add function to list mpv audio devices
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@@ -57,6 +57,18 @@ type ReplayGainOptions struct {
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// Fallback gain intentionally omitted
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}
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// Information about a specific audio device.
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// Returned by ListAudioDevices.
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type AudioDevice struct {
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// The name of the audio device.
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// This is the string to pass to SetAudioDevice.
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Name string
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// The description of the audio device.
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// This is the friendly string that should be used in UIs.
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Description string
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}
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// Player encapsulates the mpv instance and provides functions
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// to control it and to check its status.
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type Player struct {
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@@ -376,6 +388,24 @@ func (p *Player) GetStatus() Status {
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return p.status
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}
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// List available audio devices.
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func (p *Player) ListAudioDevices() ([]AudioDevice, error) {
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n, err := p.mpv.GetProperty("audio-device-list", mpv.FORMAT_NODE)
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if err != nil {
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return nil, err
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}
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nodeArr := n.(*mpv.Node).Data.([]*mpv.Node)
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devices := make([]AudioDevice, len(nodeArr))
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for i, node := range nodeArr {
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dev := node.Data.(map[string]*mpv.Node)
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name := dev["name"].Data.(string)
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desc := dev["description"].Data.(string)
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devices[i] = AudioDevice{Name: name, Description: desc}
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}
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return devices, nil
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}
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func (p *Player) getInt64Property(propName string) (int64, error) {
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playpos, err := p.mpv.GetProperty(propName, mpv.FORMAT_INT64)
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if err != nil {
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