Fix #496: Persist repeat mode setting across restarts

This commit is contained in:
Drew Weymouth
2025-01-01 14:23:02 -08:00
parent 16d8cb4a58
commit 6572e74aa8
8 changed files with 46 additions and 8 deletions
+9 -1
View File
@@ -119,7 +119,7 @@ func StartupApp(appName, displayAppName, appVersion, appVersionTag, latestReleas
}
a.ServerManager = NewServerManager(appName, appVersion, a.Config, !portableMode /*use keyring*/)
a.PlaybackManager = NewPlaybackManager(a.bgrndCtx, a.ServerManager, a.LocalPlayer, &a.Config.Scrobbling, &a.Config.Transcoding, &a.Config.Application)
a.PlaybackManager = NewPlaybackManager(a.bgrndCtx, a.ServerManager, a.LocalPlayer, &a.Config.Playback, &a.Config.Scrobbling, &a.Config.Transcoding, &a.Config.Application)
a.ImageManager = NewImageManager(a.bgrndCtx, a.ServerManager, cacheDir)
a.Config.Application.MaxImageCacheSizeMB = clamp(a.Config.Application.MaxImageCacheSizeMB, 1, 500)
a.ImageManager.SetMaxOnDiskCacheSizeBytes(int64(a.Config.Application.MaxImageCacheSizeMB) * 1_048_576)
@@ -336,6 +336,14 @@ func (a *App) DeleteServerCacheDir(serverID uuid.UUID) error {
}
func (a *App) Shutdown() {
repeatMode := "None"
switch a.PlaybackManager.GetLoopMode() {
case LoopOne:
repeatMode = "One"
case LoopAll:
repeatMode = "All"
}
a.Config.Playback.RepeatMode = repeatMode
a.Config.LocalPlayback.Volume = a.LocalPlayer.GetVolume()
a.SavePlayQueueIfEnabled()
a.SaveConfigFile()