Fix #496: Persist repeat mode setting across restarts
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+9
-1
@@ -119,7 +119,7 @@ func StartupApp(appName, displayAppName, appVersion, appVersionTag, latestReleas
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}
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a.ServerManager = NewServerManager(appName, appVersion, a.Config, !portableMode /*use keyring*/)
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a.PlaybackManager = NewPlaybackManager(a.bgrndCtx, a.ServerManager, a.LocalPlayer, &a.Config.Scrobbling, &a.Config.Transcoding, &a.Config.Application)
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a.PlaybackManager = NewPlaybackManager(a.bgrndCtx, a.ServerManager, a.LocalPlayer, &a.Config.Playback, &a.Config.Scrobbling, &a.Config.Transcoding, &a.Config.Application)
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a.ImageManager = NewImageManager(a.bgrndCtx, a.ServerManager, cacheDir)
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a.Config.Application.MaxImageCacheSizeMB = clamp(a.Config.Application.MaxImageCacheSizeMB, 1, 500)
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a.ImageManager.SetMaxOnDiskCacheSizeBytes(int64(a.Config.Application.MaxImageCacheSizeMB) * 1_048_576)
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@@ -336,6 +336,14 @@ func (a *App) DeleteServerCacheDir(serverID uuid.UUID) error {
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}
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func (a *App) Shutdown() {
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repeatMode := "None"
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switch a.PlaybackManager.GetLoopMode() {
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case LoopOne:
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repeatMode = "One"
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case LoopAll:
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repeatMode = "All"
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}
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a.Config.Playback.RepeatMode = repeatMode
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a.Config.LocalPlayback.Volume = a.LocalPlayer.GetVolume()
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a.SavePlayQueueIfEnabled()
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a.SaveConfigFile()
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@@ -98,6 +98,10 @@ type NowPlayingPageConfig struct {
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InitialView string
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}
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type PlaybackConfig struct {
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RepeatMode string
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}
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type LocalPlaybackConfig struct {
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AudioDeviceName string
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AudioExclusive bool
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@@ -146,6 +150,7 @@ type Config struct {
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PlaylistsPage PlaylistsPageConfig
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TracksPage TracksPageConfig
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NowPlayingConfig NowPlayingPageConfig
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Playback PlaybackConfig
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LocalPlayback LocalPlaybackConfig
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Scrobbling ScrobbleConfig
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ReplayGain ReplayGainConfig
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@@ -209,6 +214,9 @@ func DefaultConfig(appVersionTag string) *Config {
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TracksPage: TracksPageConfig{
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TracklistColumns: []string{"Album", "Time", "Plays"},
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},
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Playback: PlaybackConfig{
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RepeatMode: "None",
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},
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LocalPlayback: LocalPlaybackConfig{
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// "auto" is the name to pass to MPV for autoselecting the output device
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AudioDeviceName: "auto",
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@@ -78,6 +78,7 @@ func NewPlaybackEngine(
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ctx context.Context,
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s *ServerManager,
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p player.BasePlayer,
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playbackCfg *PlaybackConfig,
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scrobbleCfg *ScrobbleConfig,
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transcodeCfg *TranscodingConfig,
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) *playbackEngine {
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@@ -92,6 +93,12 @@ func NewPlaybackEngine(
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nowPlayingIdx: -1,
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wasStopped: true,
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}
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switch playbackCfg.RepeatMode {
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case "All":
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pm.loopMode = LoopAll
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case "One":
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pm.loopMode = LoopOne
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}
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p.OnTrackChange(pm.handleOnTrackChange)
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p.OnSeek(func() {
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pm.doUpdateTimePos(true)
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@@ -25,11 +25,12 @@ func NewPlaybackManager(
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ctx context.Context,
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s *ServerManager,
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p player.BasePlayer,
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playbackCfg *PlaybackConfig,
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scrobbleCfg *ScrobbleConfig,
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transcodeCfg *TranscodingConfig,
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appCfg *AppConfig,
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) *PlaybackManager {
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e := NewPlaybackEngine(ctx, s, p, scrobbleCfg, transcodeCfg)
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e := NewPlaybackEngine(ctx, s, p, playbackCfg, scrobbleCfg, transcodeCfg)
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q := NewCommandQueue()
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pm := &PlaybackManager{
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engine: e,
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+1
-1
@@ -102,7 +102,7 @@ func NewBottomPanel(pm *backend.PlaybackManager, im *backend.ImageManager, contr
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pm.SeekFraction(f)
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})
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bp.AuxControls = widgets.NewAuxControls(pm.Volume())
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bp.AuxControls = widgets.NewAuxControls(pm.Volume(), pm.GetLoopMode())
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pm.OnLoopModeChange(bp.AuxControls.SetLoopMode)
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pm.OnVolumeChange(bp.AuxControls.VolumeControl.SetVolume)
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bp.AuxControls.VolumeControl.OnSetVolume = func(v int) {
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@@ -147,6 +147,14 @@ func NewMainWindow(fyneApp fyne.App, appName, displayAppName, appVersion string,
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// TODO: when all shutdowns exit cleanly, remove these lines
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// as they are already executed in app.Shutdown()
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app.Config.LocalPlayback.Volume = app.LocalPlayer.GetVolume()
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repeatMode := "None"
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switch app.PlaybackManager.GetLoopMode() {
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case backend.LoopOne:
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repeatMode = "One"
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case backend.LoopAll:
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repeatMode = "All"
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}
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app.Config.Playback.RepeatMode = repeatMode
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app.SavePlayQueueIfEnabled()
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app.SaveConfigFile()
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@@ -25,7 +25,7 @@ type AuxControls struct {
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container *fyne.Container
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}
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func NewAuxControls(initialVolume int) *AuxControls {
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func NewAuxControls(initialVolume int, initialLoopMode backend.LoopMode) *AuxControls {
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a := &AuxControls{
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VolumeControl: NewVolumeControl(initialVolume),
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loop: NewIconButton(myTheme.RepeatIcon, nil),
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@@ -33,6 +33,7 @@ func NewAuxControls(initialVolume int) *AuxControls {
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}
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a.loop.IconSize = IconButtonSizeSmaller
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a.loop.SetToolTip(lang.L("Repeat"))
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a.SetLoopMode(initialLoopMode)
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a.showQueue.IconSize = IconButtonSizeSmaller
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a.showQueue.SetToolTip(lang.L("Show play queue"))
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a.container = container.NewHBox(
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@@ -120,10 +120,7 @@ func (i *IconButton) iconSize() fyne.Size {
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}
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}
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func (i *IconButton) Refresh() {
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if i.img == nil {
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return
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}
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func (i *IconButton) updateColor() {
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if i.Highlighted || i.focused {
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i.themed.ColorName = theme.ColorNamePrimary
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} else if i.hovered {
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@@ -131,6 +128,13 @@ func (i *IconButton) Refresh() {
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} else {
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i.themed.ColorName = myTheme.ColorNameIconButton
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}
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}
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func (i *IconButton) Refresh() {
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if i.img == nil {
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return
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}
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i.updateColor()
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i.img.SetMinSize(i.iconSize())
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i.img.Refresh()
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}
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@@ -141,6 +145,7 @@ func (i *IconButton) CreateRenderer() fyne.WidgetRenderer {
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i.img = canvas.NewImageFromResource(i.themed)
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i.img.FillMode = canvas.ImageFillContain
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i.img.SetMinSize(i.iconSize())
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i.updateColor()
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}
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return widget.NewSimpleRenderer(container.NewCenter(i.img))
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}
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