Fix #216: ensure Audio Exclusive is set to false when paused
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+12
-1
@@ -345,8 +345,19 @@ func (p *Player) GetVolume() int {
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return p.vol
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}
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// sets paused status and ensures that audio exlusive is false while paused
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// (releases audio device to other players)
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func (p *Player) setPaused(paused bool) error {
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return p.mpv.SetProperty("pause", mpv.FORMAT_FLAG, paused)
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if !paused && p.audioExclusive {
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if err := p.mpv.SetOptionString("audio-exclusive", "yes"); err != nil {
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return err
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}
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}
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err := p.mpv.SetProperty("pause", mpv.FORMAT_FLAG, paused)
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if err == nil && paused && p.audioExclusive {
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err = p.mpv.SetOptionString("audio-exclusive", "no")
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}
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return err
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}
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// Start playback from the first track in the play queue.
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