Files
supersonic/ui/widgets/playercontrols.go
T
Michael Manganiello 2ab19f65e1 Add Loop functionality to player controls
Adding the Loop functionality, along with the Player changes to support
it, and a button to the player controls.

`Player` now has a `loopMode` attribute, which determines whether it
should loop. At the moment, only the following modes are supported:

* `LoopNone`: Disables loop.
* `LoopAll`: Enables loop for the entire playlist queue.

This has been designed as an enum, to support other modes in the future
(e.g. loop for the current track only).

It depends on the `loop` functionality provided by MPV (using the
[`loop-playlist` option](https://mpv.io/manual/master/#options-loop-playlist)),
so no custom logic is needed to reset the currently playing index.
2023-06-18 22:43:03 -03:00

237 lines
5.4 KiB
Go

package widgets
import (
"github.com/dweymouth/supersonic/ui/util"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
var (
themedResReplay = theme.NewThemedResource(theme.MediaReplayIcon())
)
// TrackPosSlider is a custom slider that doesn't trigger
// the seek action until drag end.
type TrackPosSlider struct {
widget.Slider
OnDragEnd func(float64)
isDragging bool
lastDraggedValue float64
}
func NewTrackPosSlider() *TrackPosSlider {
slider := &TrackPosSlider{
Slider: widget.Slider{
Value: 0,
Min: 0,
Max: 1,
Step: 0.002,
Orientation: widget.Horizontal,
},
}
slider.ExtendBaseWidget(slider)
return slider
}
func (t *TrackPosSlider) DragEnd() {
t.isDragging = false
t.Slider.DragEnd()
if t.OnDragEnd != nil {
t.OnDragEnd(t.lastDraggedValue)
}
}
func (t *TrackPosSlider) Dragged(e *fyne.DragEvent) {
t.isDragging = true
t.Slider.Dragged(e)
t.lastDraggedValue = t.Value
}
func (t *TrackPosSlider) IsDragging() bool {
return t.isDragging
}
type PlayerControls struct {
widget.BaseWidget
slider *TrackPosSlider
curTimeLabel *labelMinSize
totalTimeLabel *labelMinSize
prev *widget.Button
playpause *widget.Button
next *widget.Button
loop *widget.Button
container *fyne.Container
totalTime float64
}
var _ fyne.Widget = (*PlayerControls)(nil)
type labelMinSize struct {
widget.Label
MinWidth float32
}
func (l *labelMinSize) MinSize() fyne.Size {
return fyne.NewSize(l.MinWidth, l.Label.MinSize().Height)
}
func NewLabelMinSize(text string, minWidth float32) *labelMinSize {
l := &labelMinSize{MinWidth: minWidth, Label: widget.Label{Text: text}}
l.ExtendBaseWidget(l)
return l
}
// NewPlayerControls sets up the seek bar, and transport buttons.
func NewPlayerControls() *PlayerControls {
pc := &PlayerControls{}
pc.ExtendBaseWidget(pc)
pc.slider = NewTrackPosSlider()
pc.curTimeLabel = NewLabelMinSize(util.SecondsToTimeString(0), 55)
pc.curTimeLabel.Alignment = fyne.TextAlignTrailing
pc.totalTimeLabel = NewLabelMinSize(util.SecondsToTimeString(0), 55)
pc.totalTimeLabel.Alignment = fyne.TextAlignTrailing
pc.slider.OnChanged = func(f float64) {
if pc.slider.IsDragging() {
time := f * pc.totalTime
pc.curTimeLabel.SetText(util.SecondsToTimeString(time))
}
}
pc.prev = widget.NewButtonWithIcon("", theme.MediaSkipPreviousIcon(), func() {})
pc.next = widget.NewButtonWithIcon("", theme.MediaSkipNextIcon(), func() {})
pc.playpause = widget.NewButtonWithIcon("", theme.MediaPlayIcon(), func() {})
pc.loop = widget.NewButtonWithIcon("", themedResReplay, func() {})
buttons := container.NewHBox(pc.prev, pc.playpause, pc.next, pc.loop)
b := container.New(layout.NewCenterLayout(), buttons)
c := container.NewBorder(nil, nil, pc.curTimeLabel, pc.totalTimeLabel, pc.slider)
pc.container = container.NewVBox(c, b)
return pc
}
func (pc *PlayerControls) OnSeek(f func(float64)) {
pc.slider.OnDragEnd = f
}
func (pc *PlayerControls) OnSeekPrevious(f func()) {
pc.prev.OnTapped = f
}
func (pc *PlayerControls) OnSeekNext(f func()) {
pc.next.OnTapped = f
}
func (pc *PlayerControls) OnPlayPause(f func()) {
pc.playpause.OnTapped = f
}
func (pc *PlayerControls) SetPlaying(playing bool) {
if playing {
pc.playpause.SetIcon(theme.MediaPauseIcon())
} else {
pc.playpause.SetIcon(theme.MediaPlayIcon())
}
}
func (pc *PlayerControls) OnChangeLoopMode(f func()) {
pc.loop.OnTapped = f
}
func (pc *PlayerControls) SetLoopMode(mode string) {
if mode == "all" {
themedResReplay.ColorName = theme.ColorNameSuccess
pc.loop.SetIcon(themedResReplay)
} else {
themedResReplay.ColorName = ""
pc.loop.SetIcon(themedResReplay)
}
}
func (pc *PlayerControls) UpdatePlayTime(curTime, totalTime float64) {
pc.totalTime = totalTime
v := 0.0
if totalTime > 0 {
v = curTime / totalTime
}
updated := false
tt := util.SecondsToTimeString(totalTime)
if tt != pc.totalTimeLabel.Text {
pc.totalTimeLabel.SetText(tt)
updated = true
}
if !pc.slider.IsDragging() {
ct := util.SecondsToTimeString(curTime)
if ct != pc.curTimeLabel.Text {
pc.curTimeLabel.SetText(ct)
updated = true
}
if updated {
// Only update slider once a second when time label changes
pc.slider.SetValue(v)
}
}
}
func (p *PlayerControls) CreateRenderer() fyne.WidgetRenderer {
return widget.NewSimpleRenderer(p.container)
}
// This code will be OBSOLETE in Fyne 2.4
// which will natively add Tappable behavior to slider
// Tapped is called when a pointer tapped event is captured.
//
// Since: 2.4
func (t *TrackPosSlider) Tapped(e *fyne.PointEvent) {
ratio := t.getRatio(e)
val := t.Min + ratio*(t.Max-t.Min)
t.isDragging = true
t.SetValue(val)
t.lastDraggedValue = val
t.isDragging = false
t.DragEnd()
}
func (t *TrackPosSlider) endOffset() float32 {
return (theme.IconInlineSize()-4)/2 + theme.InnerPadding() - 1.5 // align with radio icons
}
func (t *TrackPosSlider) getRatio(e *fyne.PointEvent) float64 {
pad := t.endOffset()
x := e.Position.X
y := e.Position.Y
switch t.Orientation {
case widget.Vertical:
if y > t.Size().Height-pad {
return 0.0
} else if y < pad {
return 1.0
} else {
return 1 - float64(y-pad)/float64(t.Size().Height-pad*2)
}
case widget.Horizontal:
if x > t.Size().Width-pad {
return 1.0
} else if x < pad {
return 0.0
} else {
return float64(x-pad) / float64(t.Size().Width-pad*2)
}
}
return 0.0
}