increase sleep, remove debug prints

This commit is contained in:
Drew Weymouth
2024-08-08 08:40:07 -07:00
parent 697aa911f5
commit ca90bf50da
+1 -5
View File
@@ -65,13 +65,9 @@ func main() {
workaroundWindowSize := sync.OnceFunc(func() {
time.Sleep(50 * time.Millisecond)
s := mainWindow.DesiredSize()
log.Printf("canvas size is %+v, desired size is %+v\n", mainWindow.Window.Canvas().Size(), s)
mainWindow.Window.Resize(s.Subtract(fyne.NewSize(4, 0)))
log.Printf("canvas size is %+v, desired size is %+v\n", mainWindow.Window.Canvas().Size(), s)
time.Sleep(30 * time.Millisecond)
time.Sleep(50 * time.Millisecond)
mainWindow.Window.Resize(s) // back to desired size
time.Sleep(30 * time.Millisecond)
log.Printf("canvas size is %+v, desired size is %+v\n", mainWindow.Window.Canvas().Size(), s)
})
fyneApp.Lifecycle().SetOnEnteredForeground(func() {
workaroundWindowSize()