Maintain old ping behavior
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@@ -30,8 +30,10 @@ func Connect() (*Client, error) {
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}
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func (c *Client) Ping() error {
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_, err := c.sendRequest(PingPath)
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return err
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if _, err := c.sendRequest(PingPath); err != nil {
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return ErrPingFail
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}
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return nil
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}
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func (c *Client) Play() error {
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