Files
supersonic/backend/playbackmanager.go
T

306 lines
8.9 KiB
Go

package backend
import (
"context"
"errors"
"log"
"github.com/dweymouth/supersonic/backend/mediaprovider"
"github.com/dweymouth/supersonic/backend/player"
)
// A high-level MediaProvider-aware playback engine, serves as an
// intermediary between the frontend and various Player backends.
type PlaybackManager struct {
engine *playbackEngine
}
func NewPlaybackManager(
ctx context.Context,
s *ServerManager,
p player.BasePlayer,
scrobbleCfg *ScrobbleConfig,
transcodeCfg *TranscodingConfig,
) *PlaybackManager {
return &PlaybackManager{
engine: NewPlaybackEngine(ctx, s, p, scrobbleCfg, transcodeCfg),
}
}
func (p *PlaybackManager) CurrentPlayer() player.BasePlayer {
return p.engine.CurrentPlayer()
}
func (p *PlaybackManager) OnPlayerChange(cb func()) {
p.engine.onPlayerChange = append(p.engine.onPlayerChange, cb)
}
func (p *PlaybackManager) IsSeeking() bool {
return p.engine.IsSeeking()
}
// Should only be called before quitting.
// Disables playback state callbacks being sent
func (p *PlaybackManager) DisableCallbacks() {
p.engine.callbacksDisabled = true
}
// Gets the curently playing song, if any.
func (p *PlaybackManager) NowPlaying() *mediaprovider.Track {
return p.engine.NowPlaying()
}
func (p *PlaybackManager) NowPlayingIndex() int {
return p.engine.NowPlayingIndex()
}
// Sets a callback that is notified whenever a new song begins playing.
func (p *PlaybackManager) OnSongChange(cb func(nowPlaying *mediaprovider.Track, justScrobbledIfAny *mediaprovider.Track)) {
p.engine.onSongChange = append(p.engine.onSongChange, cb)
}
// Registers a callback that is notified whenever the play time should be updated.
func (p *PlaybackManager) OnPlayTimeUpdate(cb func(float64, float64)) {
p.engine.onPlayTimeUpdate = append(p.engine.onPlayTimeUpdate, cb)
}
// Registers a callback that is notified whenever the loop mode changes.
func (p *PlaybackManager) OnLoopModeChange(cb func(LoopMode)) {
p.engine.onLoopModeChange = append(p.engine.onLoopModeChange, cb)
}
// Registers a callback that is notified whenever the volume changes.
func (p *PlaybackManager) OnVolumeChange(cb func(int)) {
p.engine.onVolumeChange = append(p.engine.onVolumeChange, cb)
}
// Registers a callback that is notified whenever the player has been seeked.
func (p *PlaybackManager) OnSeek(cb func()) {
p.engine.onSeek = append(p.engine.onSeek, cb)
}
// Registers a callback that is notified whenever the player has been paused.
func (p *PlaybackManager) OnPaused(cb func()) {
p.engine.onPaused = append(p.engine.onPaused, cb)
}
// Registers a callback that is notified whenever the player is stopped.
func (p *PlaybackManager) OnStopped(cb func()) {
p.engine.onStopped = append(p.engine.onStopped, cb)
}
// Registers a callback that is notified whenever the player begins playing.
func (p *PlaybackManager) OnPlaying(cb func()) {
p.engine.onPlaying = append(p.engine.onPlaying, cb)
}
// Loads the specified album into the play queue.
func (p *PlaybackManager) LoadAlbum(albumID string, appendToQueue bool, shuffle bool) error {
album, err := p.engine.sm.Server.GetAlbum(albumID)
if err != nil {
return err
}
return p.LoadTracks(album.Tracks, appendToQueue, shuffle)
}
// Loads the specified playlist into the play queue.
func (p *PlaybackManager) LoadPlaylist(playlistID string, appendToQueue bool, shuffle bool) error {
playlist, err := p.engine.sm.Server.GetPlaylist(playlistID)
if err != nil {
return err
}
return p.LoadTracks(playlist.Tracks, appendToQueue, shuffle)
}
// Load tracks into the play queue.
// If replacing the current queue (!appendToQueue), playback will be stopped.
func (p *PlaybackManager) LoadTracks(tracks []*mediaprovider.Track, appendToQueue, shuffle bool) error {
return p.engine.LoadTracks(tracks, appendToQueue, shuffle)
}
// Replaces the play queue with the given set of tracks.
// Does not stop playback if the currently playing track is in the new queue,
// but updates the now playing index to point to the first instance of the track in the new queue.
func (p *PlaybackManager) UpdatePlayQueue(tracks []*mediaprovider.Track) error {
return p.engine.UpdatePlayQueue(tracks)
}
func (p *PlaybackManager) PlayAlbum(albumID string, firstTrack int, shuffle bool) error {
if err := p.LoadAlbum(albumID, false, shuffle); err != nil {
return err
}
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainAlbum)
}
return p.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayPlaylist(playlistID string, firstTrack int, shuffle bool) error {
if err := p.LoadPlaylist(playlistID, false, shuffle); err != nil {
return err
}
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainTrack)
}
return p.PlayTrackAt(firstTrack)
}
func (p *PlaybackManager) PlayTrack(trackID string) error {
tr, err := p.engine.sm.Server.GetTrack(trackID)
if err != nil {
return err
}
p.LoadTracks([]*mediaprovider.Track{tr}, false, false)
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainTrack)
}
return p.PlayFromBeginning()
}
func (p *PlaybackManager) PlayFromBeginning() error {
return p.engine.PlayTrackAt(0)
}
func (p *PlaybackManager) PlayTrackAt(idx int) error {
return p.engine.PlayTrackAt(idx)
}
func (p *PlaybackManager) PlayRandomSongs(genreName string) {
p.fetchAndPlayTracks(func() ([]*mediaprovider.Track, error) {
return p.engine.sm.Server.GetRandomTracks(genreName, 100)
})
}
func (p *PlaybackManager) PlaySimilarSongs(id string) {
p.fetchAndPlayTracks(func() ([]*mediaprovider.Track, error) {
return p.engine.sm.Server.GetSimilarTracks(id, 100)
})
}
func (p *PlaybackManager) fetchAndPlayTracks(fetchFn func() ([]*mediaprovider.Track, error)) {
if songs, err := fetchFn(); err != nil {
log.Printf("error fetching tracks: %s", err.Error())
} else {
p.LoadTracks(songs, false, false)
if p.engine.replayGainCfg.Mode == ReplayGainAuto {
p.SetReplayGainMode(player.ReplayGainTrack)
}
p.PlayFromBeginning()
}
}
func (p *PlaybackManager) GetPlayQueue() []*mediaprovider.Track {
return p.engine.GetPlayQueue()
}
// Any time the user changes the favorite status of a track elsewhere in the app,
// this should be called to ensure the in-memory track model is updated.
func (p *PlaybackManager) OnTrackFavoriteStatusChanged(id string, fav bool) {
p.engine.OnTrackFavoriteStatusChanged(id, fav)
}
// Any time the user changes the rating of a track elsewhere in the app,
// this should be called to ensure the in-memory track model is updated.
func (p *PlaybackManager) OnTrackRatingChanged(id string, rating int) {
p.engine.OnTrackRatingChanged(id, rating)
}
func (p *PlaybackManager) RemoveTracksFromQueue(trackIDs []string) {
p.engine.RemoveTracksFromQueue(trackIDs)
}
// Stop playback and clear the play queue.
func (p *PlaybackManager) StopAndClearPlayQueue() {
p.engine.StopAndClearPlayQueue()
}
func (p *PlaybackManager) SetReplayGainOptions(config ReplayGainConfig) {
p.engine.SetReplayGainOptions(config)
}
func (p *PlaybackManager) SetReplayGainMode(mode player.ReplayGainMode) {
p.engine.SetReplayGainMode(mode)
}
// Changes the loop mode of the player to the next one.
// Useful for toggling UI elements, to change modes without knowing the current player mode.
func (p *PlaybackManager) SetNextLoopMode() {
switch p.engine.loopMode {
case LoopNone:
p.engine.SetLoopMode(LoopAll)
case LoopAll:
p.engine.SetLoopMode(LoopOne)
case LoopOne:
p.engine.SetLoopMode(LoopNone)
}
}
func (p *PlaybackManager) SetLoopMode(loopMode LoopMode) {
p.engine.SetLoopMode(loopMode)
}
func (p *PlaybackManager) GetLoopMode() LoopMode {
return p.engine.loopMode
}
func (p *PlaybackManager) PlayerStatus() player.Status {
return p.engine.PlayerStatus()
}
func (p *PlaybackManager) SetVolume(vol int) error {
return p.engine.SetVolume(vol)
}
func (p *PlaybackManager) Volume() int {
return p.engine.CurrentPlayer().GetVolume()
}
func (p *PlaybackManager) SeekNext() error {
return p.engine.SeekNext()
}
func (p *PlaybackManager) SeekBackOrPrevious() error {
return p.engine.SeekBackOrPrevious()
}
// Seek to given absolute position in the current track by seconds.
func (p *PlaybackManager) SeekSeconds(sec float64) error {
return p.engine.SeekSeconds(sec)
}
// Seek to a fractional position in the current track [0..1]
func (p *PlaybackManager) SeekFraction(fraction float64) error {
if fraction < 0 {
fraction = 0
} else if fraction > 1 {
fraction = 1
}
target := p.engine.curTrackTime * fraction
return p.engine.SeekSeconds(target)
}
func (p *PlaybackManager) Stop() error {
return p.engine.Stop()
}
func (p *PlaybackManager) Pause() error {
return p.engine.Pause()
}
func (p *PlaybackManager) Continue() error {
return p.engine.Continue()
}
func (p *PlaybackManager) PlayPause() error {
switch p.engine.PlayerStatus().State {
case player.Playing:
return p.engine.Pause()
case player.Paused:
return p.engine.Continue()
case player.Stopped:
return p.engine.PlayTrackAt(0)
}
return errors.New("unreached - invalid player state")
}