increase sleep, remove debug prints
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@@ -65,13 +65,9 @@ func main() {
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workaroundWindowSize := sync.OnceFunc(func() {
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workaroundWindowSize := sync.OnceFunc(func() {
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time.Sleep(50 * time.Millisecond)
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time.Sleep(50 * time.Millisecond)
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s := mainWindow.DesiredSize()
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s := mainWindow.DesiredSize()
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log.Printf("canvas size is %+v, desired size is %+v\n", mainWindow.Window.Canvas().Size(), s)
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mainWindow.Window.Resize(s.Subtract(fyne.NewSize(4, 0)))
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mainWindow.Window.Resize(s.Subtract(fyne.NewSize(4, 0)))
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log.Printf("canvas size is %+v, desired size is %+v\n", mainWindow.Window.Canvas().Size(), s)
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time.Sleep(50 * time.Millisecond)
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time.Sleep(30 * time.Millisecond)
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mainWindow.Window.Resize(s) // back to desired size
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mainWindow.Window.Resize(s) // back to desired size
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time.Sleep(30 * time.Millisecond)
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log.Printf("canvas size is %+v, desired size is %+v\n", mainWindow.Window.Canvas().Size(), s)
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})
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})
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fyneApp.Lifecycle().SetOnEnteredForeground(func() {
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fyneApp.Lifecycle().SetOnEnteredForeground(func() {
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workaroundWindowSize()
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workaroundWindowSize()
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