refactor: split a lower-level playbackEngine out of PlaybackManager
This commit is contained in:
@@ -0,0 +1,572 @@
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package backend
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import (
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"context"
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"errors"
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"log"
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"math/rand"
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"time"
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"github.com/dweymouth/supersonic/backend/mediaprovider"
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"github.com/dweymouth/supersonic/backend/player"
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"github.com/dweymouth/supersonic/backend/util"
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"github.com/dweymouth/supersonic/sharedutil"
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)
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var (
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ReplayGainNone = player.ReplayGainNone.String()
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ReplayGainAlbum = player.ReplayGainAlbum.String()
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ReplayGainTrack = player.ReplayGainTrack.String()
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ReplayGainAuto = "Auto"
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)
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// The playback loop mode (LoopNone, LoopAll, LoopOne).
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type LoopMode int
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const (
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LoopNone LoopMode = iota
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LoopAll
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LoopOne
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)
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type playbackEngine struct {
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ctx context.Context
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cancelPollPos context.CancelFunc
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sm *ServerManager
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player player.BasePlayer
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playTimeStopwatch util.Stopwatch
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curTrackTime float64
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latestTrackPosition float64 // cleared by checkScrobble
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callbacksDisabled bool
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playQueue []*mediaprovider.Track
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nowPlayingIdx int
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wasStopped bool // true iff player was stopped before handleOnTrackChange invocation
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loopMode LoopMode
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// to pass to onSongChange listeners; clear once listeners have been called
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lastScrobbled *mediaprovider.Track
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scrobbleCfg *ScrobbleConfig
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transcodeCfg *TranscodingConfig
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replayGainCfg ReplayGainConfig
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// registered callbacks
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onSongChange []func(nowPlaying, justScrobbledIfAny *mediaprovider.Track)
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onPlayTimeUpdate []func(float64, float64)
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onLoopModeChange []func(LoopMode)
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onVolumeChange []func(int)
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onSeek []func()
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onPaused []func()
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onStopped []func()
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onPlaying []func()
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onPlayerChange []func()
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}
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func NewPlaybackEngine(
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ctx context.Context,
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s *ServerManager,
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p player.BasePlayer,
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scrobbleCfg *ScrobbleConfig,
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transcodeCfg *TranscodingConfig,
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) *playbackEngine {
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// clamp to 99% to avoid any possible rounding issues
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scrobbleCfg.ThresholdPercent = clamp(scrobbleCfg.ThresholdPercent, 0, 99)
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pm := &playbackEngine{
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ctx: ctx,
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sm: s,
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player: p,
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scrobbleCfg: scrobbleCfg,
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transcodeCfg: transcodeCfg,
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nowPlayingIdx: -1,
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wasStopped: true,
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}
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p.OnTrackChange(pm.handleOnTrackChange)
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p.OnSeek(func() {
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pm.doUpdateTimePos()
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pm.invokeNoArgCallbacks(pm.onSeek)
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})
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p.OnStopped(pm.handleOnStopped)
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p.OnPaused(func() {
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pm.playTimeStopwatch.Stop()
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pm.stopPollTimePos()
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pm.invokeNoArgCallbacks(pm.onPaused)
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})
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p.OnPlaying(func() {
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pm.playTimeStopwatch.Start()
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pm.startPollTimePos()
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pm.invokeNoArgCallbacks(pm.onPlaying)
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})
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s.OnLogout(func() {
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pm.StopAndClearPlayQueue()
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})
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return pm
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}
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func (p *playbackEngine) PlayTrackAt(idx int) error {
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if idx < 0 || idx >= len(p.playQueue) {
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return errors.New("track index out of range")
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}
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p.nowPlayingIdx = idx - 1
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return p.setTrack(idx, false)
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}
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// Gets the curently playing song, if any.
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func (p *playbackEngine) NowPlaying() *mediaprovider.Track {
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if p.nowPlayingIdx < 0 || len(p.playQueue) == 0 || p.player.GetStatus().State == player.Stopped {
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return nil
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}
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return p.playQueue[p.nowPlayingIdx]
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}
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func (p *playbackEngine) NowPlayingIndex() int {
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return int(p.nowPlayingIdx)
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}
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func (p *playbackEngine) SetLoopMode(loopMode LoopMode) {
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p.loopMode = loopMode
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if p.nowPlayingIdx >= 0 {
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p.setNextTrackBasedOnLoopMode(true)
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}
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for _, cb := range p.onLoopModeChange {
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cb(loopMode)
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}
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}
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func (p *playbackEngine) GetLoopMode() LoopMode {
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return p.loopMode
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}
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func (p *playbackEngine) PlayerStatus() player.Status {
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return p.player.GetStatus()
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}
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func (p *playbackEngine) SetVolume(vol int) error {
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vol = clamp(vol, 0, 100)
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if err := p.player.SetVolume(vol); err != nil {
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return err
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}
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for _, cb := range p.onVolumeChange {
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cb(vol)
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}
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return nil
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}
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func (p *playbackEngine) CurrentPlayer() player.BasePlayer {
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return p.player
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}
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func (p *playbackEngine) SeekNext() error {
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if p.CurrentPlayer().GetStatus().State == player.Stopped {
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return nil
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}
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return p.PlayTrackAt(p.nowPlayingIdx + 1)
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}
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func (p *playbackEngine) SeekBackOrPrevious() error {
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if p.nowPlayingIdx == 0 || p.player.GetStatus().TimePos > 3 {
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return p.player.SeekSeconds(0)
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}
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return p.PlayTrackAt(p.nowPlayingIdx - 1)
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}
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// Seek to given absolute position in the current track by seconds.
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func (p *playbackEngine) SeekSeconds(sec float64) error {
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return p.player.SeekSeconds(sec)
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}
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func (p *playbackEngine) IsSeeking() bool {
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return p.player.IsSeeking()
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}
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func (p *playbackEngine) Stop() error {
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return p.player.Stop()
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}
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func (p *playbackEngine) Pause() error {
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return p.player.Pause()
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}
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func (p *playbackEngine) Continue() error {
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if p.PlayerStatus().State == player.Stopped {
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return p.PlayTrackAt(0)
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}
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return p.player.Continue()
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}
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// Load tracks into the play queue.
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// If replacing the current queue (!appendToQueue), playback will be stopped.
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func (p *playbackEngine) LoadTracks(tracks []*mediaprovider.Track, appendToQueue, shuffle bool) error {
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if !appendToQueue {
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p.player.Stop()
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p.nowPlayingIdx = -1
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p.playQueue = nil
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}
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needToSetNext := appendToQueue && len(tracks) > 0 && p.nowPlayingIdx == len(p.playQueue)-1
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newTracks := p.deepCopyTrackSlice(tracks)
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if shuffle {
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rand.Shuffle(len(newTracks), func(i, j int) { newTracks[i], newTracks[j] = newTracks[j], newTracks[i] })
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}
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p.playQueue = append(p.playQueue, newTracks...)
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if needToSetNext {
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p.setNextTrack(p.nowPlayingIdx + 1)
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}
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return nil
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}
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// Stop playback and clear the play queue.
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func (p *playbackEngine) StopAndClearPlayQueue() {
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p.player.Stop()
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p.doUpdateTimePos()
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p.playQueue = nil
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p.nowPlayingIdx = -1
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}
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func (p *playbackEngine) GetPlayQueue() []*mediaprovider.Track {
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return p.deepCopyTrackSlice(p.playQueue)
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}
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// Any time the user changes the favorite status of a track elsewhere in the app,
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// this should be called to ensure the in-memory track model is updated.
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func (p *playbackEngine) OnTrackFavoriteStatusChanged(id string, fav bool) {
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if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
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tr.Favorite = fav
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}
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}
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// Any time the user changes the rating of a track elsewhere in the app,
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// this should be called to ensure the in-memory track model is updated.
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func (p *playbackEngine) OnTrackRatingChanged(id string, rating int) {
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if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
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tr.Rating = rating
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}
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}
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// Replaces the play queue with the given set of tracks.
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// Does not stop playback if the currently playing track is in the new queue,
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// but updates the now playing index to point to the first instance of the track in the new queue.
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func (p *playbackEngine) UpdatePlayQueue(tracks []*mediaprovider.Track) error {
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newQueue := p.deepCopyTrackSlice(tracks)
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newNowPlayingIdx := -1
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if p.nowPlayingIdx >= 0 {
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nowPlayingID := p.playQueue[p.nowPlayingIdx].ID
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for i, tr := range newQueue {
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if tr.ID == nowPlayingID {
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newNowPlayingIdx = i
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break
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}
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}
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}
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p.playQueue = newQueue
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if p.nowPlayingIdx >= 0 && newNowPlayingIdx == -1 {
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return p.Stop()
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}
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needToUpdateNext := p.nowPlayingIdx >= 0
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p.nowPlayingIdx = newNowPlayingIdx
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if needToUpdateNext {
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p.setNextTrackAfterQueueUpdate()
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}
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return nil
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}
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func (p *playbackEngine) RemoveTracksFromQueue(trackIDs []string) {
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newQueue := make([]*mediaprovider.Track, 0, len(p.playQueue)-len(trackIDs))
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idSet := sharedutil.ToSet(trackIDs)
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isPlayingTrackRemoved := false
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isNextPlayingTrackremoved := false
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nowPlaying := p.NowPlayingIndex()
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newNowPlaying := nowPlaying
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for i, tr := range p.playQueue {
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if _, ok := idSet[tr.ID]; ok {
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if i < nowPlaying {
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// if removing a track earlier than the currently playing one (if any),
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// decrement new now playing index by one to account for new position in queue
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newNowPlaying--
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} else if i == nowPlaying {
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isPlayingTrackRemoved = true
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// If we are removing the currently playing track, we need to scrobble it
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p.checkScrobble()
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} else if nowPlaying >= 0 && i == nowPlaying+1 {
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isNextPlayingTrackremoved = true
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}
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} else {
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// not removing this track
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newQueue = append(newQueue, tr)
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}
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}
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p.playQueue = newQueue
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p.nowPlayingIdx = newNowPlaying
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if isPlayingTrackRemoved {
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if newNowPlaying == len(newQueue) {
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// we had been playing the last track, and removed it
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p.Stop()
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} else {
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p.nowPlayingIdx -= 1 // will be incremented in newtrack callback from player
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p.setTrack(newNowPlaying, false)
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}
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// setNextTrack and onSongChange callbacks will be handled
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// when we receive new track event from player
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} else if isNextPlayingTrackremoved {
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if newNowPlaying < len(newQueue)-1 {
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p.setNextTrack(p.nowPlayingIdx + 1)
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} else {
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// no next track to play
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p.setNextTrack(-1)
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}
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}
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}
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func (p *playbackEngine) SetReplayGainOptions(config ReplayGainConfig) {
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rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
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if !ok {
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log.Println("Error: player doesn't support ReplayGain")
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return
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}
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p.replayGainCfg = config
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mode := player.ReplayGainNone
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switch config.Mode {
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case ReplayGainAuto:
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mode = player.ReplayGainTrack
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case ReplayGainTrack:
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mode = player.ReplayGainTrack
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case ReplayGainAlbum:
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mode = player.ReplayGainAlbum
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}
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rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
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Mode: mode,
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PreventClipping: config.PreventClipping,
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PreampGain: config.PreampGainDB,
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})
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}
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func (p *playbackEngine) SetReplayGainMode(mode player.ReplayGainMode) {
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rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
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if !ok {
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log.Println("Error: player doesn't support ReplayGain")
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return
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}
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rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
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PreventClipping: p.replayGainCfg.PreventClipping,
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PreampGain: p.replayGainCfg.PreampGainDB,
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Mode: mode,
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})
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}
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func (p *playbackEngine) handleOnTrackChange() {
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p.checkScrobble() // scrobble the previous song if needed
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if p.player.GetStatus().State == player.Playing {
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p.playTimeStopwatch.Start()
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}
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if p.wasStopped || p.loopMode != LoopOne {
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p.nowPlayingIdx++
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if p.loopMode == LoopAll && p.nowPlayingIdx == len(p.playQueue) {
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p.nowPlayingIdx = 0 // wrapped around
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}
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}
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p.wasStopped = false
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p.curTrackTime = float64(p.playQueue[p.nowPlayingIdx].Duration)
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p.sendNowPlayingScrobble() // Must come before invokeOnChangeCallbacks b/c track may immediately be scrobbled
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p.invokeOnSongChangeCallbacks()
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p.doUpdateTimePos()
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p.setNextTrackBasedOnLoopMode(false)
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}
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func (p *playbackEngine) handleOnStopped() {
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p.playTimeStopwatch.Stop()
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p.checkScrobble()
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p.stopPollTimePos()
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p.doUpdateTimePos()
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p.invokeOnSongChangeCallbacks()
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p.invokeNoArgCallbacks(p.onStopped)
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p.wasStopped = true
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p.nowPlayingIdx = -1
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}
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func (p *playbackEngine) setNextTrackBasedOnLoopMode(onLoopModeChange bool) {
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switch p.loopMode {
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case LoopNone:
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if p.nowPlayingIdx < len(p.playQueue)-1 {
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p.setNextTrack(p.nowPlayingIdx + 1)
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} else if onLoopModeChange {
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// prev was LoopOne - need to erase next track
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p.setNextTrack(-1)
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}
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case LoopOne:
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p.setNextTrack(p.nowPlayingIdx)
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case LoopAll:
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if p.nowPlayingIdx >= len(p.playQueue)-1 {
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p.setNextTrack(0)
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} else if !onLoopModeChange {
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// if onloopmodechange, prev mode was LoopNone and next track is already set
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p.setNextTrack(p.nowPlayingIdx + 1)
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}
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}
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}
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func (p *playbackEngine) setNextTrackAfterQueueUpdate() {
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switch p.loopMode {
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case LoopNone:
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if p.nowPlayingIdx < len(p.playQueue)-1 {
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p.setNextTrack(p.nowPlayingIdx + 1)
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} else {
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// need to erase next track
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p.setNextTrack(-1)
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}
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case LoopOne:
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p.setNextTrack(p.nowPlayingIdx)
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case LoopAll:
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if p.nowPlayingIdx >= len(p.playQueue)-1 {
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p.setNextTrack(0)
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} else {
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p.setNextTrack(p.nowPlayingIdx + 1)
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}
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}
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}
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func (p *playbackEngine) setTrack(idx int, next bool) error {
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if urlP, ok := p.player.(player.URLPlayer); ok {
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url := ""
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if idx >= 0 {
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var err error
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url, err = p.sm.Server.GetStreamURL(p.playQueue[idx].ID, p.transcodeCfg.ForceRawFile)
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if err != nil {
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return err
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}
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}
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if next {
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return urlP.SetNextFile(url)
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}
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return urlP.PlayFile(url)
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} else if trP, ok := p.player.(player.TrackPlayer); ok {
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var track *mediaprovider.Track
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if idx >= 0 {
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track = p.playQueue[idx]
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}
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if next {
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return trP.SetNextTrack(track)
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}
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return trP.PlayTrack(track)
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}
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panic("Unsupported player type")
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}
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func (p *playbackEngine) setNextTrack(idx int) error {
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return p.setTrack(idx, true)
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}
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// call BEFORE updating p.nowPlayingIdx
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func (p *playbackEngine) checkScrobble() {
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if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
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return
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}
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playDur := p.playTimeStopwatch.Elapsed()
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if playDur.Seconds() < 0.1 || p.curTrackTime < 0.1 {
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return
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}
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pcnt := playDur.Seconds() / p.curTrackTime * 100
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timeThresholdMet := p.scrobbleCfg.ThresholdTimeSeconds >= 0 &&
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playDur.Seconds() >= float64(p.scrobbleCfg.ThresholdTimeSeconds)
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track := p.playQueue[p.nowPlayingIdx]
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var submission bool
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server := p.sm.Server
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if server.ClientDecidesScrobble() && (timeThresholdMet || pcnt >= float64(p.scrobbleCfg.ThresholdPercent)) {
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track.PlayCount += 1
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p.lastScrobbled = track
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submission = true
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}
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go server.TrackEndedPlayback(track.ID, int(p.latestTrackPosition), submission)
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p.latestTrackPosition = 0
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p.playTimeStopwatch.Reset()
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}
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func (p *playbackEngine) sendNowPlayingScrobble() {
|
||||
if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
|
||||
return
|
||||
}
|
||||
track := p.playQueue[p.nowPlayingIdx]
|
||||
server := p.sm.Server
|
||||
if !server.ClientDecidesScrobble() {
|
||||
// server will count track as scrobbled as soon as it starts playing
|
||||
p.lastScrobbled = track
|
||||
track.PlayCount += 1
|
||||
}
|
||||
go p.sm.Server.TrackBeganPlayback(track.ID)
|
||||
}
|
||||
|
||||
// creates a deep copy of the track info so that we can maintain our own state
|
||||
// (play count increases, favorite, and rating) without messing up other views' track models
|
||||
func (p *playbackEngine) deepCopyTrackSlice(tracks []*mediaprovider.Track) []*mediaprovider.Track {
|
||||
newTracks := make([]*mediaprovider.Track, len(tracks))
|
||||
for i, tr := range tracks {
|
||||
copy := *tr
|
||||
newTracks[i] = ©
|
||||
}
|
||||
return newTracks
|
||||
}
|
||||
|
||||
func (p *playbackEngine) invokeOnSongChangeCallbacks() {
|
||||
if p.callbacksDisabled {
|
||||
return
|
||||
}
|
||||
for _, cb := range p.onSongChange {
|
||||
cb(p.NowPlaying(), p.lastScrobbled)
|
||||
}
|
||||
p.lastScrobbled = nil
|
||||
}
|
||||
|
||||
func (pm *playbackEngine) invokeNoArgCallbacks(cbs []func()) {
|
||||
if pm.callbacksDisabled {
|
||||
return
|
||||
}
|
||||
for _, cb := range cbs {
|
||||
cb()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *playbackEngine) startPollTimePos() {
|
||||
ctx, cancel := context.WithCancel(p.ctx)
|
||||
p.cancelPollPos = cancel
|
||||
pollingTick := time.NewTicker(250 * time.Millisecond)
|
||||
|
||||
go func() {
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
pollingTick.Stop()
|
||||
return
|
||||
case <-pollingTick.C:
|
||||
p.doUpdateTimePos()
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
func (p *playbackEngine) stopPollTimePos() {
|
||||
if p.cancelPollPos != nil {
|
||||
p.cancelPollPos()
|
||||
p.cancelPollPos = nil
|
||||
}
|
||||
}
|
||||
|
||||
func (p *playbackEngine) doUpdateTimePos() {
|
||||
if p.callbacksDisabled {
|
||||
return
|
||||
}
|
||||
s := p.player.GetStatus()
|
||||
if s.TimePos > p.latestTrackPosition {
|
||||
p.latestTrackPosition = s.TimePos
|
||||
}
|
||||
for _, cb := range p.onPlayTimeUpdate {
|
||||
cb(s.TimePos, s.Duration)
|
||||
}
|
||||
}
|
||||
+58
-496
@@ -4,65 +4,15 @@ import (
|
||||
"context"
|
||||
"errors"
|
||||
"log"
|
||||
"math/rand"
|
||||
"time"
|
||||
|
||||
"github.com/dweymouth/supersonic/backend/mediaprovider"
|
||||
"github.com/dweymouth/supersonic/backend/player"
|
||||
"github.com/dweymouth/supersonic/backend/util"
|
||||
"github.com/dweymouth/supersonic/sharedutil"
|
||||
)
|
||||
|
||||
var (
|
||||
ReplayGainNone = player.ReplayGainNone.String()
|
||||
ReplayGainAlbum = player.ReplayGainAlbum.String()
|
||||
ReplayGainTrack = player.ReplayGainTrack.String()
|
||||
ReplayGainAuto = "Auto"
|
||||
)
|
||||
|
||||
// The playback loop mode (LoopNone, LoopAll, LoopOne).
|
||||
type LoopMode int
|
||||
|
||||
const (
|
||||
LoopNone LoopMode = iota
|
||||
LoopAll
|
||||
LoopOne
|
||||
)
|
||||
|
||||
// A high-level MediaProvider-aware playback engine, serves as an
|
||||
// intermediary between the frontend and various Player backends.
|
||||
type PlaybackManager struct {
|
||||
ctx context.Context
|
||||
cancelPollPos context.CancelFunc
|
||||
sm *ServerManager
|
||||
player player.BasePlayer
|
||||
|
||||
playTimeStopwatch util.Stopwatch
|
||||
curTrackTime float64
|
||||
latestTrackPosition float64 // cleared by checkScrobble
|
||||
callbacksDisabled bool
|
||||
|
||||
playQueue []*mediaprovider.Track
|
||||
nowPlayingIdx int
|
||||
wasStopped bool // true iff player was stopped before handleOnTrackChange invocation
|
||||
loopMode LoopMode
|
||||
|
||||
// to pass to onSongChange listeners; clear once listeners have been called
|
||||
lastScrobbled *mediaprovider.Track
|
||||
scrobbleCfg *ScrobbleConfig
|
||||
transcodeCfg *TranscodingConfig
|
||||
replayGainCfg ReplayGainConfig
|
||||
|
||||
// registered callbacks
|
||||
onSongChange []func(nowPlaying, justScrobbledIfAny *mediaprovider.Track)
|
||||
onPlayTimeUpdate []func(float64, float64)
|
||||
onLoopModeChange []func(LoopMode)
|
||||
onVolumeChange []func(int)
|
||||
onSeek []func()
|
||||
onPaused []func()
|
||||
onStopped []func()
|
||||
onPlaying []func()
|
||||
onPlayerChange []func()
|
||||
engine *playbackEngine
|
||||
}
|
||||
|
||||
func NewPlaybackManager(
|
||||
@@ -72,114 +22,81 @@ func NewPlaybackManager(
|
||||
scrobbleCfg *ScrobbleConfig,
|
||||
transcodeCfg *TranscodingConfig,
|
||||
) *PlaybackManager {
|
||||
// clamp to 99% to avoid any possible rounding issues
|
||||
scrobbleCfg.ThresholdPercent = clamp(scrobbleCfg.ThresholdPercent, 0, 99)
|
||||
pm := &PlaybackManager{
|
||||
ctx: ctx,
|
||||
sm: s,
|
||||
player: p,
|
||||
scrobbleCfg: scrobbleCfg,
|
||||
transcodeCfg: transcodeCfg,
|
||||
nowPlayingIdx: -1,
|
||||
wasStopped: true,
|
||||
return &PlaybackManager{
|
||||
engine: NewPlaybackEngine(ctx, s, p, scrobbleCfg, transcodeCfg),
|
||||
}
|
||||
p.OnTrackChange(pm.handleOnTrackChange)
|
||||
p.OnSeek(func() {
|
||||
pm.doUpdateTimePos()
|
||||
pm.invokeNoArgCallbacks(pm.onSeek)
|
||||
})
|
||||
p.OnStopped(pm.handleOnStopped)
|
||||
p.OnPaused(func() {
|
||||
pm.playTimeStopwatch.Stop()
|
||||
pm.stopPollTimePos()
|
||||
pm.invokeNoArgCallbacks(pm.onPaused)
|
||||
})
|
||||
p.OnPlaying(func() {
|
||||
pm.playTimeStopwatch.Start()
|
||||
pm.startPollTimePos()
|
||||
pm.invokeNoArgCallbacks(pm.onPlaying)
|
||||
})
|
||||
|
||||
s.OnLogout(func() {
|
||||
pm.StopAndClearPlayQueue()
|
||||
})
|
||||
|
||||
return pm
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) CurrentPlayer() player.BasePlayer {
|
||||
return p.player
|
||||
return p.engine.CurrentPlayer()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) OnPlayerChange(cb func()) {
|
||||
p.onPlayerChange = append(p.onPlayerChange, cb)
|
||||
p.engine.onPlayerChange = append(p.engine.onPlayerChange, cb)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) IsSeeking() bool {
|
||||
return p.player.IsSeeking()
|
||||
return p.engine.IsSeeking()
|
||||
}
|
||||
|
||||
// Should only be called before quitting.
|
||||
// Disables playback state callbacks being sent
|
||||
func (p *PlaybackManager) DisableCallbacks() {
|
||||
p.callbacksDisabled = true
|
||||
p.engine.callbacksDisabled = true
|
||||
}
|
||||
|
||||
// Gets the curently playing song, if any.
|
||||
func (p *PlaybackManager) NowPlaying() *mediaprovider.Track {
|
||||
if p.nowPlayingIdx < 0 || len(p.playQueue) == 0 || p.player.GetStatus().State == player.Stopped {
|
||||
return nil
|
||||
}
|
||||
return p.playQueue[p.nowPlayingIdx]
|
||||
return p.engine.NowPlaying()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) NowPlayingIndex() int {
|
||||
return int(p.nowPlayingIdx)
|
||||
return p.engine.NowPlayingIndex()
|
||||
}
|
||||
|
||||
// Sets a callback that is notified whenever a new song begins playing.
|
||||
func (p *PlaybackManager) OnSongChange(cb func(nowPlaying *mediaprovider.Track, justScrobbledIfAny *mediaprovider.Track)) {
|
||||
p.onSongChange = append(p.onSongChange, cb)
|
||||
p.engine.onSongChange = append(p.engine.onSongChange, cb)
|
||||
}
|
||||
|
||||
// Registers a callback that is notified whenever the play time should be updated.
|
||||
func (p *PlaybackManager) OnPlayTimeUpdate(cb func(float64, float64)) {
|
||||
p.onPlayTimeUpdate = append(p.onPlayTimeUpdate, cb)
|
||||
p.engine.onPlayTimeUpdate = append(p.engine.onPlayTimeUpdate, cb)
|
||||
}
|
||||
|
||||
// Registers a callback that is notified whenever the loop mode changes.
|
||||
func (p *PlaybackManager) OnLoopModeChange(cb func(LoopMode)) {
|
||||
p.onLoopModeChange = append(p.onLoopModeChange, cb)
|
||||
p.engine.onLoopModeChange = append(p.engine.onLoopModeChange, cb)
|
||||
}
|
||||
|
||||
// Registers a callback that is notified whenever the volume changes.
|
||||
func (p *PlaybackManager) OnVolumeChange(cb func(int)) {
|
||||
p.onVolumeChange = append(p.onVolumeChange, cb)
|
||||
p.engine.onVolumeChange = append(p.engine.onVolumeChange, cb)
|
||||
}
|
||||
|
||||
// Registers a callback that is notified whenever the player has been seeked.
|
||||
func (p *PlaybackManager) OnSeek(cb func()) {
|
||||
p.onSeek = append(p.onSeek, cb)
|
||||
p.engine.onSeek = append(p.engine.onSeek, cb)
|
||||
}
|
||||
|
||||
// Registers a callback that is notified whenever the player has been paused.
|
||||
func (p *PlaybackManager) OnPaused(cb func()) {
|
||||
p.onPaused = append(p.onPaused, cb)
|
||||
p.engine.onPaused = append(p.engine.onPaused, cb)
|
||||
}
|
||||
|
||||
// Registers a callback that is notified whenever the player is stopped.
|
||||
func (p *PlaybackManager) OnStopped(cb func()) {
|
||||
p.onStopped = append(p.onStopped, cb)
|
||||
p.engine.onStopped = append(p.engine.onStopped, cb)
|
||||
}
|
||||
|
||||
// Registers a callback that is notified whenever the player begins playing.
|
||||
func (p *PlaybackManager) OnPlaying(cb func()) {
|
||||
p.onPlaying = append(p.onPlaying, cb)
|
||||
p.engine.onPlaying = append(p.engine.onPlaying, cb)
|
||||
}
|
||||
|
||||
// Loads the specified album into the play queue.
|
||||
func (p *PlaybackManager) LoadAlbum(albumID string, appendToQueue bool, shuffle bool) error {
|
||||
album, err := p.sm.Server.GetAlbum(albumID)
|
||||
album, err := p.engine.sm.Server.GetAlbum(albumID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -188,7 +105,7 @@ func (p *PlaybackManager) LoadAlbum(albumID string, appendToQueue bool, shuffle
|
||||
|
||||
// Loads the specified playlist into the play queue.
|
||||
func (p *PlaybackManager) LoadPlaylist(playlistID string, appendToQueue bool, shuffle bool) error {
|
||||
playlist, err := p.sm.Server.GetPlaylist(playlistID)
|
||||
playlist, err := p.engine.sm.Server.GetPlaylist(playlistID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@@ -198,59 +115,21 @@ func (p *PlaybackManager) LoadPlaylist(playlistID string, appendToQueue bool, sh
|
||||
// Load tracks into the play queue.
|
||||
// If replacing the current queue (!appendToQueue), playback will be stopped.
|
||||
func (p *PlaybackManager) LoadTracks(tracks []*mediaprovider.Track, appendToQueue, shuffle bool) error {
|
||||
if !appendToQueue {
|
||||
p.player.Stop()
|
||||
p.nowPlayingIdx = -1
|
||||
p.playQueue = nil
|
||||
}
|
||||
needToSetNext := appendToQueue && len(tracks) > 0 && p.nowPlayingIdx == len(p.playQueue)-1
|
||||
|
||||
newTracks := p.deepCopyTrackSlice(tracks)
|
||||
if shuffle {
|
||||
rand.Shuffle(len(newTracks), func(i, j int) { newTracks[i], newTracks[j] = newTracks[j], newTracks[i] })
|
||||
}
|
||||
p.playQueue = append(p.playQueue, newTracks...)
|
||||
|
||||
if needToSetNext {
|
||||
p.setNextTrack(p.nowPlayingIdx + 1)
|
||||
}
|
||||
return nil
|
||||
return p.engine.LoadTracks(tracks, appendToQueue, shuffle)
|
||||
}
|
||||
|
||||
// Replaces the play queue with the given set of tracks.
|
||||
// Does not stop playback if the currently playing track is in the new queue,
|
||||
// but updates the now playing index to point to the first instance of the track in the new queue.
|
||||
func (p *PlaybackManager) UpdatePlayQueue(tracks []*mediaprovider.Track) error {
|
||||
newQueue := p.deepCopyTrackSlice(tracks)
|
||||
newNowPlayingIdx := -1
|
||||
if p.nowPlayingIdx >= 0 {
|
||||
nowPlayingID := p.playQueue[p.nowPlayingIdx].ID
|
||||
for i, tr := range newQueue {
|
||||
if tr.ID == nowPlayingID {
|
||||
newNowPlayingIdx = i
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
p.playQueue = newQueue
|
||||
if p.nowPlayingIdx >= 0 && newNowPlayingIdx == -1 {
|
||||
return p.Stop()
|
||||
}
|
||||
needToUpdateNext := p.nowPlayingIdx >= 0
|
||||
p.nowPlayingIdx = newNowPlayingIdx
|
||||
if needToUpdateNext {
|
||||
p.setNextTrackAfterQueueUpdate()
|
||||
}
|
||||
|
||||
return nil
|
||||
return p.engine.UpdatePlayQueue(tracks)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlayAlbum(albumID string, firstTrack int, shuffle bool) error {
|
||||
if err := p.LoadAlbum(albumID, false, shuffle); err != nil {
|
||||
return err
|
||||
}
|
||||
if p.replayGainCfg.Mode == ReplayGainAuto {
|
||||
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
|
||||
p.SetReplayGainMode(player.ReplayGainAlbum)
|
||||
}
|
||||
return p.PlayTrackAt(firstTrack)
|
||||
@@ -260,45 +139,41 @@ func (p *PlaybackManager) PlayPlaylist(playlistID string, firstTrack int, shuffl
|
||||
if err := p.LoadPlaylist(playlistID, false, shuffle); err != nil {
|
||||
return err
|
||||
}
|
||||
if p.replayGainCfg.Mode == ReplayGainAuto {
|
||||
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
|
||||
p.SetReplayGainMode(player.ReplayGainTrack)
|
||||
}
|
||||
return p.PlayTrackAt(firstTrack)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlayTrack(trackID string) error {
|
||||
tr, err := p.sm.Server.GetTrack(trackID)
|
||||
tr, err := p.engine.sm.Server.GetTrack(trackID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
p.LoadTracks([]*mediaprovider.Track{tr}, false, false)
|
||||
if p.replayGainCfg.Mode == ReplayGainAuto {
|
||||
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
|
||||
p.SetReplayGainMode(player.ReplayGainTrack)
|
||||
}
|
||||
return p.PlayFromBeginning()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlayFromBeginning() error {
|
||||
return p.PlayTrackAt(0)
|
||||
return p.engine.PlayTrackAt(0)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlayTrackAt(idx int) error {
|
||||
if idx < 0 || idx >= len(p.playQueue) {
|
||||
return errors.New("track index out of range")
|
||||
}
|
||||
p.nowPlayingIdx = idx - 1
|
||||
return p.setTrack(idx, false)
|
||||
return p.engine.PlayTrackAt(idx)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlayRandomSongs(genreName string) {
|
||||
p.fetchAndPlayTracks(func() ([]*mediaprovider.Track, error) {
|
||||
return p.sm.Server.GetRandomTracks(genreName, 100)
|
||||
return p.engine.sm.Server.GetRandomTracks(genreName, 100)
|
||||
})
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlaySimilarSongs(id string) {
|
||||
p.fetchAndPlayTracks(func() ([]*mediaprovider.Track, error) {
|
||||
return p.sm.Server.GetSimilarTracks(id, 100)
|
||||
return p.engine.sm.Server.GetSimilarTracks(id, 100)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -307,7 +182,7 @@ func (p *PlaybackManager) fetchAndPlayTracks(fetchFn func() ([]*mediaprovider.Tr
|
||||
log.Printf("error fetching tracks: %s", err.Error())
|
||||
} else {
|
||||
p.LoadTracks(songs, false, false)
|
||||
if p.replayGainCfg.Mode == ReplayGainAuto {
|
||||
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
|
||||
p.SetReplayGainMode(player.ReplayGainTrack)
|
||||
}
|
||||
p.PlayFromBeginning()
|
||||
@@ -315,183 +190,83 @@ func (p *PlaybackManager) fetchAndPlayTracks(fetchFn func() ([]*mediaprovider.Tr
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) GetPlayQueue() []*mediaprovider.Track {
|
||||
return p.deepCopyTrackSlice(p.playQueue)
|
||||
return p.engine.GetPlayQueue()
|
||||
}
|
||||
|
||||
// Any time the user changes the favorite status of a track elsewhere in the app,
|
||||
// this should be called to ensure the in-memory track model is updated.
|
||||
func (p *PlaybackManager) OnTrackFavoriteStatusChanged(id string, fav bool) {
|
||||
if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
|
||||
tr.Favorite = fav
|
||||
}
|
||||
p.engine.OnTrackFavoriteStatusChanged(id, fav)
|
||||
}
|
||||
|
||||
// Any time the user changes the rating of a track elsewhere in the app,
|
||||
// this should be called to ensure the in-memory track model is updated.
|
||||
func (p *PlaybackManager) OnTrackRatingChanged(id string, rating int) {
|
||||
if tr := sharedutil.FindTrackByID(id, p.playQueue); tr != nil {
|
||||
tr.Rating = rating
|
||||
}
|
||||
p.engine.OnTrackRatingChanged(id, rating)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) RemoveTracksFromQueue(trackIDs []string) {
|
||||
newQueue := make([]*mediaprovider.Track, 0, len(p.playQueue)-len(trackIDs))
|
||||
idSet := sharedutil.ToSet(trackIDs)
|
||||
isPlayingTrackRemoved := false
|
||||
isNextPlayingTrackremoved := false
|
||||
nowPlaying := p.NowPlayingIndex()
|
||||
newNowPlaying := nowPlaying
|
||||
for i, tr := range p.playQueue {
|
||||
if _, ok := idSet[tr.ID]; ok {
|
||||
if i < nowPlaying {
|
||||
// if removing a track earlier than the currently playing one (if any),
|
||||
// decrement new now playing index by one to account for new position in queue
|
||||
newNowPlaying--
|
||||
} else if i == nowPlaying {
|
||||
isPlayingTrackRemoved = true
|
||||
// If we are removing the currently playing track, we need to scrobble it
|
||||
p.checkScrobble()
|
||||
} else if nowPlaying >= 0 && i == nowPlaying+1 {
|
||||
isNextPlayingTrackremoved = true
|
||||
}
|
||||
} else {
|
||||
// not removing this track
|
||||
newQueue = append(newQueue, tr)
|
||||
}
|
||||
}
|
||||
p.playQueue = newQueue
|
||||
p.nowPlayingIdx = newNowPlaying
|
||||
if isPlayingTrackRemoved {
|
||||
if newNowPlaying == len(newQueue) {
|
||||
// we had been playing the last track, and removed it
|
||||
p.Stop()
|
||||
} else {
|
||||
p.nowPlayingIdx -= 1 // will be incremented in newtrack callback from player
|
||||
p.setTrack(newNowPlaying, false)
|
||||
}
|
||||
// setNextTrack and onSongChange callbacks will be handled
|
||||
// when we receive new track event from player
|
||||
} else if isNextPlayingTrackremoved {
|
||||
if newNowPlaying < len(newQueue)-1 {
|
||||
p.setNextTrack(p.nowPlayingIdx + 1)
|
||||
} else {
|
||||
// no next track to play
|
||||
p.setNextTrack(-1)
|
||||
}
|
||||
}
|
||||
p.engine.RemoveTracksFromQueue(trackIDs)
|
||||
}
|
||||
|
||||
// Stop playback and clear the play queue.
|
||||
func (p *PlaybackManager) StopAndClearPlayQueue() {
|
||||
p.player.Stop()
|
||||
p.doUpdateTimePos()
|
||||
p.playQueue = nil
|
||||
p.nowPlayingIdx = -1
|
||||
p.engine.StopAndClearPlayQueue()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) SetReplayGainOptions(config ReplayGainConfig) {
|
||||
rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
|
||||
if !ok {
|
||||
log.Println("Error: player doesn't support ReplayGain")
|
||||
return
|
||||
}
|
||||
|
||||
p.replayGainCfg = config
|
||||
mode := player.ReplayGainNone
|
||||
switch config.Mode {
|
||||
case ReplayGainAuto:
|
||||
mode = player.ReplayGainTrack
|
||||
case ReplayGainTrack:
|
||||
mode = player.ReplayGainTrack
|
||||
case ReplayGainAlbum:
|
||||
mode = player.ReplayGainAlbum
|
||||
}
|
||||
|
||||
rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
|
||||
Mode: mode,
|
||||
PreventClipping: config.PreventClipping,
|
||||
PreampGain: config.PreampGainDB,
|
||||
})
|
||||
p.engine.SetReplayGainOptions(config)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) SetReplayGainMode(mode player.ReplayGainMode) {
|
||||
rGainPlayer, ok := p.player.(player.ReplayGainPlayer)
|
||||
if !ok {
|
||||
log.Println("Error: player doesn't support ReplayGain")
|
||||
return
|
||||
}
|
||||
rGainPlayer.SetReplayGainOptions(player.ReplayGainOptions{
|
||||
PreventClipping: p.replayGainCfg.PreventClipping,
|
||||
PreampGain: p.replayGainCfg.PreampGainDB,
|
||||
Mode: mode,
|
||||
})
|
||||
p.engine.SetReplayGainMode(mode)
|
||||
}
|
||||
|
||||
// Changes the loop mode of the player to the next one.
|
||||
// Useful for toggling UI elements, to change modes without knowing the current player mode.
|
||||
func (p *PlaybackManager) SetNextLoopMode() {
|
||||
switch p.loopMode {
|
||||
switch p.engine.loopMode {
|
||||
case LoopNone:
|
||||
p.SetLoopMode(LoopAll)
|
||||
p.engine.SetLoopMode(LoopAll)
|
||||
case LoopAll:
|
||||
p.SetLoopMode(LoopOne)
|
||||
p.engine.SetLoopMode(LoopOne)
|
||||
case LoopOne:
|
||||
p.SetLoopMode(LoopNone)
|
||||
p.engine.SetLoopMode(LoopNone)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) SetLoopMode(loopMode LoopMode) {
|
||||
p.loopMode = loopMode
|
||||
if p.nowPlayingIdx >= 0 {
|
||||
p.setNextTrackBasedOnLoopMode(true)
|
||||
}
|
||||
|
||||
for _, cb := range p.onLoopModeChange {
|
||||
cb(loopMode)
|
||||
}
|
||||
p.engine.SetLoopMode(loopMode)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) GetLoopMode() LoopMode {
|
||||
return p.loopMode
|
||||
return p.engine.loopMode
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlayerStatus() player.Status {
|
||||
return p.player.GetStatus()
|
||||
return p.engine.PlayerStatus()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) SetVolume(vol int) error {
|
||||
vol = clamp(vol, 0, 100)
|
||||
if err := p.player.SetVolume(vol); err != nil {
|
||||
return err
|
||||
}
|
||||
for _, cb := range p.onVolumeChange {
|
||||
cb(vol)
|
||||
}
|
||||
return nil
|
||||
return p.engine.SetVolume(vol)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) Volume() int {
|
||||
return p.player.GetVolume()
|
||||
return p.engine.CurrentPlayer().GetVolume()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) SeekNext() error {
|
||||
if p.CurrentPlayer().GetStatus().State == player.Stopped {
|
||||
return nil
|
||||
}
|
||||
return p.PlayTrackAt(p.nowPlayingIdx + 1)
|
||||
return p.engine.SeekNext()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) SeekBackOrPrevious() error {
|
||||
if p.nowPlayingIdx == 0 || p.player.GetStatus().TimePos > 3 {
|
||||
return p.player.SeekSeconds(0)
|
||||
}
|
||||
return p.PlayTrackAt(p.nowPlayingIdx - 1)
|
||||
return p.engine.SeekBackOrPrevious()
|
||||
}
|
||||
|
||||
// Seek to given absolute position in the current track by seconds.
|
||||
func (p *PlaybackManager) SeekSeconds(sec float64) error {
|
||||
return p.player.SeekSeconds(sec)
|
||||
return p.engine.SeekSeconds(sec)
|
||||
}
|
||||
|
||||
// Seek to a fractional position in the current track [0..1]
|
||||
@@ -501,243 +276,30 @@ func (p *PlaybackManager) SeekFraction(fraction float64) error {
|
||||
} else if fraction > 1 {
|
||||
fraction = 1
|
||||
}
|
||||
target := p.curTrackTime * fraction
|
||||
return p.player.SeekSeconds(target)
|
||||
target := p.engine.curTrackTime * fraction
|
||||
return p.engine.SeekSeconds(target)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) Stop() error {
|
||||
return p.player.Stop()
|
||||
return p.engine.Stop()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) Pause() error {
|
||||
return p.player.Pause()
|
||||
return p.engine.Pause()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) Continue() error {
|
||||
if p.player.GetStatus().State == player.Stopped {
|
||||
return p.PlayFromBeginning()
|
||||
}
|
||||
return p.player.Continue()
|
||||
return p.engine.Continue()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) PlayPause() error {
|
||||
switch p.player.GetStatus().State {
|
||||
switch p.engine.PlayerStatus().State {
|
||||
case player.Playing:
|
||||
return p.player.Pause()
|
||||
return p.engine.Pause()
|
||||
case player.Paused:
|
||||
return p.player.Continue()
|
||||
return p.engine.Continue()
|
||||
case player.Stopped:
|
||||
return p.PlayFromBeginning()
|
||||
return p.engine.PlayTrackAt(0)
|
||||
}
|
||||
return errors.New("unreached - invalid player state")
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) handleOnTrackChange() {
|
||||
p.checkScrobble() // scrobble the previous song if needed
|
||||
if p.player.GetStatus().State == player.Playing {
|
||||
p.playTimeStopwatch.Start()
|
||||
}
|
||||
if p.wasStopped || p.loopMode != LoopOne {
|
||||
p.nowPlayingIdx++
|
||||
if p.loopMode == LoopAll && p.nowPlayingIdx == len(p.playQueue) {
|
||||
p.nowPlayingIdx = 0 // wrapped around
|
||||
}
|
||||
}
|
||||
p.wasStopped = false
|
||||
p.curTrackTime = float64(p.playQueue[p.nowPlayingIdx].Duration)
|
||||
p.sendNowPlayingScrobble() // Must come before invokeOnChangeCallbacks b/c track may immediately be scrobbled
|
||||
p.invokeOnSongChangeCallbacks()
|
||||
p.doUpdateTimePos()
|
||||
p.setNextTrackBasedOnLoopMode(false)
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) handleOnStopped() {
|
||||
p.playTimeStopwatch.Stop()
|
||||
p.checkScrobble()
|
||||
p.stopPollTimePos()
|
||||
p.doUpdateTimePos()
|
||||
p.invokeOnSongChangeCallbacks()
|
||||
p.invokeNoArgCallbacks(p.onStopped)
|
||||
p.wasStopped = true
|
||||
p.nowPlayingIdx = -1
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) setNextTrackBasedOnLoopMode(onLoopModeChange bool) {
|
||||
switch p.loopMode {
|
||||
case LoopNone:
|
||||
if p.nowPlayingIdx < len(p.playQueue)-1 {
|
||||
p.setNextTrack(p.nowPlayingIdx + 1)
|
||||
} else if onLoopModeChange {
|
||||
// prev was LoopOne - need to erase next track
|
||||
p.setNextTrack(-1)
|
||||
}
|
||||
case LoopOne:
|
||||
p.setNextTrack(p.nowPlayingIdx)
|
||||
case LoopAll:
|
||||
if p.nowPlayingIdx >= len(p.playQueue)-1 {
|
||||
p.setNextTrack(0)
|
||||
} else if !onLoopModeChange {
|
||||
// if onloopmodechange, prev mode was LoopNone and next track is already set
|
||||
p.setNextTrack(p.nowPlayingIdx + 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) setNextTrackAfterQueueUpdate() {
|
||||
switch p.loopMode {
|
||||
case LoopNone:
|
||||
if p.nowPlayingIdx < len(p.playQueue)-1 {
|
||||
p.setNextTrack(p.nowPlayingIdx + 1)
|
||||
} else {
|
||||
// need to erase next track
|
||||
p.setNextTrack(-1)
|
||||
}
|
||||
case LoopOne:
|
||||
p.setNextTrack(p.nowPlayingIdx)
|
||||
case LoopAll:
|
||||
if p.nowPlayingIdx >= len(p.playQueue)-1 {
|
||||
p.setNextTrack(0)
|
||||
} else {
|
||||
p.setNextTrack(p.nowPlayingIdx + 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) setTrack(idx int, next bool) error {
|
||||
if urlP, ok := p.player.(player.URLPlayer); ok {
|
||||
url := ""
|
||||
if idx >= 0 {
|
||||
var err error
|
||||
url, err = p.sm.Server.GetStreamURL(p.playQueue[idx].ID, p.transcodeCfg.ForceRawFile)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if next {
|
||||
return urlP.SetNextFile(url)
|
||||
}
|
||||
return urlP.PlayFile(url)
|
||||
} else if trP, ok := p.player.(player.TrackPlayer); ok {
|
||||
var track *mediaprovider.Track
|
||||
if idx >= 0 {
|
||||
track = p.playQueue[idx]
|
||||
}
|
||||
if next {
|
||||
return trP.SetNextTrack(track)
|
||||
}
|
||||
return trP.PlayTrack(track)
|
||||
}
|
||||
panic("Unsupported player type")
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) setNextTrack(idx int) error {
|
||||
return p.setTrack(idx, true)
|
||||
}
|
||||
|
||||
// call BEFORE updating p.nowPlayingIdx
|
||||
func (p *PlaybackManager) checkScrobble() {
|
||||
if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
|
||||
return
|
||||
}
|
||||
playDur := p.playTimeStopwatch.Elapsed()
|
||||
if playDur.Seconds() < 0.1 || p.curTrackTime < 0.1 {
|
||||
return
|
||||
}
|
||||
pcnt := playDur.Seconds() / p.curTrackTime * 100
|
||||
timeThresholdMet := p.scrobbleCfg.ThresholdTimeSeconds >= 0 &&
|
||||
playDur.Seconds() >= float64(p.scrobbleCfg.ThresholdTimeSeconds)
|
||||
|
||||
track := p.playQueue[p.nowPlayingIdx]
|
||||
var submission bool
|
||||
server := p.sm.Server
|
||||
if server.ClientDecidesScrobble() && (timeThresholdMet || pcnt >= float64(p.scrobbleCfg.ThresholdPercent)) {
|
||||
track.PlayCount += 1
|
||||
p.lastScrobbled = track
|
||||
submission = true
|
||||
}
|
||||
go server.TrackEndedPlayback(track.ID, int(p.latestTrackPosition), submission)
|
||||
p.latestTrackPosition = 0
|
||||
p.playTimeStopwatch.Reset()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) sendNowPlayingScrobble() {
|
||||
if !p.scrobbleCfg.Enabled || len(p.playQueue) == 0 || p.nowPlayingIdx < 0 {
|
||||
return
|
||||
}
|
||||
track := p.playQueue[p.nowPlayingIdx]
|
||||
server := p.sm.Server
|
||||
if !server.ClientDecidesScrobble() {
|
||||
// server will count track as scrobbled as soon as it starts playing
|
||||
p.lastScrobbled = track
|
||||
track.PlayCount += 1
|
||||
}
|
||||
go p.sm.Server.TrackBeganPlayback(track.ID)
|
||||
}
|
||||
|
||||
// creates a deep copy of the track info so that we can maintain our own state
|
||||
// (play count increases, favorite, and rating) without messing up other views' track models
|
||||
func (p *PlaybackManager) deepCopyTrackSlice(tracks []*mediaprovider.Track) []*mediaprovider.Track {
|
||||
newTracks := make([]*mediaprovider.Track, len(tracks))
|
||||
for i, tr := range tracks {
|
||||
copy := *tr
|
||||
newTracks[i] = ©
|
||||
}
|
||||
return newTracks
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) invokeOnSongChangeCallbacks() {
|
||||
if p.callbacksDisabled {
|
||||
return
|
||||
}
|
||||
for _, cb := range p.onSongChange {
|
||||
cb(p.NowPlaying(), p.lastScrobbled)
|
||||
}
|
||||
p.lastScrobbled = nil
|
||||
}
|
||||
|
||||
func (pm *PlaybackManager) invokeNoArgCallbacks(cbs []func()) {
|
||||
if pm.callbacksDisabled {
|
||||
return
|
||||
}
|
||||
for _, cb := range cbs {
|
||||
cb()
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) startPollTimePos() {
|
||||
ctx, cancel := context.WithCancel(p.ctx)
|
||||
p.cancelPollPos = cancel
|
||||
pollingTick := time.NewTicker(250 * time.Millisecond)
|
||||
|
||||
go func() {
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
pollingTick.Stop()
|
||||
return
|
||||
case <-pollingTick.C:
|
||||
p.doUpdateTimePos()
|
||||
}
|
||||
}
|
||||
}()
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) stopPollTimePos() {
|
||||
if p.cancelPollPos != nil {
|
||||
p.cancelPollPos()
|
||||
p.cancelPollPos = nil
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PlaybackManager) doUpdateTimePos() {
|
||||
if p.callbacksDisabled {
|
||||
return
|
||||
}
|
||||
s := p.player.GetStatus()
|
||||
if s.TimePos > p.latestTrackPosition {
|
||||
p.latestTrackPosition = s.TimePos
|
||||
}
|
||||
for _, cb := range p.onPlayTimeUpdate {
|
||||
cb(s.TimePos, s.Duration)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user