add context menu to radio list for enqueuing next or later

This commit is contained in:
Drew Weymouth
2024-06-01 17:11:23 -07:00
parent 00444836af
commit 61f8dd00ff
+78 -8
View File
@@ -10,6 +10,7 @@ import (
"github.com/dweymouth/supersonic/sharedutil"
"github.com/dweymouth/supersonic/ui/controller"
"github.com/dweymouth/supersonic/ui/layouts"
myTheme "github.com/dweymouth/supersonic/ui/theme"
"github.com/dweymouth/supersonic/ui/widgets"
"fyne.io/fyne/v2"
@@ -52,10 +53,8 @@ func newRadiosPage(contr *controller.Controller, rp mediaprovider.RadioProvider,
a.ExtendBaseWidget(a)
a.titleDisp.Segments[0].(*widget.TextSegment).Style.SizeName = theme.SizeNameHeadingText
a.list = NewRadioList(&a.nowPlayingID)
a.list.OnPlay = func(station *mediaprovider.RadioStation) {
pm.LoadRadioStation(station, backend.Replace)
pm.PlayFromBeginning()
}
a.list.OnPlay = a.onPlay
a.list.OnQueue = a.onQueue
a.searcher = widgets.NewSearchEntry()
a.searcher.PlaceHolder = "Search page"
a.searcher.OnSearched = a.onSearched
@@ -107,6 +106,19 @@ func (a *RadiosPage) load(searchOnLoad bool, scrollPos float32) {
}
}
func (a *RadiosPage) onPlay(station *mediaprovider.RadioStation) {
a.pm.LoadRadioStation(station, backend.Replace)
a.pm.PlayFromBeginning()
}
func (a *RadiosPage) onQueue(station *mediaprovider.RadioStation, next bool) {
queueMode := backend.Append
if next {
queueMode = backend.InsertNext
}
a.pm.LoadRadioStation(station, queueMode)
}
func (a *RadiosPage) onSearched(query string) {
// since the radios list is returned in full non-paginated, we will do our own
// simple search based on the radio name, rather than calling a server API
@@ -193,22 +205,26 @@ func (a *RadiosPage) CreateRenderer() fyne.WidgetRenderer {
type RadioList struct {
widget.BaseWidget
OnPlay func(*mediaprovider.RadioStation)
OnPlay func(*mediaprovider.RadioStation)
OnQueue func(r *mediaprovider.RadioStation, next bool)
radios []*mediaprovider.RadioStation
radios []*mediaprovider.RadioStation
selected *RadioListRow
columnsLayout *layouts.ColumnsLayout
hdr *widgets.ListHeader
list *widgets.FocusList
container *fyne.Container
playingIcon fyne.CanvasObject
menu *widget.PopUpMenu
}
type RadioListRow struct {
widgets.FocusListRowBase
Item *mediaprovider.RadioStation
IsPlaying bool
Item *mediaprovider.RadioStation
IsPlaying bool
OnTappedSecondary func(*fyne.PointEvent)
nameLabel *widget.RichText
homePageLink *widget.Hyperlink
@@ -226,6 +242,12 @@ func NewRadioListRow(layout *layouts.ColumnsLayout) *RadioListRow {
return a
}
func (a *RadioListRow) TappedSecondary(e *fyne.PointEvent) {
if a.OnTappedSecondary != nil {
a.OnTappedSecondary(e)
}
}
func NewRadioList(nowPlayingIDPtr *string) *RadioList {
a := &RadioList{
columnsLayout: layouts.NewColumnsLayout([]float32{-1, -1}),
@@ -243,7 +265,21 @@ func NewRadioList(nowPlayingIDPtr *string) *RadioList {
func() int { return len(a.radios) },
func() fyne.CanvasObject {
r := NewRadioListRow(a.columnsLayout)
r.OnTapped = func() {
r.Selected = true
if a.selected != nil {
// unselect old row
a.selected.Selected = false
a.selected.Refresh()
}
a.selected = r
r.Refresh()
}
r.OnDoubleTapped = func() { a.onPlayRadio(r.Item) }
r.OnTappedSecondary = func(e *fyne.PointEvent) {
r.OnTapped() // handle selection
a.showMenu(e.AbsolutePosition)
}
r.OnFocusNeighbor = func(up bool) {
a.list.FocusNeighbor(r.ItemID(), up)
}
@@ -286,6 +322,40 @@ func NewRadioList(nowPlayingIDPtr *string) *RadioList {
return a
}
func (a *RadioList) showMenu(pos fyne.Position) {
if a.menu == nil {
play := fyne.NewMenuItem("Play", func() {
if a.OnPlay != nil {
a.OnPlay(a.selected.Item)
}
})
play.Icon = theme.MediaPlayIcon()
playNext := fyne.NewMenuItem("Play next", func() {
if a.OnQueue != nil {
a.OnQueue(a.selected.Item, true)
}
})
playNext.Icon = myTheme.PlayNextIcon
append := fyne.NewMenuItem("Add to queue", func() {
if a.OnQueue != nil {
a.OnQueue(a.selected.Item, false)
}
})
append.Icon = theme.ContentAddIcon()
a.menu = widget.NewPopUpMenu(fyne.NewMenu("",
play,
playNext,
append,
),
fyne.CurrentApp().Driver().CanvasForObject(a),
)
}
a.menu.ShowAtPosition(pos)
}
func (g *RadioList) SetRadios(radios []*mediaprovider.RadioStation) {
g.radios = radios
g.Refresh()