Fix #496: Persist repeat mode setting across restarts
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+9
-1
@@ -119,7 +119,7 @@ func StartupApp(appName, displayAppName, appVersion, appVersionTag, latestReleas
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}
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a.ServerManager = NewServerManager(appName, appVersion, a.Config, !portableMode /*use keyring*/)
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a.PlaybackManager = NewPlaybackManager(a.bgrndCtx, a.ServerManager, a.LocalPlayer, &a.Config.Scrobbling, &a.Config.Transcoding, &a.Config.Application)
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a.PlaybackManager = NewPlaybackManager(a.bgrndCtx, a.ServerManager, a.LocalPlayer, &a.Config.Playback, &a.Config.Scrobbling, &a.Config.Transcoding, &a.Config.Application)
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a.ImageManager = NewImageManager(a.bgrndCtx, a.ServerManager, cacheDir)
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a.Config.Application.MaxImageCacheSizeMB = clamp(a.Config.Application.MaxImageCacheSizeMB, 1, 500)
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a.ImageManager.SetMaxOnDiskCacheSizeBytes(int64(a.Config.Application.MaxImageCacheSizeMB) * 1_048_576)
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@@ -336,6 +336,14 @@ func (a *App) DeleteServerCacheDir(serverID uuid.UUID) error {
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}
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func (a *App) Shutdown() {
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repeatMode := "None"
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switch a.PlaybackManager.GetLoopMode() {
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case LoopOne:
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repeatMode = "One"
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case LoopAll:
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repeatMode = "All"
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}
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a.Config.Playback.RepeatMode = repeatMode
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a.Config.LocalPlayback.Volume = a.LocalPlayer.GetVolume()
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a.SavePlayQueueIfEnabled()
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a.SaveConfigFile()
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