specifies a column count and wrap to new rows when needed.
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func NewGridLayoutWithColumns(cols int) fyne.Layout {
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return &gridLayout{Cols: cols}
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}
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// NewGridLayoutWithRows returns a new grid layout that specifies a row count that creates new rows as required.
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func NewGridLayoutWithRows(rows int) fyne.Layout {
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return &gridLayout{Cols: rows, vertical: true}
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}
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func NewGridLayoutWithColumnsAndPadding(cols int, padding float32) fyne.Layout {
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return &gridLayout{Cols: cols, Padding: padding}
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}
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func (g *gridLayout) horizontal() bool {
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if g.adapt {
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return fyne.IsHorizontal(fyne.CurrentDevice().Orientation())
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}
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return !g.vertical
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}
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func (g *gridLayout) countRows(objects []fyne.CanvasObject) int {
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if g.Cols < 1 {
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g.Cols = 1
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}
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count := 0
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for _, child := range objects {
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if child.Visible() {
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count++
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}
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}
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return int(math.Ceil(float64(count) / float64(g.Cols)))
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}
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// Get the leading (top or left) edge of a grid cell.
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// size is the ideal cell size and the offset is which col or row its on.
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func getLeading(size float64, padding float32, offset int) float32 {
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ret := (size + float64(padding)) * float64(offset)
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return float32(ret)
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}
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// Get the trailing (bottom or right) edge of a grid cell.
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// size is the ideal cell size and the offset is which col or row its on.
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func getTrailing(size float64, padding float32, offset int) float32 {
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return getLeading(size, padding, offset+1) - padding
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}
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// Layout is called to pack all child objects into a specified size.
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// For a GridLayout this will pack objects into a table format with the number
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// of columns specified in our constructor.
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func (g *gridLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
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rows := g.countRows(objects)
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padding := theme.Padding() + g.Padding
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padWidth := float32(g.Cols-1) * padding
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padHeight := float32(rows-1) * padding
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cellWidth := float64(size.Width-padWidth) / float64(g.Cols)
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cellHeight := float64(size.Height-padHeight) / float64(rows)
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if !g.horizontal() {
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padWidth, padHeight = padHeight, padWidth
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cellWidth = float64(size.Width-padWidth) / float64(rows)
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cellHeight = float64(size.Height-padHeight) / float64(g.Cols)
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}
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row, col := 0, 0
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i := 0
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for _, child := range objects {
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if !child.Visible() {
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continue
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}
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x1 := getLeading(cellWidth, padding, col)
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y1 := getLeading(cellHeight, padding, row)
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x2 := getTrailing(cellWidth, padding, col)
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y2 := getTrailing(cellHeight, padding, row)
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child.Move(fyne.NewPos(x1, y1))
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child.Resize(fyne.NewSize(x2-x1, y2-y1))
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if g.horizontal() {
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if (i+1)%g.Cols == 0 {
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row++
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col = 0
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} else {
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col++
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}
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} else {
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if (i+1)%g.Cols == 0 {
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col++
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row = 0
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} else {
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row++
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}
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}
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i++
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}
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}
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// MinSize finds the smallest size that satisfies all the child objects.
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// For a GridLayout this is the size of the largest child object multiplied by
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// the required number of columns and rows, with appropriate padding between
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// children.
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func (g *gridLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
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rows := g.countRows(objects)
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minSize := fyne.NewSize(0, 0)
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for _, child := range objects {
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if !child.Visible() {
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continue
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}
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minSize = minSize.Max(child.MinSize())
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}
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padding := theme.Padding() + g.Padding
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if g.horizontal() {
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minContentSize := fyne.NewSize(minSize.Width*float32(g.Cols), minSize.Height*float32(rows))
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return minContentSize.Add(fyne.NewSize(padding*fyne.Max(float32(g.Cols-1), 0), padding*fyne.Max(float32(rows-1), 0)))
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}
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minContentSize := fyne.NewSize(minSize.Width*float32(rows), minSize.Height*float32(g.Cols))
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return minContentSize.Add(fyne.NewSize(padding*fyne.Max(float32(rows-1), 0), padding*fyne.Max(float32(g.Cols-1), 0)))
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}
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