increase sleep before seeking when restoring play queue

This commit is contained in:
Drew Weymouth
2024-04-13 11:41:52 -07:00
parent c0d0075bca
commit 975f64d730
+1 -1
View File
@@ -331,7 +331,7 @@ func (a *App) LoadSavedPlayQueue() error {
// TODO: This isn't ideal but doesn't seem to cause an audible play-for-a-split-second artifact
a.PlaybackManager.PlayTrackAt(queue.TrackIndex)
a.PlaybackManager.Pause()
time.Sleep(50 * time.Millisecond) // MPV seek fails if run immediately after
time.Sleep(75 * time.Millisecond) // MPV seek fails if run immediately after
a.PlaybackManager.SeekSeconds(queue.TimePos)
}
return nil