save settings when window closing to avoid losing some settings on crash-exits
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+4
-2
@@ -336,16 +336,18 @@ func (a *App) DeleteServerCacheDir(serverID uuid.UUID) error {
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}
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func (a *App) Shutdown() {
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a.Config.LocalPlayback.Volume = a.LocalPlayer.GetVolume()
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a.SavePlayQueueIfEnabled()
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a.SaveConfigFile()
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if a.ipcServer != nil {
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a.ipcServer.Shutdown(a.bgrndCtx)
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}
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a.MPRISHandler.Shutdown()
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a.PlaybackManager.DisableCallbacks()
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a.PlaybackManager.Stop() // will trigger scrobble check
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a.Config.LocalPlayback.Volume = a.LocalPlayer.GetVolume()
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a.cancel()
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a.LocalPlayer.Destroy()
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a.Config.WriteConfigFile(a.configFilePath())
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}
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func (a *App) SavePlayQueueIfEnabled() {
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+7
-1
@@ -140,8 +140,14 @@ func NewMainWindow(fyneApp fyne.App, appName, displayAppName, appVersion string,
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m.Window.SetContent(fynetooltip.AddWindowToolTipLayer(m.container, m.Window.Canvas()))
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m.setInitialSize()
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m.Window.SetCloseIntercept(func() {
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app.SavePlayQueueIfEnabled()
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m.SaveWindowSize()
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// save settings in case we crash during shutdown
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// TODO: when all shutdowns exit cleanly, remove these lines
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// as they are already executed in app.Shutdown()
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app.Config.LocalPlayback.Volume = app.LocalPlayer.GetVolume()
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app.SavePlayQueueIfEnabled()
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app.SaveConfigFile()
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if app.Config.Application.CloseToSystemTray && m.HaveSystemTray() {
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m.Window.Hide()
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} else {
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