Files
supersonic/ui/widgets/gridwrap.go
T

352 lines
9.3 KiB
Go

// TODO: remove this file once https://github.com/fyne-io/fyne-x/pull/56 lands in fyne-x
// and use the fyne-x version.
package widgets
import (
"fmt"
"math"
"sync"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/data/binding"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
)
// Declare conformity with Widget interface.
var _ fyne.Widget = (*GridWrap)(nil)
// GridWrapItemID is the ID of an individual item in the GridWrap widget.
type GridWrapItemID int
// GridWrap is a widget with an API very similar to widget.List,
// that lays out items in a scrollable wrapping grid similar to container.NewGridWrap.
// It caches and reuses widgets for performance.
type GridWrap struct {
widget.BaseWidget
Length func() int `json:"-"`
CreateItem func() fyne.CanvasObject `json:"-"`
UpdateItem func(id GridWrapItemID, item fyne.CanvasObject) `json:"-"`
scroller *container.Scroll
itemMin fyne.Size
offsetY float32
offsetUpdated func(fyne.Position)
}
// NewGridWrap creates and returns a GridWrap widget for displaying items in
// a wrapping grid layout with scrolling and caching for performance.
func NewGridWrap(length func() int, createItem func() fyne.CanvasObject, updateItem func(GridWrapItemID, fyne.CanvasObject)) *GridWrap {
gwList := &GridWrap{Length: length, CreateItem: createItem, UpdateItem: updateItem}
gwList.ExtendBaseWidget(gwList)
return gwList
}
// NewGridWrapWithData creates a new GridWrap widget that will display the contents of the provided data.
func NewGridWrapWithData(data binding.DataList, createItem func() fyne.CanvasObject, updateItem func(binding.DataItem, fyne.CanvasObject)) *GridWrap {
gwList := NewGridWrap(
data.Length,
createItem,
func(i GridWrapItemID, o fyne.CanvasObject) {
item, err := data.GetItem(int(i))
if err != nil {
fyne.LogError(fmt.Sprintf("Error getting data item %d", i), err)
return
}
updateItem(item, o)
})
data.AddListener(binding.NewDataListener(gwList.Refresh))
return gwList
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer.
func (l *GridWrap) CreateRenderer() fyne.WidgetRenderer {
l.ExtendBaseWidget(l)
if f := l.CreateItem; f != nil {
if l.itemMin.IsZero() {
l.itemMin = f().MinSize()
}
}
layout := &fyne.Container{Layout: newGridWrapLayout(l)}
l.scroller = container.NewVScroll(layout)
layout.Resize(layout.MinSize())
return newGridWrapRenderer([]fyne.CanvasObject{l.scroller}, l, l.scroller, layout)
}
// MinSize returns the size that this widget should not shrink below.
func (l *GridWrap) MinSize() fyne.Size {
l.ExtendBaseWidget(l)
return l.BaseWidget.MinSize()
}
func (l *GridWrap) scrollTo(id GridWrapItemID) {
if l.scroller == nil {
return
}
row := math.Floor(float64(id) / float64(l.getColCount()))
y := float32(row)*l.itemMin.Height + float32(row)*theme.Padding()
if y < l.scroller.Offset.Y {
l.scroller.Offset.Y = y
} else if y+l.itemMin.Height > l.scroller.Offset.Y+l.scroller.Size().Height {
l.scroller.Offset.Y = y + l.itemMin.Height - l.scroller.Size().Height
}
l.offsetUpdated(l.scroller.Offset)
}
// Resize is called when this GridWrap should change size. We refresh to ensure invisible items are drawn.
func (l *GridWrap) Resize(s fyne.Size) {
l.BaseWidget.Resize(s)
l.offsetUpdated(l.scroller.Offset)
l.scroller.Content.(*fyne.Container).Layout.(*gridWrapLayout).updateList(true)
}
// ScrollTo scrolls to the item represented by id
func (l *GridWrap) ScrollTo(id GridWrapItemID) {
length := 0
if f := l.Length; f != nil {
length = f()
}
if id < 0 || int(id) >= length {
return
}
l.scrollTo(id)
l.Refresh()
}
// ScrollToBottom scrolls to the end of the list
func (l *GridWrap) ScrollToBottom() {
length := 0
if f := l.Length; f != nil {
length = f()
}
if length > 0 {
length--
}
l.scrollTo(GridWrapItemID(length))
l.Refresh()
}
// ScrollToTop scrolls to the start of the list
func (l *GridWrap) ScrollToTop() {
l.scrollTo(0)
l.Refresh()
}
// ScrollToOffset scrolls the list to the given offset position
func (l *GridWrap) ScrollToOffset(offset float32) {
l.scroller.Offset.Y = offset
l.offsetUpdated(l.scroller.Offset)
}
// GetScrollOffset returns the current scroll offset position
func (l *GridWrap) GetScrollOffset() float32 {
return l.offsetY
}
// Declare conformity with WidgetRenderer interface.
var _ fyne.WidgetRenderer = (*gridWrapRenderer)(nil)
type gridWrapRenderer struct {
objects []fyne.CanvasObject
list *GridWrap
scroller *container.Scroll
layout *fyne.Container
}
func newGridWrapRenderer(objects []fyne.CanvasObject, l *GridWrap, scroller *container.Scroll, layout *fyne.Container) *gridWrapRenderer {
lr := &gridWrapRenderer{objects: objects, list: l, scroller: scroller, layout: layout}
lr.scroller.OnScrolled = l.offsetUpdated
return lr
}
func (l *gridWrapRenderer) Layout(size fyne.Size) {
l.scroller.Resize(size)
}
func (l *gridWrapRenderer) MinSize() fyne.Size {
return l.scroller.MinSize().Max(l.list.itemMin)
}
func (l *gridWrapRenderer) Refresh() {
if f := l.list.CreateItem; f != nil {
l.list.itemMin = f().MinSize()
}
l.Layout(l.list.Size())
l.scroller.Refresh()
l.layout.Layout.(*gridWrapLayout).updateList(true)
canvas.Refresh(l.list)
}
func (l *gridWrapRenderer) Destroy() {
}
func (l *gridWrapRenderer) Objects() []fyne.CanvasObject {
return l.objects
}
// Declare conformity with Layout interface.
var _ fyne.Layout = (*gridWrapLayout)(nil)
type gridWrapLayout struct {
list *GridWrap
children []fyne.CanvasObject
itemPool *syncPool
visible map[GridWrapItemID]fyne.CanvasObject
renderLock sync.Mutex
}
func newGridWrapLayout(list *GridWrap) fyne.Layout {
l := &gridWrapLayout{list: list, itemPool: &syncPool{}, visible: make(map[GridWrapItemID]fyne.CanvasObject)}
list.offsetUpdated = l.offsetUpdated
return l
}
func (l *gridWrapLayout) Layout([]fyne.CanvasObject, fyne.Size) {
l.updateList(true)
}
func (l *gridWrapLayout) MinSize([]fyne.CanvasObject) fyne.Size {
if lenF := l.list.Length; lenF != nil {
cols := l.list.getColCount()
rows := float32(math.Ceil(float64(lenF()) / float64(cols)))
return fyne.NewSize(l.list.itemMin.Width,
(l.list.itemMin.Height+theme.Padding())*rows-theme.Padding())
}
return fyne.NewSize(0, 0)
}
func (l *gridWrapLayout) getItem() fyne.CanvasObject {
item := l.itemPool.Obtain()
if item == nil {
if f := l.list.CreateItem; f != nil {
item = f()
}
}
return item
}
func (l *gridWrapLayout) offsetUpdated(pos fyne.Position) {
if l.list.offsetY == pos.Y {
return
}
l.list.offsetY = pos.Y
l.updateList(false)
}
func (l *gridWrapLayout) setupListItem(li fyne.CanvasObject, id GridWrapItemID) {
if f := l.list.UpdateItem; f != nil {
f(id, li)
}
}
func (l *GridWrap) getColCount() int {
colCount := 1
width := l.Size().Width
if width > l.itemMin.Width {
colCount = int(math.Floor(float64(width+theme.Padding()) / float64(l.itemMin.Width+theme.Padding())))
}
return colCount
}
func (l *gridWrapLayout) updateList(refresh bool) {
// code here is a mashup of listLayout.updateList and gridWrapLayout.Layout
l.renderLock.Lock()
defer l.renderLock.Unlock()
length := 0
if f := l.list.Length; f != nil {
length = f()
}
colCount := l.list.getColCount()
visibleRowsCount := int(math.Ceil(float64(l.list.scroller.Size().Height)/float64(l.list.itemMin.Height+theme.Padding()))) + 1
offY := l.list.offsetY - float32(math.Mod(float64(l.list.offsetY), float64(l.list.itemMin.Height+theme.Padding())))
minRow := int(offY / (l.list.itemMin.Height + theme.Padding()))
minItem := GridWrapItemID(minRow * colCount)
maxRow := int(math.Min(float64(minRow+visibleRowsCount), math.Ceil(float64(length)/float64(colCount))))
maxItem := GridWrapItemID(math.Min(float64(maxRow*colCount), float64(length-1)))
if l.list.UpdateItem == nil {
fyne.LogError("Missing UpdateCell callback required for GridWrap", nil)
}
wasVisible := l.visible
l.visible = make(map[GridWrapItemID]fyne.CanvasObject)
var cells []fyne.CanvasObject
y := offY
curItem := minItem
for row := minRow; row <= maxRow && curItem <= maxItem; row++ {
x := float32(0)
for col := 0; col < colCount && curItem <= maxItem; col++ {
c, ok := wasVisible[curItem]
if !ok {
c = l.getItem()
if c == nil {
continue
}
c.Resize(l.list.itemMin)
l.setupListItem(c, curItem)
}
c.Move(fyne.NewPos(x, y))
if refresh {
c.Resize(l.list.itemMin)
if ok { // refresh visible
l.setupListItem(c, curItem)
}
}
x += l.list.itemMin.Width + theme.Padding()
l.visible[curItem] = c
cells = append(cells, c)
curItem++
}
y += l.list.itemMin.Height + theme.Padding()
}
for id, old := range wasVisible {
if _, ok := l.visible[id]; !ok {
l.itemPool.Release(old)
}
}
l.children = cells
objects := l.children
l.list.scroller.Content.(*fyne.Container).Objects = objects
}
type pool interface {
Obtain() fyne.CanvasObject
Release(fyne.CanvasObject)
}
var _ pool = (*syncPool)(nil)
type syncPool struct {
sync.Pool
}
// Obtain returns an item from the pool for use
func (p *syncPool) Obtain() (item fyne.CanvasObject) {
o := p.Get()
if o != nil {
item = o.(fyne.CanvasObject)
}
return
}
// Release adds an item into the pool to be used later
func (p *syncPool) Release(item fyne.CanvasObject) {
p.Put(item)
}