increase sleep before seeking when restoring play queue
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@@ -331,7 +331,7 @@ func (a *App) LoadSavedPlayQueue() error {
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// TODO: This isn't ideal but doesn't seem to cause an audible play-for-a-split-second artifact
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a.PlaybackManager.PlayTrackAt(queue.TrackIndex)
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a.PlaybackManager.Pause()
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time.Sleep(50 * time.Millisecond) // MPV seek fails if run immediately after
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time.Sleep(75 * time.Millisecond) // MPV seek fails if run immediately after
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a.PlaybackManager.SeekSeconds(queue.TimePos)
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}
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return nil
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