add TracklistLoader for infinite scrolling tracklist
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@@ -67,6 +67,7 @@ type Tracklist struct {
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OnShowAlbumPage func(albumID string)
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OnColumnVisibilityMenuShown func(*widget.PopUp)
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OnTrackShown func(tracknum int)
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visibleColumns []bool
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@@ -113,6 +114,9 @@ func NewTracklist(tracks []*subsonic.Child) *Tracklist {
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i = itemID + 1
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}
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tr.Update(t.TrackAt(itemID), itemID == t.nowPlayingIdx, i)
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if t.OnTrackShown != nil {
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t.OnTrackShown(itemID)
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}
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})
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t.container = container.NewBorder(t.hdr, nil, nil, nil, t.list)
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return t
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@@ -203,6 +207,20 @@ func (t *Tracklist) IncrementPlayCount(trackID string) {
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}
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}
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// Remove all tracks from the tracklist. Thread-safe.
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func (t *Tracklist) Clear() {
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t.tracksMutex.Lock()
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defer t.tracksMutex.Unlock()
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t.Tracks = nil
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}
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// Append more tracks to the tracklist. Thread-safe.
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func (t *Tracklist) AppendTracks(trs []*subsonic.Child) {
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t.tracksMutex.Lock()
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defer t.tracksMutex.Unlock()
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t.Tracks = append(t.Tracks, trs...)
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}
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func (t *Tracklist) SelectAll() {
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t.selectionMgr.SelectAll()
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t.list.Refresh()
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@@ -0,0 +1,67 @@
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package widgets
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import (
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"log"
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"supersonic/backend"
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"github.com/dweymouth/go-subsonic/subsonic"
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)
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// Component that manages lazily loading more tracks into a Tracklist
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// as the user scrolls near the bottom.
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type TracklistLoader struct {
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tracklist *Tracklist
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iter backend.TrackIterator
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trackBuffer []*subsonic.Child
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fetching bool
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done bool
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len int
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highestShown int
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}
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func NewTracklistLoader(tracklist *Tracklist, iter backend.TrackIterator) TracklistLoader {
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t := TracklistLoader{
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tracklist: tracklist,
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iter: iter,
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}
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t.tracklist.OnTrackShown = t.onTrackShown
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t.fetching = true
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go t.loadMoreTracks(25)
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return t
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}
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func (t *TracklistLoader) onTrackShown(tracknum int) {
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if tracknum > t.highestShown {
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t.highestShown = tracknum
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}
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if t.highestShown >= t.len-25 && !t.fetching && !t.done {
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t.fetching = true
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go t.loadMoreTracks(25)
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}
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}
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func (t *TracklistLoader) loadMoreTracks(num int) {
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// repeat fetch task as long as user has scrolled near bottom
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for !t.done && t.highestShown >= t.len-25 {
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log.Println("fetching more tracks")
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if t.trackBuffer == nil {
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t.trackBuffer = make([]*subsonic.Child, 0, num)
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}
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t.trackBuffer = t.trackBuffer[:0]
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for i := 0; i < num; i++ {
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tr := t.iter.Next()
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if tr == nil {
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t.done = true
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t.trackBuffer = nil
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break
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}
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t.trackBuffer = append(t.trackBuffer, tr)
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}
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t.tracklist.AppendTracks(t.trackBuffer)
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t.tracklist.Refresh()
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log.Printf("appended %d tracks", len(t.trackBuffer))
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t.len += len(t.trackBuffer)
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}
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t.fetching = false
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}
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